Name Civilization: Ansyrtar
Description: Ansyrtar is a synoc culture, the synoc being rat-like humanoid creatures. It is a feudal theocratic monarchy, with the monarch, titled the Pater, acting as the highest priest of the dominant religion <tbd> as well. Succession to the Pater is strictly limited to male heirs. Ansyrtari culture prides itself on its architectural achievements - tall spires with winding bridges, tunnels, and paths, creating labyrinths that few other than synocs can navigate easily. Bright or patterned stone, like marble, is a preferred building material.
Traits:
Different race [Synoc] ( 0 ) - Synoc are devious, deceptive, and well organized, but physically weak, making stealth or strength in numbers their favored tactics. They have a good memory for maps and place relations, allowing them to better navigate locations they have been to before or that they have studied beforehand. They tend to mature slightly faster than other sapient species. The typical synoc stands five feet tall, has gray or black fur, and brown eyes, though albinos are quite common. Unlike the rodents they resemble, synoc are omnivores like humans.
Exotic Knowledge [Labyrinthine Architecture] ( 2 ) - Ansyrtari masons build in a fashion that other species find baffling and disorienting, making it harder to navigate a properly-built settlement without a guide or a map.
Magic Users ( 2? ) - Magic users are rare among the synoc, and most magic users tend to specialize on magic relating to healing, stealth, and finding out secrets.
Medieval Tech ( 8 )
Stats:
Total food: 14/30
Total IC: 5.8+10%
Resources:
Coal (3)-1 Town (Syrta) [9/20 Population. 5 food, 5 IC]
-5 villages [1 Population, 5 food 0.2 IC ]
Units-Synoc Scouts,
-2xSyrta Spearmen