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Author Topic: New weapon grade metals  (Read 3047 times)

HandFullOfCheese

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New weapon grade metals
« on: February 15, 2013, 03:39:03 am »

I did some searching around and really only saw stuff relating to the existing minerals.

On a good embark location, the weapon/armor tiers go copper < iron < bronze (it's slightly better through some SCIENCE research as far as I can tell) < steel, then a giant jump to adamantite. Whenever I play, I find myself just pumping out bronze, then steel, and last adamantite.

I was thinking and maybe some new fantasy materials would be interesting. Like deeper down, finding mithril, a weaker form of adamantite perhaps. Or some of those other ones you see in fantasy and games. Something to fill the gaps and add some diversity, like a heavy material that has armor effective against piercing and is heavy for blunt weapons past steel.

This would probably have some problems with being a bit gamey though since you wouldn't want it on the surface. Like only finding it on the rock levels where the second or third cave levels are. This could tie into the idea of other planes though. On the "normal" plane, you see the normal set up, but perhaps on the elemental plane of earth, you could find normal the normal metals and mithril or orchilium deposits.

Sorry if this is all over, new to the forums.

Edit: You see this type of thing in overhaul mods like masterwork and genesis, so hopefully people understand what I mean.
« Last Edit: February 15, 2013, 03:43:37 am by HandFullOfCheese »
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simonthedwarf

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Re: New weapon grade metals
« Reply #1 on: February 15, 2013, 10:16:45 am »

You can mod these yourself. A better but ultimately useless suggestion in terms of having a decent chance of being implemented is improving the weapon system and make weapons made up of more than 1 material for calculations.

Hardcoding should be the priorituuuu for toadysama really.

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GreatWyrmGold

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Re: New weapon grade metals
« Reply #2 on: February 15, 2013, 12:45:17 pm »

I agree. While I don't normally like "It can be modded" arguments, this one is apt because we don't really need more Fantasy Metals.

If Toady wants to add the ability to have dwarves smelt gold, copper, and whatever into orichalcum, or add mithril ores to the game, he should...but if not, we shouldn't badger him about it.
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Sig
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Neonivek

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Re: New weapon grade metals
« Reply #3 on: February 15, 2013, 12:52:33 pm »

As always I like the version of Mithril where it is simply a "Perfect metal" where it has the best qualities of all the metals.

Light, strong, stainless, doesn't rust, doesn't degrade, holds an edge, sharp, and beautiful.
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weenog

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Re: New weapon grade metals
« Reply #4 on: February 15, 2013, 01:06:14 pm »

That's called adamantine.
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GreatWyrmGold

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Re: New weapon grade metals
« Reply #5 on: February 15, 2013, 02:49:45 pm »

Wasn't the original Mithril based on aluminum?
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Sig
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fractalman

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Re: New weapon grade metals
« Reply #6 on: February 15, 2013, 03:02:18 pm »

That's called adamantine.

Our metals are different/our mithril is different. If that's not a trope it should be.   


as for mithril=aluminum...I'm not sure if tolkein was simply disguising aluminum or not. 
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GreatWyrmGold

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Re: New weapon grade metals
« Reply #7 on: February 15, 2013, 03:15:46 pm »

That's called adamantine.
Our metals are different/our mithril is different. If that's not a trope it should be.   
...Why? Both "Why does it apply here" and "Why should it be a trope".
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10ebbor10

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Re: New weapon grade metals
« Reply #8 on: February 15, 2013, 03:17:19 pm »

That's called adamantine.

Our metals are different/our mithril is different. If that's not a trope it should be.   


as for mithril=aluminum...I'm not sure if tolkein was simply disguising aluminum or not. 
That's called adamantine.

Our metals are different/our mithril is different. If that's not a trope it should be.   


as for mithril=aluminum...I'm not sure if tolkein was simply disguising aluminum or not. 
To be fair, there have been many mythical metals before mithril. It's not exactly unique (The name is though)
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HandFullOfCheese

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Re: New weapon grade metals
« Reply #9 on: February 15, 2013, 11:09:09 pm »

If Toady wants to add the ability to have dwarves smelt gold, copper, and whatever into orichalcum, or add mithril ores to the game, he should...but if not, we shouldn't badger him about it.

As with most threads in the suggestion forum, the intention isn't badgering.

And like I said, I've already played with it modded in. But fair enough to people who don't think it's necessary, I just liked the idea of some more diversity in some way. Not necessarily bringing fantasy material tropes.
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weenog

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Re: New weapon grade metals
« Reply #10 on: February 16, 2013, 02:17:27 am »

Tungsten would be fun for weapons. Well, some weapons.
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RenoFox

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Re: New weapon grade metals
« Reply #11 on: February 16, 2013, 04:53:25 am »

I don't like mods that just add more metals, because it doesn't have much effect on gameplay aside having some quality steps between the already existing ones (and adamantine is insanely superior enough already).

I would like new metals as something exceedingly rare and special though; maybe a meteor crashed in worldgen, creating a pocket of 100 or so pieces of random metal in the entire world. It could have mystical qualities, but the sheer rarity of it would make items made from it valuable on par with artifacts.

Boea

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Re: New weapon grade metals
« Reply #12 on: February 16, 2013, 06:53:02 am »

So it is at this point that I suggest, "Why not magic?" or "Why not imbue with Spheres?"
[Contract Magic, and [Praecontio] Xeno-synthesized Metals]
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BastiBasti

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Re: New weapon grade metals
« Reply #13 on: February 16, 2013, 11:35:59 am »

I personally like the idea that with a titanic amount of effort you can mine a small amount of slade, then mix it with adamantite to make a super-strong super-heavy material. For making the hammers of the gods.
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Putnam

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Re: New weapon grade metals
« Reply #14 on: February 16, 2013, 05:24:39 pm »

Metals don't follow a strict hierarchy of worse to better;  silver is better for blunt weapons than bronze, copper is better than silver for edged weapons, aluminum is better than platinum for armor, but only because platinum is so much heavier (platinum is much stronger), etc.
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