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Author Topic: Roll to D-Day: Turn 2 up.  (Read 11365 times)

TCM

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Re: Roll to D-Day: Turn 0.
« Reply #60 on: February 14, 2013, 07:28:44 am »

Can we move diagonally?
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #61 on: February 14, 2013, 07:29:21 am »

Yep. I had contemplated a hex map but my paint skills werent up to it.

TCM

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Re: Roll to D-Day: Turn 0.
« Reply #62 on: February 14, 2013, 07:33:34 am »

Advance to G7, take cover behind the tank trap.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

mesor

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Re: Roll to D-Day: Turn 0.
« Reply #63 on: February 14, 2013, 08:14:41 am »

Move to square F15, look for a blast crater and take cover in it then scan the enemy fortifications and pick out as many soldiers I can with all remaining points, paying special attention for officers or enemy snipers.
« Last Edit: February 14, 2013, 12:56:35 pm by mesor »
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Persus13

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Re: Roll to D-Day: Turn 0.
« Reply #64 on: February 14, 2013, 08:33:38 am »

((I just realized I can't see the map. Is there some way you can upload it to tinypic or someplace?))
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #65 on: February 14, 2013, 08:39:45 am »

Will go update the Turn 0 map with a more suitable image sharer.

Edit: ok, done. Hope it works for you now.
« Last Edit: February 14, 2013, 08:44:32 am by MonkeyHead »
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Persus13

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Re: Roll to D-Day: Turn 0.
« Reply #66 on: February 14, 2013, 08:47:57 am »

((That looks awesome!))

Jack grabbed his thompson before heading off the boat as fast as possible.

Get behind the stump post in F13

((will there be floating Shermans?)
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #67 on: February 14, 2013, 08:54:08 am »

There may be a few...  ;D

scapheap

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Re: Roll to D-Day: Turn 0.
« Reply #68 on: February 14, 2013, 09:50:13 am »

Take cover at F7. Look through scoop.
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Remuthra

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Re: Roll to D-Day: Turn 0.
« Reply #69 on: February 14, 2013, 12:55:35 pm »

I move 1 tile forward to the stump posts, then take cover and fire thrice.

What are you targetting?
True enough.
Move forward one square to the stump posts, take cover, and use binoculars to look for good sniping targets. Then shoot anything that pokes it's head up with my 3 remaining movement points.

GreatWyrmGold

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Re: Roll to D-Day: Turn 0.
« Reply #70 on: February 14, 2013, 06:10:53 pm »

If one can take cover by tank traps:
Go to H11, take cover.
« Last Edit: February 14, 2013, 06:46:42 pm by GreatWyrmGold »
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MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #71 on: February 14, 2013, 06:34:47 pm »

If one can take cover by tank traps:
Go to H11, take cover.

If one cannot:
Move to F13, take cover, and fire if possible.

One can do so. OP has details about the benefits of these (+2 to cover, no mines on them like other cover, can be blown up with difficulty)

Move list

PoH: Move to E4, take cover.

Miauw: Nearest stump post (E7) for cover.

Werty: Get out, deploy mortar, fire a smoke at tank traps so the machineguns at U 11/12 cant see deploying troops.

Freshman: follow miauw62.

TCM: Advance to G7, take cover behind the tank trap.

Mesor: Move to F15, look for a blast crater and take cover. Scan the enemy fortifications and pick out as many soldiers I can with all remaining points, paying special attention for officers or enemy snipers.

Persus: Get behind the stump post in F13

Scapheap: Take cover at F7. Look through scoop.

Remuthra: Move forward one square to the stump posts, take cover, and use binoculars to look for good sniping targets. Shoot anything that pokes it's head up with 3 remaining movement points.

GWG: Go to H11, take cover.

Pies: Run to stump post on F6-7 border, take cover

ggamer: get as far as I can until I hit the shore, then go prone and take cover not behind a stump trap

Turn 1 will be run and posted in around 8 hours - thats tomorrow morning by GMT. Anyone wishing to join can post a character as per the instructions in the OP ready for the second wave...

Spoiler: Wave 2 (click to show/hide)
« Last Edit: February 15, 2013, 04:16:24 am by MonkeyHead »
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Burnt Pies

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Re: Roll to D-Day: Turn 0.
« Reply #72 on: February 14, 2013, 07:07:00 pm »

Run to stump post on F6-7 border, take cover
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ggamer

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Re: Roll to D-Day: Turn 0.
« Reply #73 on: February 14, 2013, 07:15:27 pm »

get as far as I can until I hit the shore, then go prone and take cover not behind a stump trap

TopHat

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Re: Roll to D-Day: Turn 0.
« Reply #74 on: February 14, 2013, 07:20:00 pm »

Character sheet for the second wave:
Spoiler (click to show/hide)
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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