PufferfishYou try the bathroom and find it locked. The door is thin enough for you to force it open, but of course you'd have to make a bit of noise.
gman8181You grab one end of the dresser and help the others move it into the middle of the room. Marburg overturns the bed, frame and all, and slides it into position aside the dresser before he takes cover behind it along with Waters. You take one of Marburg's grenades and then hunker down, using the dresser to shield you from the door. Schweitzer is already standing in front of one of the open windows with his rifle trained at the street below. He doesn't rest the barrel on the window frame as any other infantryman would have done, but instead stands a short distance away from it, focusing on keeping his aim steady. You watch him fire his first shot and then turn away to face the door, shotgun at the ready. Your sniper fires three more times in rapid succession before he has to take cover from the return fire. He crawls over to where you're waiting and comes up to a low crouch. His face is set in the stony expression that it always is.
'Well, if they didn't know we were here before, they sure do now boss.' He looks towards you.
'It was a good run while it lasted.' Marburg grimaces, taking the stub of his cigar from his shirt pocket and clamping down on it with his teeth.
'Shut the fuck up Jimmy. We're not dead yet.' This is punctuated by the sound of shouting coming from behind the door. Everyone is silent as they wait for it to burst open.
SomeStupidGuyYou limp back the way you came and head down the second tunnel. It quickly grows wider and you can feel the dull breeze you remember from before rapidly turning into a gust as you near the first shaft that leads to the surface. You emerge from the tunnel and find yourself in a massive room. The walls at either side fall away into the darkness and the ceiling stretches up higher than your small light can reach. You can see the dull glow of a lit gas lamp in the distance directly in front of you, approximately in the centre of the chamber if your memory serves you correctly. A shape rushes to and fro before the lamp rapidly, and the movement strikes you as almost frantic. It looks tall enough to be a human, but at this distance you can't tell what it is, or what it could possibly be doing.
Pufferfish - Allora
Warm Rags + Leather Overcoat [pack of cigarettes, Terrence the Amorphous Blob, switchblade, revolver (empty)] + B-3 Gas Mask (doesn't need filters), Long Lead Pipe [last seen on ground behind reception desk], Briefcase [in hand; full bottle of whiskey, 4 tins of spam, 10 cans of fruit], Backpack [broken gas mask]
gman8181 - Jim (Green)
U.S. Army Winter Uniform [Sergeant rank; hand grenade, combat knife], Trench Gun [in hands; 5/6 shells], Ammo Pouch [9 shells, map of the city, compass]
At Outpost
Andre "Lexi" Alexi
Edvin "Ed" Ganados
Timothy "Tom" Reese
Benjamin "Benny" Neal
Johnny "Pits" Pitola
Lucas "Luca" Paulson
Lonnie Hampton
On Patrol
James Schweitzer (Indigo) - U.S. Army Winter Uniform [Corporal rank; Bayonet, sketch of outpost and immediate vicinity], Springfield rifle [magnified scope]
Guy Waters (Crimson) - U.S. Army Winter Uniform [Private rank; bayonet, field medi-kit, flare gun (one flare)], Springfield rifle
Lance "Marble" Marburg (Dark Blue) - [Private rank; bayonet, hand grenade], Springfield rifle
SomeStupidGuy - Finn (Teal)
Loose Cotton Shirt and Trousers [matches, two cigarettes, wallet, 3 sticks of dynamite, carton of fuses], Pickaxe [right hand], Gas Lantern [left hand]