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Author Topic: Build A Village: The Orebaron of Alucard  (Read 101006 times)

10ebbor10

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Re: Build A Village: The Orebaron of Alucard
« Reply #990 on: June 16, 2013, 03:40:35 pm »

Also, one of the two can just back off. Not all animal fight to the death.
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Ashsaber

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Re: Build A Village: The Orebaron of Alucard
« Reply #991 on: June 16, 2013, 07:38:26 pm »

If the brown ridgeback wants food badly, we can probably snag the other deerple. The mother will be too busy guarding the little ones from two potential threats to risk attacking either of them.

Of course, if the brown is being scared off it's better off to just mosey along.

...

After considering the potential means of carrying two deerple corpses (which involves dragging a meaty, juice corpse on the ground) I vote we mosey along. Last thing we need is a fresh trail of blood to attract ridgebacks into camp.
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escaped lurker

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Re: Build A Village: The Orebaron of Alucard
« Reply #992 on: June 16, 2013, 07:44:47 pm »

Guys, remember the ridgeback couple and how close they were sticking together? It seems somewhat unreasonable that they would stop doing so, once the mother has kids. So either daddy is dead, or he's coming back. And if I am right, and we are still around with his damsel in distress, the encounter is gonna hurt. So i suggest we pull back, and if they really should start to fight, we can always come back onto your plans.
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #993 on: June 16, 2013, 08:54:00 pm »

I suggest making some nice, sturdy, metal-tipped stabbing spears
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10ebbor10

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Re: Build A Village: The Orebaron of Alucard
« Reply #994 on: June 17, 2013, 06:13:10 am »

Not all species are monogamic.
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #995 on: June 17, 2013, 07:00:48 am »

And some species are cannibalistic...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #996 on: June 17, 2013, 08:18:43 pm »

Also, one of the two can just back off. Not all animal fight to the death.
In that case, our hopeful contingency never comes up so our contingency plan doesn't matter.
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kopout

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Re: Build A Village: The Orebaron of Alucard
« Reply #997 on: June 23, 2013, 05:22:25 pm »

I say we have the humans bring the corpse back to the village while Someone stays behind to watch the ridgebacks.
Killing the tree is going to be hard. It isn't exactly "best behavior" so, some time at night we might want to try having someone sneak out of were ever we sleep and give the bark a little nick. Remember, that's all it will take
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Evil Lincoln

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Re: Build A Village: The Orebaron of Alucard
« Reply #998 on: June 27, 2013, 07:57:59 am »

Sorry I haven't updated (or said anything) for a while. I just haven't been in the build a village mood.

Honestly I feel like doing something with lasers.

Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #999 on: June 27, 2013, 09:34:33 am »

So another build a space thingie?
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Asgarus

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Re: Build A Village: The Orebaron of Alucard
« Reply #1000 on: June 28, 2013, 07:19:21 am »

Make it post-apocalyptic! Please? :-[
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #1002 on: June 28, 2013, 07:56:02 am »

If you want zombies, go play with Mayard...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #1003 on: June 28, 2013, 07:57:56 am »

It was a joke, mainly. Anyway, most post apocalictic scenarios have them.

I don't know about what can it be. I read build a colony and I liked it...

Evil Lincoln

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Re: Build A Village: The Orebaron of Alucard
« Reply #1004 on: June 28, 2013, 11:00:14 am »

I might do another adventure if people are comfortable with that (I am all to well aware of the trail of dead adventures I have left behind). 

Make it post-apocalyptic! Please? :-[
I'm not sure what I'd do if I did make one. Like always I have a lot of ideas and I haven't made up my mind what I would do if I did make another adventure.

On that note if I do make another adventure would you guys like me to make a thread so you can all say what you'd like to see? I'm more then happy to listen to feedback on that kind of thing (I just don't want it to clutter this thread(not that it isn't cluttered already)).
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