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Author Topic: Dwarf Fortress Talk #20: Feedback  (Read 45007 times)

Toady One

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Dwarf Fortress Talk #20: Feedback
« on: February 13, 2013, 06:42:15 am »

The twentieth one has been posted.

Any comments about the format, content, quality, etc. of the call are welcome.

mallocks might not be available for a transcript this time around.  We'll have to figure that out as time goes on.
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Neonivek

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #1 on: February 13, 2013, 07:12:30 am »

I am starting to think Captain Tastic should start to balance the acoustic interludes so they arn't 5 times louder then everything else.

It isn't a big deal, but it does seem to cut through the air like a hot knife through melting butter.

Edit: maybe I am imagining things >_<

---

Ok I will say that Captain certainly stumbled upon an idea...

A setting that is basically: Generate Time between games.

It actually does produce a certain solution without outright restricting historical figures for sanity's sake.

---

This is probably the talk where you go the most off topic for the longest period of time. Even when scamps first came up. Though that was somewhat on topic.
« Last Edit: February 13, 2013, 07:45:12 am by Neonivek »
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Torchy

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #2 on: February 13, 2013, 08:27:41 am »

Hey, 20! That's quite a milestone. Good thing I decided to refresh the devlog one last time before heading out; now I can throw it on my ipod and listen to it at work.

If it would help out in mallocks' absence, I might try my hand at transcribing it sometime this afternoon, and throw the text of it up somewhere.
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Toady One

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #3 on: February 13, 2013, 08:28:39 am »

I edited it this time, so I'm responsible for the volume levels on the music.  I made a note to check that everything is even there next time.

Yeah, mallocks won't be doing a transcript this time for sure, so if you'd like to toss one up that would help a lot.
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Isher

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #4 on: February 13, 2013, 09:45:46 am »

Hmm yeah the music level's fine.

I was going to try my hand at transcribing but I do not type fast enough to do this in roughly the same amount of time as I can listen to it - and the beginning is daunting since various people are talking at the same time and over each other, everyone is sitting at each other's left and right in a way that does not seem possible for three people to do, human sacrifice, dogs and cats living together... mass hysteria!

There sure are a lot of drunks in the game.

Hanging on every word for a rough estimate of release date for the next version, hehe, even though I know that's not possible to really estimate. Been waiting patiently but I'm beginning to feel like a dwarf with no drink :D
« Last Edit: February 13, 2013, 09:48:28 am by Isher »
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Neonivek

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #5 on: February 13, 2013, 09:49:51 am »

Well remember this is the medieval period. So everyone must drink alcohol.

So anyone with a predisposition to becoming a drunk, is likely to become a drunk... and because alcohol is even in the drinking water it means that "fetal alcohol syndrom" would likely come in large numbers.

--

As for the sound balance I imagined it. Though the first one does seem louder then the rest, but that is the closest to where I could have 'legitimately' have got that from. I likely had not adjusted my ears to noise yet and it just sounded louder and then the voices were quiet because I quickly adjusted.
« Last Edit: February 13, 2013, 09:52:25 am by Neonivek »
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Inarius

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #6 on: February 13, 2013, 10:47:58 am »

Please, transcribe. It would be great !
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vjek

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #7 on: February 13, 2013, 02:04:53 pm »

My first pass at transcription is complete.

post size exceeded (huzzah, I've typed 59k worth of text.  Hey, that's like typing out the C64/Apple ][+ ROM Memory map, thrice!)

Here's a link, I'll add an update post now.

If someone would care to proof it, and assign names ( I don't know who is who for certain ) then it can be used, posted, whatever.  Go forth, transcription, be free!   :D
« Last Edit: February 15, 2013, 12:32:17 am by vjek »
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Gavakis

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #8 on: February 13, 2013, 02:29:57 pm »

Thanks Toady!
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Neonivek

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #9 on: February 13, 2013, 02:41:39 pm »

It feels like a race to see who can finish their transcript first.
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Lac

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #10 on: February 13, 2013, 03:26:21 pm »

I'm looking forward to listening to this.  I'm intrigued as to what Threetoe is really doing...
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Trif

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #11 on: February 13, 2013, 03:37:02 pm »

I have to agree with ThreeToe, this was another excellent episode. Great job, everybody!
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Neonivek

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #12 on: February 13, 2013, 04:37:03 pm »

I have to agree with ThreeToe, this was another excellent episode. Great job, everybody!

Somehow I feel like I am being challenged to create a episode rating system.

Though it is probably because I somehow hear, even though that isn't what Trif is saying, someone saying that it is relatively excellent.
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Whatsifsowhatsit

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #13 on: February 13, 2013, 05:59:32 pm »

It feels like a race to see who can finish their transcript first.

Yeah. If I'd known it was gonna be like that, I might have tried for it as well. Unfortunately I figured since someone else already volunteered, it would do no more good. I'll know better next time. (I'm not being cynical, just ironic.)
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Cruxador

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Re: Dwarf Fortress Talk #20: Feedback
« Reply #14 on: February 13, 2013, 06:41:08 pm »

I thought the moving sound thread was called that because someone used *moving sound* as a sound effect in a comic?
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