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Author Topic: The Market - Turn 21  (Read 80247 times)

Toaster

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #570 on: March 29, 2013, 08:56:27 pm »

So a baby seal walks into a club...
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

kaian-a-coel

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #571 on: March 30, 2013, 04:59:50 am »

... where he is allowed to bear arms.

(yeah bumb)
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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RAM

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #572 on: April 02, 2013, 05:30:39 am »

Quasimodo rides a camel under a low bridge...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GreatWyrmGold

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #573 on: April 02, 2013, 03:06:05 pm »

...which sounds like the setup of a dirty joke.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #574 on: April 02, 2013, 03:22:04 pm »

Woops, sorry guys. I was using my SMAC game and Cave Story attempts as my personal triggers to update THIS game, and when someone went on vacation in that game and I beat Balros... heheh. Also, been busy with cataclysm stuff and just plain kept forgetting (I'd occasionally remember here at work and forget by the time I got home)

I'll try to do an update tonight and nightly updates for the rest of the week/weekend to make up for it! (again, sorry!)

Thanks for the reminder kaian-a-coel. Send me another in... 4 hours? :P
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GreatWyrmGold

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #575 on: April 02, 2013, 03:31:01 pm »

*smacs Gryph*
*chuckles at own pun*

So...how's SMAC? And where did you get it? I've been wanting to play, but was under the impression that it was out of...print?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kaian-a-coel

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #576 on: April 02, 2013, 03:43:53 pm »

Thanks for the reminder kaian-a-coel. Send me another in... 4 hours? :P
I'll be sleeping by then (hopefully), so it'll be in the morning for me ;)
but yeah, you'll get bi-daily reminders from now on >:D
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
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GlyphGryph

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #577 on: April 02, 2013, 04:35:14 pm »

So...how's SMAC? And where did you get it? I've been wanting to play, but was under the impression that it was out of...print?

I got it at walmart 13 years ago, and still have the disk.
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Tiruin

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #578 on: April 02, 2013, 04:37:03 pm »

Woops, sorry[...]. I was using my [...] Cave Story attempts as my personal triggers to update THIS game, and when someone went on vacation in that game and I beat Balros...
That is a reasonable excuse in itself. Because darn that is one hard ending. :S

Grats! :P
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GlyphGryph

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #579 on: April 02, 2013, 04:42:37 pm »

Honestly, it was basically the only part of the game that I enjoyed, mechanically (still not a huge fan of the game overall, mostly because it's a huge bucket of guide-dang-it). Most of it was ridiculously easy and dumb, so it was a nice change of pace to have a bit that was actually fun to play.

But man that song is addictive.
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GreatWyrmGold

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #580 on: April 02, 2013, 05:00:43 pm »

So...how's SMAC? And where did you get it? I've been wanting to play, but was under the impression that it was out of...print?
I got it at walmart 13 years ago, and still have the disk.
That's brilliant! All I need is a time machine and a 1999 $20 bull!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

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Re: The Market - Turn 13 (Always accepting new players!)
« Reply #581 on: April 02, 2013, 08:32:00 pm »

Well, hey, at least it can't get any worse. Right?
ROUND 13 HAS ENDED

Your event cards for the day are...
Bad Omens and Times of Hardship. All players lose 5 happiness or 25% of max happiness (whichever is higher) and lose two action points unless they are depressed.
Pests! Pests eat half of each players stored food, rounded up.

Something has happened...
Toaster pushes the frontier! He discovers a Medium Delite Claim (80 Delite Capacity, 10% Delite Recovery).

ROUND 14 BEGINS

(Also, Sorcerer Kail, did you mean to invalidate your half-completed Mine Wampoon action?)
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Unholy_Pariah

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Re: The Market
« Reply #582 on: April 02, 2013, 08:43:02 pm »

Code: (stat sheet) [Select]
Player:Unholy_Pariah
Health: 9/9
Happiness: 3/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn
Depressed

Inventory:
0 food
1 Primitive trinket (Stone Toaster Statue)

Knowledge:
Improved farming techniques (Reduces the cost of Grow Food by 1.)
Irrigation (Allows the creation of an "Irrigated Field" attached to a Plot of Empty Land increasing the amount of food produced by grow food actions on that plot by 1.)
Delite extraction.

Property:

1 Plot of Empty Land (5/5)
1 Plot of Empty Land (5/5)
1 Plot of Empty Land (5/5)

In Progress:
Irrigate Field, plot 2 (10,14)

Tasks:
(2*)socialize
(2*)socialize
(0*) trade empty plot to ram for 1 food.
« Last Edit: April 03, 2013, 12:12:07 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GlyphGryph

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Re: The Market - Turn 14 (Always accepting new players!)
« Reply #583 on: April 02, 2013, 08:45:23 pm »

Just to make it clear - you guys are unlucky motherfuckers.
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GreatWyrmGold

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Re: The Market - Turn 11 (Always accepting new players!)
« Reply #584 on: April 02, 2013, 08:47:10 pm »

Code: [Select]
Health: 10/10
Happiness: 3/10
Basic Hunger and Dissatisfaction
Basic Recovery
Sharp Mind
Primitive Trinket (Puzzle Dragon Amulet)
Primitive Trinket (Globe from Kashyyk)
2 plots (empty land)
-5 food each
Improved Farming Techniques
Irrigated Fields
Grafting
Companion Planting

Crop Rotation (14/30)

(0*) Admire shinies.
(1*) Relax.
(2*) Socialize with Anyone, ideally Talvara
(2 to 16/30) Research Crop Rotation.
« Last Edit: April 03, 2013, 07:11:13 am by GreatWyrmGold »
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