Hey, someone who doesn't want to kill us is a lot better than someone who does.
.....There's no guarantee they don't want to....
1. There's still lots of things to worry about. And while we're on it, stealth in a swamp is a lot different that stealth in a city...
2. Scouting for goblins is an uncertain, delayed, and questionable advantage over chatting with dwarves. Certainly, if dwarves turn out to not work well for us, by all means scout for goblins, but at this point they have about equal potential for utility, so let's head to the closer ones we know are nearby.
1. Bah, name them. I contend they're pretty cool doods that aren't afraid of anything, and can HANDLE IT.
2. I
don'tno longer want goblins! STOP SAYING I DO! I want more info before we charge into someone's territory. I've been contesting your assertions about dwarven safety, not giving reasons we should go to goblins.
1. Our goals vary. For me, godhood is a mean rather than an end.
2. Dwarves typically don't age that much slower than humans. A mere thousand years was enough to turn a saintly person into a god without further interference, it's enough to turn a constant mighty aid into a god.
1. A means to what end?
2. We have literally no info on that, but in DF I got migrants over 100 pretty routinely. Also: again, 1000 years IS A REALLY LONG PLAN. Also: a person that lives according to the pre-set ideals of a culture and lives for an unnatural amount of time is different from a multi-headed, fickle monster that comes and squats on your porch.
1. Most of your arguments for scouting have included notes about how we should find gobline.]
2. They probably started when it was just a village and passed the knowledge through the generations. The current crop has no need to be able to sneak around in unfamiliar cities.
3. We're in a swamp. Swamps tend to have lots of foliage. That blocks views of towns.
1.They used to, and that was still kindof a separate issue from scouting. Scouting provides info, and when I was pressing for the goblins it was just another very useful thing to do that would have benefited my cause. So of course I'd press it as well. I've been trying to show my distance from the goblins since that quote I had a few posts ago.
2.They are still master thiefs, and to suggest they lose all their skills when navigating in unknown territory is absurd. Cities change, and if their race somehow lost the ability to learn and adapt, they would have stagnated as a society and their hiding places found in short order.
3. It also blocks views of very small master-thief lizard people. Towns are also noisy, smelly, and create clearings. And roads.
Why do you guys care about getting more followers? Your current ones can sever heads just fine, and you don't gain power from them. Do hydra things. [...animal torture]
Well, followers do all sorts of things. Meatshields. Resource gatherers. Makeshift food. Laborers. The lizards made our cave anti-fire/cold etc.
-A hypothetical example with
traditional dwarves: we convince them we're gods, they outfit us with steel armor and claw-razors.
That doesn't seem like a 'hydra thing', and we only have limb generation, nothing for cuts/bruises/bleeding.
Because we have a fixation about being the hydaesque god of everything?
This is a good goal in/of itself.
Statement of position: Use our current minions to collect more info about the world, then make and enact a more educated plan.Our master thiefs would be better scouts than us
at the very least.