I was reading the manual, and noticed A LOT of out of date information, so I was wondering if we could chane it, I even made my own.
The Liberal Crime Squad is a test-based game where you create a squad a liberals to try and turn the country to the left and liberalize it. You can do this in any number of ways, but you need to find out on your own.
Before you start the game, you need to understand what everything is and how they work.
When you first start the game, you’ll need to start a new game and name your character and choose their gender. After that you will need to answer some questions, this is base how skilled your starting liberal will be, as well as what perks and items you get.
Now, onto skills and what they do.
Matial Arts: Determains your affectice in unarmed combat.
Club: Determains you affectiveness with blunt force weapons.
Pistol: Determains your affectiveness with handguns.
Shotgun: Determains you affectiveness with shotguns.
Law: How much you know about the law, which is useful when a liberal is brought to court for criminal charages, as well as other actions.
Computers: You use this skill to hack and steal credit card numbers, as well as a few other actions.
Writing: How well you can write, useful for writing for newspapers.
Religion: This skill is only used in special areas.
Seduction: This skill is used to seduce conservitives into joining your cause.
Heavy Weapons: Determains you effectiveness with big guns.
Knife: Determains your affectiveness with short bladed weapons.
Axe: Determains your affectiveness with axes.
Rifle: Determains your affectiveness with rifle grip guns.
Persuasion: How well you can talk to people and convince them.
Security: How well you can pick locks and break into things.
Tailoring: How good you can make/repair clothes.
Music: How well you can play mucis.
Science: This skill is used to do something special.
Teaching: How well you can teach others.
First Aid: How well you can heal others and patch them up.
Sword: Determains your affectiveness with long blade weapons.
Throwing: How well you can throw items.
SMG: Determains you affectiveness with submachine guns.
Psychology: A skill used to talk to people in special occasions.
Disguise: How well you can blend into places with the right disguise.
Driving: How well you can drive a car.
Art: How well you can draw and paint.
Business: A skill used in very few occasions.
Street Sense: How well you know the streets and dodge people you don’t want to see you.
Dodge: How well you can dodge attacks.
Now, that’s the basics, the rest of the game can be explained by playing, exploring and testing, good luck!