Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 11

Author Topic: Kerbal Space Program - Bay12 Reality Edition  (Read 14495 times)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #105 on: February 22, 2013, 05:43:31 pm »

Ninja turn completed, will be up in a second.

EDIT: Save, Story.
(I'm not sure whether I actually did the Helios milestones. It can do all of those orbits and have enough fuel to return, but it didn't. Does that count? :D)
Er... you didn't bring the ship back to land?
Logged

ank

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #106 on: February 23, 2013, 05:44:26 am »

Why would he? isn't this a mapping/spy satellite?
Logged

Mini

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #107 on: February 23, 2013, 06:04:31 am »

Quote from: the rules
For probes, you must bring at least one probe core home (if you have more than one, leaving the extras in space or whatever is fine so long as one returns).
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #108 on: February 23, 2013, 06:10:54 am »

Quote from: Mission description
Satellite Deployment Test #1 - Place into equatorial Low Kerbin Orbit (100km) a self-sufficient unmanned satellite capable of de-orbiting itself. Safe recovery is not required.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #109 on: February 23, 2013, 08:21:22 am »

Why would he? isn't this a mapping/spy satellite?
My mistake. He mentioned Helios so I didn't realize he'd included mapping dishes. That's fine then. Updating soon.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #110 on: February 23, 2013, 09:41:03 am »

Currently working on the update, but the game lags tremendously. Loading a ship can take up to 4 minutes, for some reason.

Edit: Trying again, but I doubt'll work out.
Edit 2: Just skip me
« Last Edit: February 23, 2013, 12:39:12 pm by 10ebbor10 »
Logged

Leonon

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #111 on: February 23, 2013, 07:02:20 pm »

I have a ship ready to go after you update, if it's OK to bump my turn up.
« Last Edit: February 23, 2013, 07:14:55 pm by Leonon »
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #112 on: February 26, 2013, 10:46:30 pm »

I need to be removed from the turn rotation. Thought it'd get around to me sooner, but as of now, I won't be able to play KSP for a while.
Logged
This sentence contains exactly threee erors.

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #113 on: February 27, 2013, 05:09:59 am »

Dammit, why didn't I notice this sooner? Shouldn't this be in the Play With Your Buddies subforum? Dammit, I wanna play this, I wanna play this.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #114 on: February 27, 2013, 07:29:31 am »

Sorry guys! Been very busy again and this never notified me that someone had replied, which is odd. Anyway I'll be doing an update this afternoon.

Currently working on the update, but the game lags tremendously. Loading a ship can take up to 4 minutes, for some reason.

Edit: Trying again, but I doubt'll work out.
Edit 2: Just skip me
Alright.

I need to be removed from the turn rotation. Thought it'd get around to me sooner, but as of now, I won't be able to play KSP for a while.
Will do. When you have time let me know and you can jump back in.

I have a ship ready to go after you update, if it's OK to bump my turn up.
I don't mind you jumping in and taking a turn.

Dammit, why didn't I notice this sooner? Shouldn't this be in the Play With Your Buddies subforum? Dammit, I wanna play this, I wanna play this.
I'll add you to the turn rotation.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #115 on: February 27, 2013, 08:25:56 am »

Been a while since I played.  But I updated my graphics card, so I ought to be better playing!  Unfortunately my flying abilities are primarily restricted to MecJeb use or hashing out vague flying in circles (but that's the point of Orbit, isn't it?).  Time to piddle about with the new changes and try to get accustomed to how this works, and then throw things into space For The Glory Of Bay 12.

ank

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #116 on: February 27, 2013, 01:24:24 pm »

If you go through the challenges already done, you should be a pretty competent pilot by the end.
Logged

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #117 on: February 27, 2013, 01:30:11 pm »

Do you have any turns left?

Because I want in on whatever inane challenges you'll be forced to figure out after 30 of them. I really do.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #118 on: February 27, 2013, 03:42:49 pm »

Been a while since I played.  But I updated my graphics card, so I ought to be better playing!  Unfortunately my flying abilities are primarily restricted to MecJeb use or hashing out vague flying in circles (but that's the point of Orbit, isn't it?).  Time to piddle about with the new changes and try to get accustomed to how this works, and then throw things into space For The Glory Of Bay 12.
Mechjeb hasn't been introduced yet but I'll add you in.

Do you have any turns left?

Because I want in on whatever inane challenges you'll be forced to figure out after 30 of them. I really do.
Adding you in as well. :)
Logged

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #119 on: February 28, 2013, 08:31:44 pm »

It's been a bit more than 48 hours since the last turn, so I might jump in if noone objects in the next 6 or so hours.
Logged
Pages: 1 ... 6 7 [8] 9 10 11