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Author Topic: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea  (Read 12918 times)

Fishbreath

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Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« on: February 11, 2013, 10:25:23 am »

In which I start another AAR without finishing a previous one.

Anyone familiar with my history of AARs and Let's Plays will detect the obvious theme of military history. The astute reader will gather that I'm a fan of military history. What even the most astute reader will be unable to gather is that I'm a particular fan of naval history, a topic I have not to date written on.

If I were a braver man, I'd be playing Age of Sail 2, a game that covers my very favorite naval history topic. Unfortunately, Age of Sail 2 doesn't have such critical features as 'turn in line', and so I can't love it as dearly as I'd like (why oh why can't someone made a modern remake?). Instead, I dive deep into the grognard side of the naval historical wargame pool to bring you Steam and Iron.

Steam and Iron covers the naval engagements of the Great War and a few 1914 battles, from Coronel to Jutland (and beyond, to all the comparatively boring stuff that happened after the Germans gave up on major engagements). Work began a while back on a playable campaign, and now it's far enough along that I'm more than comfortable putting it on display for all to see here. In the current beta, the only campaign available is Germany against Russia in the Baltic Sea, September 1914 to January 1917. In my (obviously German) campaign, I've made it to November, and things are going pretty well.





Here's the spartan main interface. Points of note: my force list on the left of the screen, with all of the non-destroyer divisions of the German Baltic Fleet expanded, and the Baltic Scouting Forces in the next image down. The High Seas Fleet and the High Seas Fleet Scouting Forces are occasionally available to me, but I can only rarely sortie them for reasons I'll go into later. Available to me are:

  • Ten light cruisers of various classes, generally armed with eight to twelve 10 cm guns.
  • A whole mess of destroyers, armed with torpedoes and a handful of lightweight guns. They're mostly useful for shooting at other destroyers; the very name 'destroyer' is a shortening of 'torpedo boat destroyer', which suggests their relative lack of use against heavier units. Unless they hit with torpedoes.
  • Two minelaying light cruisers, Nautilus and Albatross, which haven't seen much use lately.
  • Two cruisers, SMS Prinz Adalbert and SMS Friedrich Carl. They're old-fashioned by this point, dating back to the turn of the century, and armed with a main battery of only four 21 cm guns, along with a large secondary battery of ten 15 cm guns. They're not wonderful ships, but they can make 20 knots, which will serve to outrun the Russian battleships presently available to my enemy. Only a week ago was the modern armored cruiser SMS Blücher withdrawn from the Baltic Sea, a loss I feel most painfully. Blücher mounted twelve 21 cm guns and could make 24 knots, and although she couldn't stand up to a modern battleship, I would have wagered in her favor against a pre-dreadnought.
  • The 'pride' of the Baltic fleet, seven pre-dreadnought battleships, outnumbering the Russian forces I know of two to one.

Since I don't know how many of you are familiar with naval developments from about 1850 to 1914, I'm going to spoiler this very lengthy digression on the meaning of 'pre-dreadnought'.

Spoiler (click to show/hide)

So, yeah. Pre-dreadnoughts. They're not worth much when there are dreadnoughts around, but in numbers they're still capable of putting up a fight, and especially capable of putting up a fight against other pre-dreadnoughts. In my fictional Baltic Sea, it's nearly the end of 1914, and I currently have that two-to-one pre-dreadnought advantage I mentioned. I'm supposed to receive a dreadnought as reinforcement soon, and a few more over the next few months, while the Russians are supposed to receive same.

Since my fleet is significantly more capable than the present Russian force, the threat of my battleships has kept their ships mainly in port. Since they've been mainly in port, I've mainly been using my cruisers in the role that gave them their name—to chase enemy merchant shipping. I've been very successful, and I even snapped up a light cruiser and a trio of destroyers.



My battleships met theirs once in October, but I had just run out of main battery ammunition sinking the Russian light cruiser Diana, and my squadron was forced to run. Theirs couldn't gain any ground, and though they fired on my battleships for about half an hour before turning for home, they scored no hits.

Once I have 600,000 more victory points than the Russians, I win the campaign. I've made a good start on that goal, but the appearance of dreadnoughts will certainly change things, and I believe the Russians will have more of them than I do to begin with. Since, to my knowledge, the Russians don't have any dreadnoughts yet, in the end of November, 1914, I intend to sortie all seven of my battleships along with scouting and screening forces in the hopes of catching the Russian squadron that radio intelligence suggests will be at sea this week, and that about brings you up to speed.

