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Author Topic: Kerbal Space Program - Bay12 Reality Edition  (Read 14446 times)

forsaken1111

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Kerbal Space Program - Bay12 Reality Edition
« on: February 13, 2013, 06:00:44 pm »

OP REVAMP IN PROGRESS

DO NOT BE ALARMED

Mission Log:

Round 1 Complete

Turn 1: Forsaken1111 - Completed Manned Rocketry Test #1 - http://imgur.com/a/KksII#0 Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn1.zip
Turn 2: RulerOfNothing - Completed Unmanned Rocketry Test #1 - http://imgur.com/a/18ybJ Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn2.zip
Turn 3: LoSboccacc - Attempted Manned Rocketry Test #2: Failure to Launch due to technical issues. - http://imgur.com/a/lkWCm Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn3.zip
Turn 4: Skyrunner - Attempted Unmanned Rocketry Test #2: Structural Failure - http://imgur.com/a/F2i9t Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn4.zip
Turn 5: IronyOwl - Attempted Unmanned Rocketry Test #2: Flight Failure - http://imgur.com/a/oC23Y Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn5.zip
Turn 6: Scelly9 - Completed Manned Orbit C - http://imgur.com/a/qRcB3 Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn6.zip
Turn 7: Spaghetti7 - Mission was sabotaged by the renegade space pirate Bill Kerman. Current whereabouts unknown! http://imgur.com/a/re1DG Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn7.zip
Turn 8: LoSboccacc - Completed Unmanned Sub-Orbital Flight - http://imgur.com/a/eBypv Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn8.rar
Turn 9: Elu - Attempted Unmanned Orbit A - http://imgur.com/a/WlKJL Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn10.zip
Turn 10: Spaghetti7 - Completed Satellite Deployment Test #1 - http://imgur.com/a/5UQFD Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn11.zip
Turn 11: miauw62 - http://imgur.com/a/OTYQG Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn11.zip
Turn 12: ank - http://imgur.com/a/qeWjg | http://imgur.com/a/u0hsV Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn12.rar
Turn 13: Leonon http://imgur.com/a/SRH0j Save: https://dl.dropbox.com/u/9910241/KSP_B12R_Turn13.zip

Round 2 - Budget Begin!

Turn 16: Boksi
Turn 17: Girlinhat
Turn 18: LordSlowpoke
Turn 1: Forsaken1111
Turn 2: RulerOfNothing
Turn 3: LoSboccacc
Turn 4: Skyrunner
Turn 5: IronyOwl
Turn 6: Scelly9
Turn 7: Spaghetti7
Turn 8: Elu
Turn 9: Dutchling
Turn 10: 10ebbor10
Turn 11: Drakale
Turn 12: miauw62
Turn 13: Karlito
Turn 14: ank
Turn 15: Leonon
« Last Edit: March 14, 2013, 05:36:35 am by forsaken1111 »
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forsaken1111

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #1 on: February 13, 2013, 06:01:38 pm »

Post to register. Pack + save will be up momentarily are now up.
« Last Edit: February 13, 2013, 06:08:11 pm by forsaken1111 »
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RulerOfNothing

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #2 on: February 13, 2013, 09:09:04 pm »

I think I'll sign up for this. EDIT: I have a few questions. Where do we put the saves after we've finished, do we need to have probe cores powered when they return to Kerbin, and what is meant by bringing kerbals and probe cores home (KSP or just Kerbin)?
« Last Edit: February 14, 2013, 03:13:31 am by RulerOfNothing »
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LoSboccacc

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #3 on: February 14, 2013, 02:44:24 am »

I'll play as long as we are in the early stages and missions are short and focused

Sign me up!
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IronyOwl

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #4 on: February 14, 2013, 02:51:07 am »

This looks awesome, partially because we're starting simple enough that I could actually handle some of it. Sign me up.
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Skyrunner

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #5 on: February 14, 2013, 03:06:56 am »

o/

Hello.
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ank

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #6 on: February 14, 2013, 03:19:35 am »

This command pod carries 2 days worth of Air, Food and Water for a single Kerbonaut

You don't have to carry extra air into orbit, you just recycle the CO2, or as GlaDOS would put it:
"You know the air you are breathing? it's far too expensive to pump down this far, we just pump out the CO2, freshen it up a little, and pump it back in.
So you'll be breathing the same roomful of air for the rest of your life"

However this means if power runs out, you are d-e-a-d. (I think there might have been some kind of movie about it, staring someone who rhymes with Gom Banks)

Also, a human(dunno about Kerbals) can survive 2 days without water, and 2 month without food.

