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Author Topic: Roll to D-Day: Turn 2 up.  (Read 11389 times)

mesor

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Re: Roll to D-Day: Pre Game.
« Reply #45 on: February 13, 2013, 09:23:42 pm »

I work alone, I already lost one squad so now I don't have a squad.
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MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #46 on: February 14, 2013, 05:24:36 am »

Players:

1st Infantry







29th Infantry


US Rangers





Spoiler: Pvt. Tim White (werty) (click to show/hide)

Any subsequent players will form part of the second wave. Should you die (and most of you will), feel free to create another character.

Turn 0: 6.28AM
It was a cold, grey morning. The sea was rough, and the smell of salty air mixed with vomit was not a nice one. "60 SECONDS!" called out the Navy pilot above the dull boom of incoming artilliery and soft roar of the sea. Hopefully the naval and aerial bombardment had made some hoes in the beach defenses. The landing was already a mess: craft were off course and confused, heading for the wrong sectors in a disordered manner. Some men were praying, some were fearfully silent. Others made a last check of thier weapons and gear. Squad leaders all around could be faintly heared barking out thier last orders to their men before the craft reached the beach and the ramp dropped. "30 SECONDS!" It was here that the liberation of Europe would begin, or fail. "10 SECONDS: CLEAR THE RAMP!"...

The landing craft scraped into the soft sand in the shallows and the ramp fell with a heavy clunk. Time to move...

(Landing rolls: US Rangers: 5 (clear of the water), 1st Inf: 3 (in the shallows), 29th Inf: 4 (almost dry))
(Naval bombardment roll: 1 (overshot, no effect). Aerial bombardment roll: 1 (overshot, no effect) - both much like real life!)

Map: Turn 0



Please note your relevant start locations.

Your move
Lets say you have 5 movement points at your disposal. You may use them as you see fit, maybe moving 3 tiles, finding cover then firing, or any combination that adds up to 5, or whatever total you may have been given for your character. Unused points do not roll over. I will carry out your actions in the order they are written, stopping if you run out of movement points. You get to move first, then the enemy get thier rolls, and so on. If you dont declare a move within a reasonable time (say 24 hrs), I will assume you are holding position/taking cover in your current square.

Spoiler: Lest We Forget... (click to show/hide)
« Last Edit: February 14, 2013, 02:14:42 pm by MonkeyHead »
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penguinofhonor

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Re: Roll to D-Day: Turn 0.
« Reply #47 on: February 14, 2013, 05:40:09 am »

I breathe in the salty and vomity air. "They'd never believe it back home."

I guess I should be doing captainy things. I head due east with the other 29th soldiers, hopefully getting to E4 but if not D4 will do.
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miauw62

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Re: Roll to D-Day: Turn 0.
« Reply #48 on: February 14, 2013, 05:49:39 am »

"POUR LA FRANCEEEE!"

I run to the nearest stump post and take cover.

((I'm assuming that taking cover is done in the squares next to an object?))
« Last Edit: February 14, 2013, 06:07:44 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #49 on: February 14, 2013, 05:53:39 am »

I breathe in the salty and vomity air. "They'd never believe it back home."

I guess I should be doing captainy things. I head due east with the other 29th soldiers, hopefully getting to E4 but if not D4 will do.

Wanna take cover? :)

"POUR LA FRANCEEEE!"

I run to the nearest tank trap and take cover.

((I'm assuming that taking cover is done in the squares next to an object?))

If there is an object in or bordering your target square (which for you will be H7), and you take cover, I will assume it is using that object. If there is no object, it will be hard to find cover unless someone has a tool they can use to make a lil hole.

Remuthra

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Re: Roll to D-Day: Turn 0.
« Reply #50 on: February 14, 2013, 05:56:00 am »

Do the Stump Posts provide cover?
Does the landing craft?

MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #51 on: February 14, 2013, 05:57:05 am »

Landing craft does not. Stump posts do (as detailed in the OP) to a +1 bonus to cover rolls, but they do have AT mines on thier top and can be blown up.

penguinofhonor

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Re: Roll to D-Day: Turn 0.
« Reply #52 on: February 14, 2013, 05:58:43 am »

Wanna take cover? :)

Yeah, and I'll risk the stump post if I'm bordering a square with one on it.
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Remuthra

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Re: Roll to D-Day: Turn 0.
« Reply #53 on: February 14, 2013, 06:00:01 am »

I move 1 tile forward to the stump posts, then take cover and fire thrice.

miauw62

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Re: Roll to D-Day: Turn 0.
« Reply #54 on: February 14, 2013, 06:02:14 am »

"POUR LA FRANCEEEE!"

I run to the nearest tank trap and take cover.

((I'm assuming that taking cover is done in the squares next to an object?))

If there is an object in or bordering your target square (which for you will be H7), and you take cover, I will assume it is using that object. If there is no object, it will be hard to find cover unless someone has a tool they can use to make a lil hole.
So, I can take at that tank trap with my 4 movement points?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #55 on: February 14, 2013, 06:05:18 am »

"POUR LA FRANCEEEE!"

I run to the nearest tank trap and take cover.

((I'm assuming that taking cover is done in the squares next to an object?))

If there is an object in or bordering your target square (which for you will be H7), and you take cover, I will assume it is using that object. If there is no object, it will be hard to find cover unless someone has a tool they can use to make a lil hole.
So, I can take at that tank trap with my 4 movement points?

Nah, with only 4 to start with, and the water costing 2 to move through, you can get to E7 with one point left to use.

miauw62

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Re: Roll to D-Day: Turn 0.
« Reply #56 on: February 14, 2013, 06:07:54 am »

"POUR LA FRANCEEEE!"

I run to the nearest tank trap and take cover.

((I'm assuming that taking cover is done in the squares next to an object?))

If there is an object in or bordering your target square (which for you will be H7), and you take cover, I will assume it is using that object. If there is no object, it will be hard to find cover unless someone has a tool they can use to make a lil hole.
So, I can take at that tank trap with my 4 movement points?

Nah, with only 4 to start with, and the water costing 2 to move through, you can get to E7 with one point left to use.
Alright, post editted.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

werty892

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Re: Roll to D-Day: Turn 0.
« Reply #57 on: February 14, 2013, 06:48:37 am »

Get out, deploy my mortar, and fire a smoke at the tank traps infront of our landing boats, so the machineguns at U 11/12 cant see us and aim.(More specifically, at I 13/14)
« Last Edit: February 14, 2013, 07:21:48 am by werty892 »
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Freshmaniscoolman

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Re: Roll to D-Day: Turn 0.
« Reply #58 on: February 14, 2013, 06:52:59 am »

I follow miauw62.
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MonkeyHead

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Re: Roll to D-Day: Turn 0.
« Reply #59 on: February 14, 2013, 07:19:59 am »

I move 1 tile forward to the stump posts, then take cover and fire thrice.

What are you targetting?
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