0.001/0 is as undefined as 1,000/0. Same thing.
@zanzet: what's the actual resolution* of the rolls; does placement within a catagories' bounds count or only the category itself?
*(as in minimal distance between two objects)
Still, insane, blood-thirsty, sapient-eating, stone-age slave-masters with a grudge against us are better than dragon-worshipers who see us as an abomination that must be destroyed no matter what.
Operative being better, and even that is debatable. Going to either isn't as good as finding out more beforehand.
That quote specifically states that "the dwarves...have a lesser hostility towards hydras [than elves or humans]." It also notes that they are "more likely to take on hydras due to being polytheistic compared to the goblins' worship of ancestors."
Those quotes support my position of dwarves being the best choice to go to out of the known races.
Ahem,
Due to these facts, the dwarves and goblins have
.
My point was that no other factors were discussed. This is my whole argument. We don't know anything else besides the governmental structure. If dwarves are insane, blood-thirsty, sapient-eating, stone-age slave-masters with a grudge against us, whereas the elves/humans are scientific, pacifist vegetarian space people with Jesus-esque generosity who happen to think we're against their ideal of nature, the little twidget about gov-based hostility would be just a smidgen less important. I am understating this.
Btw I liked the little skip over goblins.
There's a few things.
1. There's more wolves in the woods, but there are a hell of a lot more humans in the rest of the city. And in fact, you can hide your tracks and dash through a stream.
2. Implying we kill dogs that find us. That'd just make the ummies even more resolute to find us. I posit we hide from dogs, since that's where the major skill is anyway. Therefore we deal with hieghtened senses on the job; heightened senses coupled with their masters, who have advanced intellect. Something (most)
animals lack. Ask the lizardbolds about sleeping at night; can they climb trees?
3. Against animals, the tricks table is weighed much more heavily in our (intelligent) favor though.
Procuring supplies might not be a problem. Carrying supplies for an extended trek through the wilderness, intending to enter unknown lands with presumably different flora and fauna...
Ok, not a months-long scouting expedition, more like a week or less, 10-15miles in a few directions by a few small teams yes? As far as they're comfortable going. We're not organizing a caravan and we're not traveling across the continent, (unknown lands).
But not ones from more distant areas. They already know about the local area.
Argh, ask them for a map! This hinges on the definition of 'local'. How far does the marsh extend? If not far, what else are they familiar with?
Scouts from the various human and elven settlements? Also, note that scouts and other travelers tend to, you know, travel far beyond their hometowns. And master thievery mostly requires stealth whilst escaping and probably approaching a prize, not 24/7.
If scouts were such a danger the lizard village would have been found and torched by now. What's the difference between one undetermined but finite amount of time being stealthy and another? Be more specific. How complicated are these rolls going to be? Are they going to factor in battle-fatigue, unfamiliar terrain, how much sleep they've had, body & psychological condition etc? Or are they going to be 'roll for detection w/ a bonus for stealth mastery'? I'd bet the latter.
Actually, still a problem.
Nu-uh.
Again, being the best thief in the world does not necessarily mean one can be stealthy enough to avoid detection from skilled woodsmen (and animals and so forth) from the moment one gets up to the moment one goes to sleep and all through the night. To pick just an obvious and crude example, master thieves can retain the title if they snore loudly.
As master-thief abstractions in a forum game, it most certainly is. However, for the sake of argument;
1. On the one hand: best thief in the world, on the other: a skilled (but standard) woodsman. Who will win?! 2.How loudly can a lizardbold even snore? Is it possible for them to snore? (ps You should totally ask the elder that, he'll appreciate it.) My real (half-serious) point here, if I have to have one: lizardbolds are
tiny.
3.Just how many woodsmen are there per 10 square miles that you're so concerned they'll find us? If they don't manage to wander straight into us, who's going to be looking for tiny, partially covered lizardbold tracks to follow in the middle of the wilderness? The woodsmen will be more interested in
actual animals, the raiders in plump caravans. Rangers you should ask about.
Those are a pretty common danger.
Agreed, we must warn them.
Might?
Nothing's a certainty. Most things, (including hypothetical rangers), aren't even close to one.
That's a matter of opinion. Frankly, I don't see the attraction seeing as we haven't even tried the dwarves.
Of course it's a matter of opinion, by this point it's getting to be like a dead horse; The entire attraction is that we haven't yet tried anything, and doing some research might save us some
pain fun. Hmm, you know what, go ahead- I might get in the game faster this way.
Time skips.
Humph, the GM gets all the fun then. 1000 years go by since we start the game, we've taken ~20 turns.
[turn 60]
[It is now the industrial age. You are the CEO of Hydra's Horse Humis inc., with a net gross of 1.5m dorfbucks. Your stockholders demand 7% growth, what do you do?]
They make adjustments, which I have been saying all this time, but that's different than making whole new maps of the best and quietest ways to get through the countryside as you go through it. Think of it as the difference between fixing a car and making a new one from ores and such.
Some adjustments can be pretty large. If you've been taking car of that car for generations, and have replaced literally every part from ore scratch, the task might not be so difficult. Certainly not impossible. 'specially if you're considered a master at car maintenance.
Well, swamps are noted for being...swampy...which typically implies a certain level of being wet and muddy. That's not good for roads.
Depends on the swamp. Peat roads ftw.
You're also missing the fact that goblins are no more or less unknown than dwarves, while the few facts we know clearly state that dwarves would be more receptive to hydras like us.
Which is ask about the dwarves. Scouting parties may or may not tie into this.
Moderny Communists? Unlikely.
Communists in the sense that everyone works for the good of the community and all that stuff, the general concepts behind communism? Very likely.
Only if both the GM & RNG feel like giving it the option the roll.
Scouting only makes sense if we know we can't use what's nearby or need something that's farther away or something. We don't know because we haven't investigated.
Little do we know Genghis khan is trotting towards us around that bend. If only there were some way to find out, so we could make preparations...
Btw others are reading this, right? We're not just talking at eachother, right? ...right?