But i actually doubt they brought any food or water into orbit on the first flights.

/Nitpick
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Spaghetti7

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #7 on: February 14, 2013, 03:31:48 am »

This looks good, not least because these simple goals are actually ones I can do. :P I'll sign up.
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Scelly9

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #8 on: February 14, 2013, 03:36:01 am »

Sign me up!
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Dutchling

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Elu

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #10 on: February 14, 2013, 06:23:49 am »

Sign me up too!
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forsaken1111

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #11 on: February 14, 2013, 07:03:03 am »

I think I'll sign up for this. EDIT: I have a few questions. Where do we put the saves after we've finished, do we need to have probe cores powered when they return to Kerbin, and what is meant by bringing kerbals and probe cores home (KSP or just Kerbin)?
Great! You can grab the save from the OP and get started on whichever mission you like. Keep in mind the extended missions may not be attainable right now but as I said, failure is acceptable and we'll learn something from each attempt.

For your questions.

1. Regarding the save, when you are done with your turn you'll have to host the save somewhere to get it to me or send it to me somehow. We can do that via skype or you can throw it on mediafire or however you decide. I'll host the save on dropbox once I get it from you.
2. Probe cores must remain powered through the duration of the mission, including the return. We do have access to a solar panel design and a battery pack, so that shouldn't be too hard.
3. Bringing them home means landing back on Kerbin. Landing at either of the KSP centers is better.

This command pod carries 2 days worth of Air, Food and Water for a single Kerbonaut

You don't have to carry extra air into orbit, you just recycle the CO2, or as GlaDOS would put it:
"You know the air you are breathing? it's far too expensive to pump down this far, we just pump out the CO2, freshen it up a little, and pump it back in.
So you'll be breathing the same roomful of air for the rest of your life"

However this means if power runs out, you are d-e-a-d. (I think there might have been some kind of movie about it, staring someone who rhymes with Gom Banks)

Also, a human(dunno about Kerbals) can survive 2 days without water, and 2 month without food.

But i actually doubt they brought any food or water into orbit on the first flights.

/Nitpick
The life support plugin allows kerbals to live for (I believe) up to 2 weeks or so without food and two days without water. so that isn't as much of an issue. If the plugin doesn't work well, we can remove it but I'd prefer to keep it in for now.

And yes, we will have machines to handle CO2 scrubbing and such in addition to oxy tanks, water tanks, etc. The scientists are working on it!

I'll put everyone who has posted interest on the OP.
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Skyrunner

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #12 on: February 14, 2013, 07:07:22 am »

"Unmanned Rocketry Test #1: Launch an unmanned rocket into the air and return the Kerbonaut safely to the ground." ?
What does that mean? Is it the core, not the kerbonaut?
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forsaken1111

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #13 on: February 14, 2013, 07:10:00 am »

"Unmanned Rocketry Test #1: Launch an unmanned rocket into the air and return the Kerbonaut safely to the ground." ?
What does that mean? Is it the core, not the kerbonaut?
It means I forgot to change it. :P

Return the drone core to the ground safely.

Edit: Also when did you change your avatar? I like!

New rule as well: Rule 5: Do not end flight! Even if you've completed your mission, don't end the flight. It doesn't matter where you landed or how terrible the mission went. So long as the command pod survived, don't end the flight. Later on I plan to retrieve as many wrecks and safe landings as possible.
« Last Edit: February 14, 2013, 07:12:15 am by forsaken1111 »
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RulerOfNothing

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Re: Kerbal Space Program - Bay12 Reality Edition
« Reply #14 on: February 14, 2013, 08:36:00 am »

Alright, I've done my mission (one of the Helios milestones) and people can see the results of my efforts here. Thoughts?
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