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Poll

What Pokemon game should we randomize?

Blue
- 2 (5.3%)
Red
- 0 (0%)
Yellow
- 3 (7.9%)
Silver
- 1 (2.6%)
Gold
- 2 (5.3%)
Crystal
- 6 (15.8%)
Ruby
- 2 (5.3%)
Sapphire
- 1 (2.6%)
Emerald
- 11 (28.9%)
FireRed
- 6 (15.8%)
LeafGreen
- 4 (10.5%)

Total Members Voted: 16


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Author Topic: Bay12 Random Pokemon Super LP  (Read 16679 times)

USEC_OFFICER

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Bay12 Random Pokemon Super LP
« on: February 11, 2013, 09:58:33 pm »

Alternative Title: Uncle USEC's Wacky Pokemon Fun-Time LP.

What is this LP about?

Thanks to the efforts of Alkhemia, a universal Pokemon randomizer has been discovered. This nifty program can randomize:

Quote from: From the website
The Starter Pokemon choices.
The Wild Pokemon you encounter in grass, caves and other places.
The Pokemon that Trainers use against you.
The base stats which define the potential of each Pokemon.
The elemental types of each Pokemon.
The abilities of each Pokemon, in games where they exist.
The moves that Pokemon learn by gaining levels.
The contents of each TM which can be taught to Pokemon to give them additional moves (HM moves are not changed to make sure you can still beat the game)
The ability of each Pokemon to learn each TM or HM move.
The "static" Pokemon which you either are given, fight on the overworld, or are sold.
The names of trainers & the classes they belong in.
The moves taught by move tutors, for games within which they are significant enough.

And the best part? The program can even spit out a file or string of characters, allowing other people to make the exact same random ROM. In case you wanted to race or battle other people. I think you know where I'm going with this. :D

How will this LP be run?

Long Story Short: We'll all vote on a Pokemon game to randomize, I'll submit the files/presets so that other people can generate the same ROM, and then... Well, it's up to you guys. You could make a full-blown LP, do a Nuzlocke run, investigate the new typings/movesets, or just play the game normally and tell everyone about about your experiences. This is going to be a community LP, where everybody comes together to create something awesome (or at least try to).

Do I have to use the file/presets?

Nope. Feel free to take the randomizer for yourself and run with it!

Net Battles

For convenience reasons we'll (mostly) be going with the Gameboy/Gameboy Advance Pokemon games, which opens up something neat. Namely, a couple of the emulators come with netplay. Now I haven't exactly fiddled around with this feature, but if the two ROMs are exactly the same, I don't see why it wouldn't work. Obviously some serious testing will have to be conducted, but if everything works properly we could have a little Pokemon tournament going on. Or at the very least a free-for-all. We'll formalize the rules once it's confirmed that netplay works. If you want to volunteer for testing, that would be great. I can't exactly do it by myself, can I?

Nitty-Gritty

Technically we could have random versions of all the different Pokemon games, but for now let's stick with one specific game and perhaps branch out later. As mentioned before we'll be sticking with the pre-Gen IV games (though the randomizer works will all the generations), which means that we'll have to pick between Red, Blue, Yellow, Silver, Gold, Crystal, Ruby, Sapphire, Emerald, FireRed and LeafGreen. I'll make a poll for the thread, but needless to say we'll not be starved for choice.

The Universal Pokemon Randomizer also has several options to choose from. I'll highlight the choices that I think are the best, and then if nobody objects I'll just go with them so that we don't bog down the thread with constant voting. Note that numbered points are mutually exclusive (an either/or choice). The (numerous) options are:

Spoiler: Good God (click to show/hide)

EDIT:

We have finally picked a ROM! We're going with Pokemon Emerald, with the following presets (Click the Use Presets button in the top-right corner if you're following along):

Spoiler: Numbers and Strings (click to show/hide)

The starting Pokemon are Nidoran, Whismur and Totodile.

At the risk of losing your interest after reading that huge wall of text, I'm just going to add one more thing: If you want something clarified, I'll do my best. If you want something added to the OP, I'll probably add it.
« Last Edit: February 12, 2013, 03:56:57 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Bay12 Random Pokemon Super LP
« Reply #1 on: February 11, 2013, 10:00:53 pm »

Spoiler: Testing Screenshots (click to show/hide)

Random Pokemon LPs

Sirus's Random Emerald Nuzlock LP

Freeformschooler's Crystal LP (Cancelled due to crashing)
Update 1: Getting Started
Update 2: The Task

Freeformschooler's Randomized Pokemon Leaf Green Nuzlocke Mode Let's Play
Update 0: Choices
Update 1: Photoshop Power
Update 2: Divine Message
Update 3: Grey Sphere

