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Author Topic: Roll to D-Day: Turn 2 up.  (Read 11360 times)

Remuthra

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Re: Roll to D-Day: Turn 1 done.
« Reply #90 on: February 15, 2013, 05:11:24 pm »

One more thing.
Does the ammo count include the clip currently loaded in the clips, or is it the currently loaded clip plus the others?
Do I have 17 bullets or 27?

MonkeyHead

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Re: Roll to D-Day: Turn 1 done.
« Reply #91 on: February 15, 2013, 05:13:01 pm »

Does falling over in the water mean that Miauw's Baguette is now waterlogged and rapidly softening?


And does being suppressed mean I can't fire back?

Lets assume it is wrapped safe in a plastic bag, like most rifles were that day.

Sure you can fire, with no specific penalty. Doesnt mean you wont get shot at again mind you.

I'm the only one injured. Ow.

Are there any medics? I attempt to advance to the stump post in F5 and take cover behind it, then call for medics in my squad. I'm not sure if much can be done about my leg, but anything to help me move a bit would be nice.

I was hoping someone might elect to play as one, alas, nobody did. I will roll for it as an action, though cant promise the outcome will be positive. You like morphine much?

One more thing.
Does the ammo count include the clip currently loaded in the clips, or is it the currently loaded clip plus the others?
Do I have 17 bullets or 27?

27. 7 in the clip loaded, and 20 in unloaded clips.

werty892

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Re: Roll to D-Day: Turn 1 done.
« Reply #92 on: February 15, 2013, 05:13:20 pm »

Awwww yeah. You can thank me for your lives later guys :P

Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

EDIT:FUCKING NINJAS EVERYWHERE

penguinofhonor

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Re: Roll to D-Day: Turn 1 done.
« Reply #93 on: February 15, 2013, 05:14:15 pm »

I was hoping someone might elect to play as one, alas, nobody did. I will roll for it as an action, though cant promise the outcome will be positive. You like morphine much?

Heck yeah, that's the best I could have hoped for. We'll worry about addiction after the battle.
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MonkeyHead

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Re: Roll to D-Day: Turn 1 done.
« Reply #94 on: February 15, 2013, 05:14:47 pm »

Awwww yeah. You can thank me for your lives later guys :P

Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

EDIT:FUCKING NINJAS EVERYWHERE

Heh, the smoke will be gone by the time you are all in MG range...

werty892

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Re: Roll to D-Day: Turn 1 done.
« Reply #95 on: February 15, 2013, 05:16:49 pm »

Awwww yeah. You can thank me for your lives later guys :P

Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

EDIT:FUCKING NINJAS EVERYWHERE

Heh, the smoke will be gone by the time you are all in MG range...

By then I intend to have blown up said MG Nests with my mortar.

Remuthra

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Re: Roll to D-Day: Turn 1 done.
« Reply #96 on: February 15, 2013, 05:17:51 pm »

Awwww yeah. You can thank me for your lives later guys :P

Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

EDIT:FUCKING NINJAS EVERYWHERE

Heh, the smoke will be gone by the time you are all in MG range...
At least I can take them from here.
Only one with an actual sniper rifle for some reason.

MonkeyHead

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Re: Roll to D-Day: Turn 1 done.
« Reply #97 on: February 15, 2013, 05:19:41 pm »

Awwww yeah. You can thank me for your lives later guys :P

Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

EDIT:FUCKING NINJAS EVERYWHERE

Heh, the smoke will be gone by the time you are all in MG range...
At least I can take them from here.
Only one with an actual sniper rifle for some reason.

Nah, the M-1 (scoped) and Enfield are decent sniper rifles too - people are prioritising cover over killing at the moment.

Remuthra

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Re: Roll to D-Day: Turn 1 done.
« Reply #98 on: February 15, 2013, 05:20:45 pm »

Awwww yeah. You can thank me for your lives later guys :P

Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

EDIT:FUCKING NINJAS EVERYWHERE

Heh, the smoke will be gone by the time you are all in MG range...
At least I can take them from here.
Only one with an actual sniper rifle for some reason.

Nah, the M-1 (scoped) and Enfield are decent sniper rifles too - people are prioritising cover over killing at the moment.
They don't count, because they don't say sniper rifle :P

werty892

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Re: Roll to D-Day: Turn 1 done.
« Reply #99 on: February 15, 2013, 05:24:42 pm »

Awwww yeah. You can thank me for your lives later guys :P

Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

EDIT:FUCKING NINJAS EVERYWHERE

Heh, the smoke will be gone by the time you are all in MG range...
At least I can take them from here.
Only one with an actual sniper rifle for some reason.

Nah, the M-1 (scoped) and Enfield are decent sniper rifles too - people are prioritising cover over killing at the moment.
They don't count, because they don't say sniper rifle :P

Oh stop debating technicalities.

MonkeyHead

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Re: Roll to D-Day: Turn 1 done.
« Reply #100 on: February 15, 2013, 05:46:26 pm »

Turn 2 moves so far:

Miauw: Get out of the water, Run forward to the tank traps and take cover!

Remuthra: Move forward 3 squares, take cover, scout 66R (take out flak operator?), and fortify my position.

GWG: Try to locate an easy target to shoot--maybe one of the machine gunners?--then take careful aim and fire. Wait for the others to catch up.

Mesor: Get into better cover, start firing with my sniper rifle targetting the crew of the flak gun. Look for any stashes of ammo or explosives near the bunkers.

Werty: Grab Mortar, move to tank trap, and take cover. If possible, deploy it.

PoH: Attempt to advance to the stump post in F5 and take cover behind it, then call for medics in my squad.

ggamer: Move to the tank traps once the hail of bullets dies down and take cover

Scapheap: Move up to the tank traps(I5) and fire a shot at 66F's riflemen.

TCM: Sprint to Belgian Wall closest to G7 and take cover behind it. Use any remaining movement points to see if there any spare German infantry besides those in the machine gun nests coming our way.

Persus: Charge to the Belgian gate on K12 and take cover behind it

Pies: If I can stay in cover while returning fire, I'll shoot off 3 bursts at the riflemen who shot at me. Otherwise, I'll just stay where I am.

Fresh: Waiting



« Last Edit: February 16, 2013, 06:06:04 am by MonkeyHead »
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TopHat

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Re: Roll to D-Day: Turn 1 done.
« Reply #101 on: February 15, 2013, 05:46:58 pm »

Just out of interest, when will the second wave hit the beach?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

MonkeyHead

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Re: Roll to D-Day: Turn 1 done.
« Reply #102 on: February 15, 2013, 05:48:26 pm »

Just out of interest, when will the second wave hit the beach?

The second wave landed between 5 and 10 mins after the first. So, turn 4 at the latest.

Remuthra

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Re: Roll to D-Day: Turn 1 done.
« Reply #103 on: February 15, 2013, 05:48:54 pm »

Just out of interest, when will the second wave hit the beach?
Is there a system to requisition things for the next waves? Like ammo drops or fire support?

mesor

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Re: Roll to D-Day: Turn 1 done.
« Reply #104 on: February 15, 2013, 05:51:34 pm »

No ammo drops on D-day, scavenge from the dead.
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