@Gregor:*BLOOP*
Gregor found himself in a room with moving floor! Two floors were moving in front of him, one to the left, one to the right. The more bizarre things were going under the ceiling - a trio of mechanical arms were putting small objects onto the moving floors; tiny wooden boats, metal figurines, porcelain dolls and such, and these items then were transported by said floors to the holes in the walls; holes no larger than Gregor's head.
There was other moving floor, going east...
@Charlotte:The door produced satisfactory thud when struck with an arrow, but failed to open.
33-5 = 28dmg
~~Allies Turn!~~ "Make way, Charlotte, I will open it!" With grace of sofa-flopping whale, Charles and his mount smashed the door open, revealing small room with chest on the other end. It's lid was open, showing a bow made from brass-like material and with brightly-shining bow string.
35-5 = 30dmg
Mari moved inside the castle as well.
~~Player Turn 15~~
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...It takes 0.5 MOV to move along the conveyor belt, 2 MOV against it, and 1 MOV to 'step away' from it. Operating consoles is treated as an action (but turn won't progress until you finish operating).
Also, ending your turn on the conveyor belt will make it move your unit along it's length by 1 tile at the start of new turn. Good luck!Nyohohoh, forget it!
I've told you! I am Gingin!
And I will make you miserable!