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #1 on: February 11, 2013, 11:56:14 am »

Why does that interface remind me of Aurora so much? Anyways, best of luck against the Russians, though I'm not entirely certain what those pathetic Russian Ships can do against the might of the German Marine!
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Fishbreath

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #2 on: February 13, 2013, 09:55:11 am »

Heil dir im Siegerkranz (Hail to Thee in Victor's Crown) is probably the best AAR title I've ever come up with. Unfortunately, it's one of the eight million nineteenth-century patriotic songs set to the tune of God Save the Queen, which is the most boring piece of patriotic music ever written, and even German monarchists with bombast coming out the spit valve couldn't spice it up enough to make it exciting.

That isn't really related to Steam and Iron in any way. I just wanted to gripe. I also want to catch some Russian warships at sea, and I've got six pre-dreadnought battleships at sea in the hopes that I find them. As the wrong song goes, stand, navy, out to sea!


von Spee's East Asiatic Squadron (the wrong squadron) stands out from Valparaiso, Chile, before the Battle of Coronel (the Battle of Coronel does not feature in this AAR).

Deploying ships costs ordnance points, the 'OP' in the main interface, which represents coal, ammunition, and sundry supplies a naval squadron needs to operate. I get forty per one-week turn, I had 150 in reserve, and I spent 90 or 100 on submarine deployment, training, and deployment of most of the Baltic Sea Fleet this week. Here's the map at the start of the scenario.



For now, the campaign scenarios last a shade over two days (or exactly 3,000 minutes, if you're a precision fan). One of my naval bases is at Danzig, in the little U-shaped dent in the coastline due south of my little collection of flags, but this force is from Kiel, further along in that direction on the north German coast east of Denmark. (The High Seas Fleet and High Seas Scouting Forces are based in Wilhelmshaven, west of Denmark.) Fortunately, the game is kind and doesn't make me sail all the way from Kiel to Gotland; my forces started where they are south of Gotland. Here they are.


Tremble before the awesome beauty of the Steam and Iron engine!

They steam northeast, the light cruisers stretching out into a search line to screen the formation. In the spoiler below you'll find some information about my battleships.

Spoiler: Battleships! (click to show/hide)

The upshot is, neither class of battleship can stand up against dreadnoughts without an overwhelming numerical superiority, and Russian dreadnoughts are likely to be faster than everything under my command except for the destroyers and some of the light cruisers from the Scouting Forces. As such, those light cruisers are going to be assigned the majority of the work going forward, instead of being assigned to scouting and only getting the majority of the work because I can spare them to work independently.

The Baltic Sea Fleet heads northward, spotting a ship at twilight between the mouths of the Gulf of Finland and the Gulf of Bothnia.



I detach some light cruisers.



This happens a couple of times before a submarine reports enemy contacts:



A few minutes later, two cruisers are reported too. Although I run after them, it's an overcast night with rain squalls on and off, with visibility as low as one nautical mile, and the Kaiserliche Marine fails to catch sight of them. Dejected, I fall upon one final enemy merchant and prove that I'm a gentleman when it comes to sinking merchants.



Time runs out, and the Baltic Sea Fleet slinks back to port, having wasted a chance to sink some heavy German units. It's a disappointment, but I did at least manage to further damage the Russian coastal trade, and in doing so bump my victory point margin up to about 260,000. The map-o-sinkings is dotted with Russian ships, and so far a coastal U-boat remains the only German loss.

Hanzoku

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #3 on: February 15, 2013, 07:36:16 am »

It's a fun little game from the demo, and I'm sure a great deal of research has gone into the ships and design... but I can't justify $35 for this sort of game to myself.

I am looking forward to seeing how you handle the Russians. My knowledge of WWI naval warfare is a bit lacking, but how do the Russian dreadnaught-style battleships stack up against your older versions?
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Fishbreath

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #4 on: February 15, 2013, 08:44:10 am »

I have two of the Braunschweig-type pre-dreadnoughts, with eight 11" guns between them (the Wittelsbachs only have 9" guns, so I'm not going to count them). A single Russian Gangut-class dreadnought has 12 12" guns. To be competitive with the Russian dreadnoughts, I'm pretty much going to have to rely on bringing in units from the High Seas Fleet.