Pokemon Fighting Fist LP (AKA USEC's Randomized FireRed LP)
Update 1: A Warm, Bright Day
Update 2: Everything Hates my Guts

Zanzetkuken the Great’s Pokemon Yellow LP
Update 1: Initial Chaos

ZoomZoll's Shenanigans
Update 1
« Last Edit: February 16, 2013, 02:00:31 pm by USEC_OFFICER »
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freeformschooler

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Re: Bay12 Random Pokemon Super LP
« Reply #2 on: February 11, 2013, 10:06:59 pm »

Consensus seems pretty heavy on Emerald and Firered. I'm about sick of RSE right now, but what would the READERS like to see?
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Enzo

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Re: Bay12 Random Pokemon Super LP
« Reply #3 on: February 11, 2013, 10:10:43 pm »

Just chiming in to say that this is awesome. I've been toying around with the idea of documenting a FR/LG random nuzlocke run, but my god, getting randomly weak/powerful moves and fully evolved pseudo-legendaries in the first route make nuzlocke catching at the beginning scary.

I might not end up using the seed you create though. Whatever I do with the randomizer I'll probably do with Random Types off, because by god that would be too confusing to relearn. Otherwise our settings preferences seem to match.
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USEC_OFFICER

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Re: Bay12 Random Pokemon Super LP
« Reply #4 on: February 11, 2013, 10:15:42 pm »

I might not end up using the seed you create though. Whatever I do with the randomizer I'll probably do with Random Types off, because by god that would be too confusing to relearn. Otherwise our settings preferences seem to match.

Having played around with random typing, I am more ambivalent about it then before. Mostly because you end up with silly things,

Spoiler: Like this (click to show/hide)
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freeformschooler

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Re: Bay12 Random Pokemon Super LP
« Reply #5 on: February 11, 2013, 10:21:17 pm »

Also, voting results for the style.

Spoiler: Votes (click to show/hide)
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USEC_OFFICER

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Re: Bay12 Random Pokemon Super LP
« Reply #6 on: February 11, 2013, 10:33:20 pm »

Also, voting results for the style.

Randomize Trainer Names [Y] (For Gen II and up, the names of all trainers will be randomized. In all the generations, the gym leaders and the Elite Four will have random names. [In Gen I only they had names. The generic trainers did not.]) Does this change their names when they're referred to in speech too? Would be awesome.
Randomize Trainer Class Names [Y] (Randomizes the class names of the trainers to new ones (ie. Youngster could become Misfit).)

Spoiler: Sadly no (click to show/hide)
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Furtuka

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Re: Bay12 Random Pokemon Super LP
« Reply #7 on: February 11, 2013, 10:48:21 pm »

PTW
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It's FEF, not FEOF

freeformschooler

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Re: Bay12 Random Pokemon Super LP
« Reply #8 on: February 11, 2013, 10:50:07 pm »

Welp, I decided to run one in this thread regardless of presets, rules, files, preferences. I really hope to finish it.

Freeformschooler's Randomized
Pokemon Crystal LP




Because Nuzlocke would be just a tad much.

Please place all suggestions related to this game in purple or at least address it directly if not ("freeformschooler's game:")




Don't expect frequent updates.
« Last Edit: February 11, 2013, 10:57:53 pm by freeformschooler »
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mcclay

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Re: Bay12 Random Pokemon Super LP
« Reply #9 on: February 11, 2013, 10:55:25 pm »

Artucino
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Furtuka

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Re: Bay12 Random Pokemon Super LP
« Reply #10 on: February 11, 2013, 11:11:01 pm »

DUNSPARCE
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Sirus

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Re: Bay12 Random Pokemon Super LP
« Reply #11 on: February 11, 2013, 11:13:19 pm »

Gotta go with Dunsparce.

I'd participate more in this, but I've got my own thing going already. Enjoy the zaniness!
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Bluerobin

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Re: Bay12 Random Pokemon Super LP
« Reply #12 on: February 11, 2013, 11:21:54 pm »

I'm gonna be going through Black with randomized types/movesets/stats on my livestream, so I'll post links to videos after the fact. Sorry to split to a different game, but... I'm in the mood for gen 5 and recent graphics, and mood is going to have a huge effect on whether I actually finish, especially with randomized mons.
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freeformschooler

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Re: Bay12 Random Pokemon Super LP
« Reply #13 on: February 12, 2013, 10:53:39 am »

Freeformschooler's Randomized
Pokemon Crystal LP

Spoiler: Update 2: The Task (click to show/hide)
« Last Edit: February 12, 2013, 12:21:32 pm by freeformschooler »
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Gamerlord

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Re: Bay12 Random Pokemon Super LP
« Reply #14 on: February 12, 2013, 11:48:27 am »

Interesting. But I forget, what are DVs?
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