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Author Topic: Kerbal Space Program - Bay12 Reality Edition  (Read 14459 times)

Karlito

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #90 on: February 22, 2013, 10:32:47 am »

So... is anyone on the list going to take a turn?
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This sentence contains exactly threee erors.

Dutchling

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #91 on: February 22, 2013, 11:49:23 am »

Err.. I think I forget a turn a little whileback >.>

Just pretend I never signed up for this...
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10ebbor10

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #92 on: February 22, 2013, 11:55:00 am »

In that's case it's up to me, I suppose.

I'm not dropping out, but won't be able to do it for approximately 2 hours. Maybe less. Maybe more.
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ank

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #93 on: February 22, 2013, 11:58:09 am »

Forsaken, did you find out if the mods works with 18.4?
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Spaghetti7

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #94 on: February 22, 2013, 12:14:36 pm »

Hey Dutchling, mind if I ninja a turn in? Or are you nearly there?
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Dutchling

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #95 on: February 22, 2013, 12:16:28 pm »

I'm dropping out. I need to stop signing up for stuff like this until I am somewhat more reliable :P
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Spaghetti7

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #96 on: February 22, 2013, 12:16:55 pm »

Oh, sweet. I'll smash out a turn then, hopefully with more success than the last.
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Dutchling

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #97 on: February 22, 2013, 12:18:26 pm »

I am, however, going to hijack Forsaken's ideas in my own save...

MORE FUN. LESS RESPONSIBILITY.
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Spaghetti7

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #98 on: February 22, 2013, 01:51:58 pm »

Ninja turn completed, will be up in a second.

EDIT: Save, Story.
(I'm not sure whether I actually did the Helios milestones. It can do all of those orbits and have enough fuel to return, but it didn't. Does that count? :D)
« Last Edit: February 22, 2013, 01:58:11 pm by Spaghetti7 »
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10ebbor10

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #99 on: February 22, 2013, 02:56:21 pm »

Downloading.

Requesting namechange of the Kerpollo project to Luna/Muna. It'd rather keep Kerpollo reserved for manned mission and it prevents Americocentrism.
« Last Edit: February 22, 2013, 02:59:22 pm by 10ebbor10 »
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10ebbor10

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #100 on: February 22, 2013, 03:38:12 pm »

Dammit, it keeps locking up.
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forsaken1111

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #101 on: February 22, 2013, 05:23:53 pm »

Forsaken, did you find out if the mods works with 18.4?
Works fine for me, and I said so a few posts ago.

Downloading.

Requesting namechange of the Kerpollo project to Luna/Muna. It'd rather keep Kerpollo reserved for manned mission and it prevents Americocentrism.
Er... why would it be named luna? There is no luna. I'll just pick a random name. Should I remove Kerlumbus to avoid Spainiocentrism?  ::)
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Spaghetti7

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #102 on: February 22, 2013, 05:24:55 pm »

Dammit, it keeps locking up.
If you didn't get the d/l from the OP you'll be missing or having stuff you shouldn't. You also need to delete your original parts file. And use 18.2. In case you didn't know.

PPE: I like Kerlumbus, I reckon that one can stay. But Kerpollo really should be saved for manned missions.
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That's nothing. I had something mate with a pile of dead meat.

forsaken1111

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #103 on: February 22, 2013, 05:27:03 pm »

FYI Kerpollo was going to be the name for the entire muna-oriented mission line, but I'll just refrain from using any real-type names.
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jocan2003

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #104 on: February 22, 2013, 05:41:36 pm »

I believe it is too late for me to jump in?
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