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #5 on: February 23, 2013, 10:56:56 am »

I ought to start naming my images more descriptively (or at least in order); it makes writing these easier when I've had a break between updates.

When we last left the German Imperial Navy, it was November 20th or so. Next week, I'm given an objective: sink a merchant (highlighted by the red dot). Good; I was planning on doing that anyway.



I passed the Bogskär light on the way, and never one to fail to blow up a lighthouse when I pass it, my force (four light cruisers, more easily able to run from the Russian battleships if they show up) duly blew it up. Again. At this point, it can't be much more than a guy on a ladder holding a lightbulb. My cruisers cruise rather successfully: sneaking west of the Åland Islands and into the Gulf of Bothnia, they come upon a pair of merchants, which they sink.



They have good luck with sussing out convoys this time, coming upon a group of three. Without any escorts, I'm not sure what they gain by sailing in company, beyond victory points for me.



On the way home, I come across a minesweeper. It's not worth much in terms of victory points—even a small merchant buys me more—but it's nice to get one all the same.



I don't sortie the next week, and on the 10th of December, I bombard the railway station and Windau again and, capitalizing on my destruction of the minesweeper, lay some mines at the western exit to the Gulf of Riga. The cruisers return to port, and a submarine happens upon a merchant in the dismal weather and torpedoes it.



The list of Russian losses grows longer and longer, and the Germans have still only lost one coastal U-boat. I can't say for sure, but I don't think I've taken more than five hits total across all my ships.

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #6 on: February 25, 2013, 10:16:07 am »

Ooh, nice. It doesn't seem too dissimilar to Naval Campaigns: Midway. I absolutely adore carrier warfare, and that seemed to be the most complex simulation of it I could find, so I cracked and bought it. It takes a very peculiar character to be able to enjoy it... one which I don't usually find in myself. But this AAR is seriously making me want to dust it off the shelf and give it yet another go.

Seriously though, companies making these games need to put their current technologies in the scrap pile and learn something new. These simulations could be so much more!

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #7 on: February 25, 2013, 10:36:53 am »

Naval Campaigns: Midway looks pretty cool. Maybe I'll put that on my list-o-complicated-wargames-to-buy.

If only they could update their simulations. If I were god-emperor of the complex wargame industry, I'd demand that all developers rigidly keep game state advancement and display separate. That way, they could just drop the simulation engine into a new engine whenever they have the time or budget for it.

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #8 on: February 25, 2013, 10:41:48 am »

NC: Midway is interesting, but falls a little short in the interface (as usual). It's overly complicated, really, and ultimately carrier warfare is quite a bit about luck. You send out your scouts and wait. Whoever finds the enemy first can generally hit first, so there you go. Also, it has some complicated systems where you can't really see if your TF is being snooped or not, and you can't engage the snoopers.

I've toyed with the idea of a reimplementation of Naval Campaigns: Midway, but I would need other people interested and involved to keep me going. Plus, I'm sure there's TONS of important under-the-hood number-crunching things going on that I don't have info on :)

Anyways, didn't want to derail the thread - I'm looking forward to more of this!

Fishbreath

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #9 on: February 25, 2013, 10:45:57 am »

Talking about other wargames is a feature of pretty much all wargame LPs. I'm okay with it.

Carriers at War II is apparently abandonware; the nice thing about 20-year-old DOS games is that they rarely could count on enough processing power to make things all that complicated. Fleet Command is obviously not WWII-era, nor does it leave you much room for strategic as opposed to tactical play, but I have always enjoyed running a modern CVBG through old WW2 stomping grounds.

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #10 on: February 25, 2013, 10:50:48 am »

First off, can I say I always enjoy your LP/AARs immensely! You always pick the cool games that I want to play but don't either because of price-tag or fear of being beaten down by their overly grognard-y nature. And you always include cool facts that I enjoy reading.

I've had my eye on this game for a while. And the fact that they've added a campaign system makes it even harder to resist. That being said, it looks like you are beating the Russians quite handily. Why is that?

Do the Germans have a large advantage? Are you a naval warfare genius? Is the AI unable to keep up and play as dynamically as a human player?

Thanks and keep up the good work!
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Fishbreath

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #11 on: February 25, 2013, 11:33:41 am »

First off, can I say I always enjoy your LP/AARs immensely! You always pick the cool games that I want to play but don't either because of price-tag or fear of being beaten down by their overly grognard-y nature. And you always include cool facts that I enjoy reading.

