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Author Topic: Build A Village: The Orebaron of Alucard  (Read 99535 times)

Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #975 on: June 15, 2013, 12:28:32 pm »

Oh ah. good plan.
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GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #976 on: June 15, 2013, 02:50:23 pm »

It is a sort of brownish ridgeback, bridgeback?
I'm guessing a juvenile ridgeback.

Oh ah. good plan.
Coherent enough to work, complex enough that it can't be investigated for a while. +1
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Evil Lincoln

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Re: Build A Village: The Orebaron of Alucard
« Reply #977 on: June 16, 2013, 03:28:39 am »

We've got a tie right now if this is correct:

10ebbor10
Tomcost
kaian-a-coel

Ashsaber
GreatWyrmGold
Aseaheru

I'll probably update in an hour or two so unless someone else posts i'll flip a coin.

RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #978 on: June 16, 2013, 04:06:01 am »

We've got a tie right now if this is correct:

10ebbor10
Tomcost
kaian-a-coel

Ashsaber
GreatWyrmGold
Aseaheru
RAM

I'll probably update in an hour or two so unless someone else posts i'll flip a coin.
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Evil Lincoln

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Turn 49.3
« Reply #979 on: June 16, 2013, 08:15:39 am »

Turn 49.3:

Scouting party 1:
Spoiler (click to show/hide)
Diagur tells the assembled Monks that the road has been harsh on them. Not every group they encounter has been as friendly as them and they have lost many a friend on their journey north. They have had to scrounge for food and when they found a dead guard during their stop in Gnay they didn't wish to look a gift-corpse in the mouth.

Their friend is their plan B. He is scouting an escape route and if they are in danger he would come and rescue them.

Scouting party 2:
Spoiler (click to show/hide)

The Guard calls the head monk over and they have a discussion about what to do. Some of their words are obscured but Guard's Goblins can make out some of it.

The Guard is worried that the scouting party could be southern spies or somesuch. He suggests that the Monk should retract his offer of sanctuary to them.

The Monk either agrees with the guard or sympathizes with them but doesn't want to turn them away for reasons that Diagur cannot hear.

The other humans seem a bit confused.

Scouting party 3:
Spoiler (click to show/hide)

The head monk tells Guards-Goblins that the offer to stay the night is still open. He says that they should be on their best behavior in a tone that is slightly menacing.

Hunters:
Spoiler (click to show/hide)

The hunters retreat and intend on returning to the village with their kill.

It looks like the animals aren't getting along.


the next update will have a timeskip for the scouting party. They'll go to the temple after spending the rest of the day working.
(unless you want to do something different)

If you want to post some questions you want to ask the monks in that time feel free.
Spoiler: Author Notes: (click to show/hide)

Informative post.
« Last Edit: June 16, 2013, 08:26:44 am by Evil Lincoln »
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Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #980 on: June 16, 2013, 08:19:06 am »

Spoiler (click to show/hide)
TO BE INGNORED
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #981 on: June 16, 2013, 08:27:01 am »

Eat the bridgeback.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Kashyyk

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Re: Build A Village: The Orebaron of Alucard
« Reply #982 on: June 16, 2013, 08:55:22 am »

The mother has now turned away from us, is no longer between us and her cubs, and is distracted. One of the best chances we've had so far. 'course it's pretty risky still.
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10ebbor10

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Re: Build A Village: The Orebaron of Alucard
« Reply #983 on: June 16, 2013, 08:56:02 am »

Then again, they're going to make a noice when you grab them, and well, the mother will follow us.
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #984 on: June 16, 2013, 09:25:11 am »

Just get the deerple back. We are not risking anyone's life today.

kaian-a-coel

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Re: Build A Village: The Orebaron of Alucard
« Reply #985 on: June 16, 2013, 09:25:38 am »

wait&see. If the mother is killed, kill the other adult and grab the kiddies.
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #986 on: June 16, 2013, 09:27:30 am »

wait&see. If the mother is killed, kill the other adult and grab the kiddies.
Well, this makes sense, but we only have ONE spear.

Kashyyk

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Re: Build A Village: The Orebaron of Alucard
« Reply #987 on: June 16, 2013, 09:31:03 am »

If they get in a fight, we'd probably be able to grab the second spear whilst they're distracted.
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #988 on: June 16, 2013, 09:35:45 am »

True. The course of action will be then, to wait until they fight and kill the less wounded one, following the most wounded one, retrieving the spear if we find that we can, and capturing the babies along with all the corpses.

We are going to need more people for this.

GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #989 on: June 16, 2013, 03:31:33 pm »

wait&see. If the mother is killed, kill the other adult and grab the kiddies.
Well, this makes sense, but we only have ONE spear.
Well...
A. As noted, it would be easy to grab the other.
B. After the fight, chances are both will be injured, which will make it much easier to kill the usurper...who is also smaller than average for ridgebacks.
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