Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Questions about modding  (Read 789 times)

Spy227X

  • Bay Watcher
    • View Profile
Questions about modding
« on: February 12, 2013, 08:46:42 pm »

1. How do i get something that turns one thing into another?
Example:
I want my Iron colossus to turn into a
Steel colossus when it hits
Dragonfire.
2. How do I make something summon another thing from something?
Ex:
I want a Colossus Summoner
to summon Colossuses
from metals.
Logged
Is this freshwater or saltwater? Because alternatively you could breed a large amount of crocodiles and unleash them into the waters... indirect genocide.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Questions about modding
« Reply #1 on: February 12, 2013, 08:51:29 pm »

You can't do either, at least the way you want it.

Spy227X

  • Bay Watcher
    • View Profile
Re: Questions about modding
« Reply #2 on: February 12, 2013, 08:54:38 pm »

You can't do either, at least the way you want it.
then how can i do it?
I know necros can summon zombs from corpses
Logged
Is this freshwater or saltwater? Because alternatively you could breed a large amount of crocodiles and unleash them into the waters... indirect genocide.

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Questions about modding
« Reply #3 on: February 12, 2013, 08:58:02 pm »

1)Possible, but not in the method you want. It is fairly easy to make things transform themselves (i.e. have a bronze colossus that transforms into a steel colossus in battle) but very difficult to have them be transformed by other things (such as your dragonfire example). You will want to take a look at the interaction token page on the wiki, as well as the werebeast example interaction in the raws.

2)Possible, but it's hoops as fuck and can only take items (i.e. the metal bars) if you as a adventurer/fortress do it. Wild creatures or enemies could potentially summon something, but can't have any requirements for it (so it could summon colossuses but wouldn't need bars) other then corpses, which are a special case.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Spy227X

  • Bay Watcher
    • View Profile
Re: Questions about modding
« Reply #4 on: February 12, 2013, 09:00:55 pm »

Thanks!
Logged
Is this freshwater or saltwater? Because alternatively you could breed a large amount of crocodiles and unleash them into the waters... indirect genocide.

Spy227X

  • Bay Watcher
    • View Profile
Re: Questions about modding
« Reply #5 on: February 12, 2013, 09:24:44 pm »

How do i get it to transform in magma? It already has a tag on the wiki
Logged
Is this freshwater or saltwater? Because alternatively you could breed a large amount of crocodiles and unleash them into the waters... indirect genocide.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Questions about modding
« Reply #6 on: February 12, 2013, 09:26:34 pm »

How do i get it to transform in magma? It already has a tag on the wiki

Just... kinda... add [IE_LOCATION:IN_MAGMA] to the effect and see what happens.