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Author Topic: The Market - Turn 21  (Read 80292 times)

Sorcerer Kail

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #450 on: March 19, 2013, 03:46:41 am »

Code: [Select]
Player: Sorcerer Kail
Health: 10/10
Happiness: 8/10 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Basic Hunger, Basic Dissatisfaction, Basic Recovery.

Traits:
Keen Eye: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.
Pox Immunity

Inventory:
1 Coin
Trinket(a1s)
Debt to: a1s - 2 wampoon.

Owns:
1 Plot of Empty Land (2/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:
Wampoon Extraction
Diseases:

Actions:
(2 to 2/8)Mine Wampoon
(8*)Grow Food

Fuck, I thought that was my new post and edited it... Anyway proof that no actions were changed(so lucky to spam with tabs) http://imgur.com/D80jxHW
« Last Edit: March 21, 2013, 08:47:30 pm by Sorcerer Kail »
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GreatWyrmGold

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Re: The Market - Turn 10 (Always accepting new players!)
« Reply #451 on: March 19, 2013, 06:38:20 am »

My bad, Kaian.

Is it possible to collaborate on research?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #452 on: March 19, 2013, 07:15:57 am »

Burst of Inspiration boosts research on the turn it was drawn for, not the previous one.
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kaian-a-coel

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #453 on: March 19, 2013, 07:30:07 am »

GwG: unfortunately no. Gryff said so several times. However we are already collaborating in a sense, since both Grafting and Companion planting are each one half of a greater tech.

Gryff: thanks. Useful to know since Bounty act the other way around ;)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Kashyyk

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #454 on: March 19, 2013, 09:04:21 am »

RAM: I'd rather keep the Tomatunk claim (I only gain one thing per prospect). Anything else I could offer?
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Toaster

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Re: The Market - Turn 8 (Always accepting new players!)
« Reply #455 on: March 19, 2013, 09:15:40 am »

Code: [Select]
Player: Toaster
Health: 10/10
Happiness: 7/10

Trait: Hard Worker: (-1 cost to Labor or Resource)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
Primitive Trinket
0 Food

Holdings:
1 Plot of Empty Land (3/5 Food Capacity)

Knowledge:
Improved Farming Techniques
Irrigated Fields

In Progress:
Irrigate Plot of Empty Land (10/14)

(6*) Grow Food
(4 to 14/14*) Irrigate Plot of Empty Land



GWG: How about companion planting a bit later, since it's not very useful on its own?  Also, since you have some spare food, how about I get you that food I owe you next turn so I can finish irrigation?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

a1s

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #456 on: March 19, 2013, 11:30:32 am »

Code: [Select]
"Person".
Health: 10/10 (no change)
Happiness: 9/10 (-1 BD +1 relax +1 trinket )
Basic Hunger,Basic Dissatisfaction, Basic Recovery.
Nimble Fingers: Any "create" action costs 1 less to perform.
Owns:
1 Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)
no food (+1 GF -1 BH )
1 primitive trinket (+1 actions)
a promissory note from Sorcerer Kail for 2 Wampoon
a promissory note from Toaster promising 2 delite on (or before) turn 20, or 4 delite if after turn 20 (his choice).
a contract for delivery of 1 trinket to Kashyyk on turn 11, in exchange for 1 food on or before turn 12, and 1 food on or before turn 16.
Knows:
Nothing. 'bout anything.

In Progress:
nothing

Grow food( 8 )
Create Primitive Trinket (2 to 2 of 9)
Give Primitive Trinket to Kashyyk.


Quote
a1s: Do you mind if I postpone the first food delivery until next turn, so I don't starve?
Nah, it's ok, get well. I'm still expecting the 2nd food on schedule, though.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

sjm9876

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #457 on: March 19, 2013, 12:24:44 pm »

Code: [Select]
Player: sjm9876
Health: 10/10
Happiness: 6/10

Trait: Sharp mind. Research -25%

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery

Inventory:
0 Food

Holdings:
1 Plot of Empty Land (3/5 Food Capacity)
1 Plot of empty land (5/5)

Knowledge: Improved farming techniques
   Irrigation

In progress: Irrigate field (1/15)

Relax x2 (2*)
Farm food (7*)
Irrigate field (1 to 2)
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

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sjm9876

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #458 on: March 19, 2013, 02:23:56 pm »

hmmm........ at this rate irrigation may take a while :/

if I was to be taught companion planting and grafting ASAP, I could get irrigation done faster, and hence pay back with food faster.
Although I would have to starve for a round to learn, but with recovery this is bearable.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

a1s

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #459 on: March 19, 2013, 02:57:21 pm »

but with recovery this is bearable.
starving reduces maximum health. So far you do not want to starve.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

sjm9876

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #460 on: March 19, 2013, 03:04:22 pm »

Ah, damnit. guess i'll just have to be patient, unless someone is willing to give me a couple food to be reimbursed later.
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kaian-a-coel

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #461 on: March 19, 2013, 03:04:29 pm »

I actually think that you can teach and learn over several turns, which both make sense and is very much appreciated for the 5+ time "teach" action.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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Mr. Palau

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #462 on: March 19, 2013, 03:04:45 pm »

hmmm........ at this rate irrigation may take a while :/

if I was to be taught companion planting and grafting ASAP, I could get irrigation done faster, and hence pay back with food faster.
Although I would have to starve for a round to learn, but with recovery this is bearable.
No see that is what I thought, starvation decreases max health, not just health. So instead of 9/10 it is 9/9, and basic recovery will not reverse that damage.

Also another offer for anyone interested in teaching irrigation.

You teach me the skill which takes you 5 time, and give me one food. I learn what you are teaching me, (2/10 time of turn one's time) and use the other 8 time to grow food (8/8). Then turn 12 spend my time irrigating my field (10/14).

Now at this point, Ideally on turn 13 you would give me another food. I would then finish irrigating the field, cost of 4 time (14/14) and spend the other 6 growing food (6/8). Then turn 14-16, I would grow food constantly, harvesting 4 food on turn 14, depleting my field to 1/5, and then it would rejuvenate to 2/5 on turn 15, I would harvest two food, and then while my field goes fallow on turn 16 I would be free. I would give you 3 units of food I harvested on turn 14, and keep the rest to avoid starving.

Point is you teach me and give me 2 food I will pay you back along with an additional food in 3 turns.  If the offer is insufficiently tempting as is I am also willing to take on any task you require of me on turn 16. Extracting resources, farming your land, irrigating your land, etc.

Also if the offer is insufficiently tempting as is i am willing to work on your fields
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you can't just go up to people and get laid.

sjm9876

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #463 on: March 19, 2013, 03:08:10 pm »

I actually think that you can teach and learn over several turns, which both make sense and is very much appreciated for the 5+ time "teach" action.
When both companion planting and grafting are researched would you be willing to teach me both for 1 food to cover that turn, and an IOU for 2 or 3 food in future?
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

kaian-a-coel

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #464 on: March 19, 2013, 03:15:35 pm »

I actually think that you can teach and learn over several turns, which both make sense and is very much appreciated for the 5+ time "teach" action.
When both companion planting and grafting are researched would you be willing to teach me both for 1 food to cover that turn, and an IOU for 2 or 3 food in future?
I would have only one of them, the other I will be learning from GWG. So 1 food now and 1 or 2 in the future is good.

I will probably concentrate on "mineral" techs after learning AFG 1 and 2 (toolmaking, extraction and whatnot), while GWG could specialize in farming techs.
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig
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