Why, thank you very much. I'm glad people enjoy hearing about the oddball games I lean toward.

Quote
I've had my eye on this game for a while. And the fact that they've added a campaign system makes it even harder to resist. That being said, it looks like you are beating the Russians quite handily. Why is that?

Do the Germans have a large advantage? Are you a naval warfare genius? Is the AI unable to keep up and play as dynamically as a human player?

It's definitely a lot harder for the Russians to compete at this early stage in the campaign. As I understand it, the heaviest units they had available for operations in the Baltic were, until about the start of 1915, armored cruisers. Their dreadnoughts are only just now beginning to make an appearance, so I'll have to be much less careless with my cruisers. I feel confident enough in the higher standard of training and the better equipment in my cruisers to take on theirs, but they'd be probably-outpaced and badly outgunned by dreadnoughts, and losing them would be problematic. My usual deployment is a brace of armored cruisers to provide my force with a core that can deliver an anti-ship punch, with two or four light cruisers for scouting and for merchant-hunting. Having to use only light cruisers would limit how freely I can roam into places where I'd be cut off from easy retreat.

So, yes: the Germans have a large advantage to begin with, although it's going to be less easy to leverage going forward. It's also likely to evaporate; although I do occasionally have parts of the High Seas Fleet to work with, it's expensive to deploy them, and getting them into the scenario from Wilhelmshaven would be a pain. I'm also a naval warfare genius.

It's hard for me to say how dynamic the AI can play, since it's playing a side for whom dynamism is not a great idea, but I've found it capable enough so far.

sackhead

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #12 on: February 27, 2013, 05:23:59 am »

i would suggest a full scale navel attack on the gulf of Finland...
this game is beautiful(i love battle ships) and i like the way you play. 
also how do you plan to deal with those dreadnaughts? from what i understand your per-drednaughts wont stand a chance in a full fleet engagement will you get dreadnaughts later on ?
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Fishbreath

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #13 on: February 28, 2013, 08:28:36 am »

I occasionally have access to the High Seas Fleet, which gives me battlecruisers and battleships. They're expensive, though, and without knowing when the Russians are actually going to sortie their dreadnoughts, I'll need some luck to catch them with my own.

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Re: Heil dir im Siegerkranz: Steam and Iron in the Baltic Sea
« Reply #14 on: February 28, 2013, 08:25:00 pm »

I figured I'd kick off this night of writing and TV-watching with a glass of wine and some entertainment for the masses.

The weather is poor and the objectives poorer until December 16th, and so I decide to launch an ill-advised sortie with the Bogskär light as an objective, since I was going to blow it up anyway. I reach it just before midnight.



You'll notice two cruiser-sized members of the Ostseeflotte cast in that screenshot; they're both of the old Prinz Adalbert class, which mount two twin-gun 8" turrets as their main battery. Not much compared to real battleships, but then again, I'm not really in the real-battleship theater here. Fun historical fact: Friedrich Carl had been sunk by now in real life (struck a mine). Prinz Adalbert was torpedoed once in July 1915, but survived; the next torpedoing in October caused an ammunition explosion that sank the ship. Speaking of magazine explosions...



I guess it's a sort of fighting lighthouse. Their fault for packing a navigational aid full of cordite, I guess.

Anyway, the lighthouse scourge once again vanquished, I run the fleet east to look for merchants in the mouth of the Gulf of Finland. I find some (Russian shipping is still not afraid enough of me yet), and duly sink it. Then, though, I nearly have a heart attack.



The red dots are my fleet. The blue dots near my fleet are merchants I'm sinking. The blue flag a few dozen miles to the east is a sighting report from one of my submarines, which claims to have spotted two battleships and six destroyers. That's more than a match for my ragtag force, and faster than a good proportion of it if they sight me. I agonize over the decision, but not for very long. It would be catastrophic to lose these ships, so I bravely turn tail and run at maximum speed. The weather obliges, although honestly I probably should have expected it to be rainy in the Baltic Sea in December.



The post-scenario screen shows that I ran for no reason; the Russians didn't bring battleships, they only brought cruisers, and I probably could have taken them. (It's okay, I think, to use this screen because of spies and newspapers and such.) That would have been a major coup, and probably would have put the Russians nearly out of the running.



And finally, the losses map. You'll notice a German merchant is on the chart for the first time. As the list shows, I also lost a pair of minesweepers. My near-perfect record is, I'm afraid, gone.
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