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Author Topic: Build A Village: The Orebaron of Alucard  (Read 99615 times)

GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #735 on: April 28, 2013, 02:48:17 pm »

We could also do a sacrifice of giant fireflies or something over a couple torches and maybe get some everburning torches.
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Aseaheru

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Re: Build A Village: Lordsmiths and wordplay
« Reply #736 on: April 28, 2013, 04:00:35 pm »

firefly lamps?
but the pitmine... that may be tricky. and thw whole thing with torches and dark mines is do what the Celts did in Germany, i.e., dont give a fuck and just use torches.
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RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #737 on: April 28, 2013, 10:49:21 pm »

My arguments AGAINST Fellhawk's Artisan:
-Single use
-Doesn't provide anything that we can't get otherwise
-Doesn't guarantee us that we can get a light blessing (seriously, a death god giving light blessings?)

Arguments IN FAVOR of orebaron:
-Long term
-Not obtainable otherwise
-Game changing (imagine what would happen if we discover a DF-style cave)

Last thing: the miner can begin other tunnel if she doesn't has any light source.
Single-use: We get an item out of it, that item will continue to be useful, although similar items can be obtained which is why I think that Orebaron is better. But this is probably the only way that we can get a rotten fruit of death that may or may not bring forth a goblin infused with Fellhawk's power or give all future goblins the Evil eye...
-nonunique: We get to choose the item, so it is probably the only way we will get a blessed rotten fruit...
-Light: Do not folk report seeing a light when they are about to die? But yes, blowing this perk on a single light-source seems like a huge waste of the ability's potential and won't really address our light issue long-term, as we can expect to want more than one lit spot simultaneously. To be fair however, we are facing a bit of a problem with respect to our mining efforts hitting a metophorical wall, although we could probably just start a new hole if we get desperate for ore...

-long term: Once the immediate region is surveyed this will probably see very little use.
-not obtainable: We could just dig around and hope to find everything. Takes much longer, and risks poorly thought-out networks of haphazard tunnels, but it doesn't get us anything that we don't have access to regardless. There is also the chance that we could hire a prospector from out-of-town to do the job...
-new game: Orebaron would be a major boon to transitioning to an under-ground settlement, but more for its ability to avoid things than to find them...

Don't get me wrong, I think that Orebaron is the power-gaming choice, I just feel that a magic decomposition fungus would be fun for a change and that the choices are not as plain as it would appear.
Well, choose whatever you feel for a light source, so far, we have these possibilities:
-Fat-based candles
-Inner forges with ventilation systems
-Make a hole in the ceiling
-Mirror-based lighting
-Do a pit mine instead of tunnels
-Glowing mushrooms (don't pay attention to this, I just want them, that's it)

Short term solutions:
-Start another tunnel
-Waste Use a perk to make a pickaxe emit light

EDIT: forgot the mirror alternative
EDIT 2: added pit mine option
The forge(so far I have proposed only the one) would be for ventilation alone, and would not provide practical light. But flame-based lights, and, indeed, deeper exploration in general, require ventilation, or zombies...
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #738 on: April 29, 2013, 06:30:06 am »

New cool idea:

Make our Avatar forge a torch head.
Make the carpenter make a foot for it.
Make Monty decorate it with skulls and bones.
Sacrifice a hats in it for an everlasting green flame

Now, do you think this would be feasible?

RAM, your aguments fill the empty spaces in mine's. Any way, I'm still firm in that it would be a waste to use a perk in that. Also, who says that we cannot bless rotten fruit with sacrifices? Lincoln said we can choose the blessing with this perk, which means that we can already choose the item to bless, no matter the method used

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #739 on: April 29, 2013, 08:33:34 am »

No! We do not sacrifice the hats! We may be open to suggestions involving burying hats with great leaders so as to ensure that the leadership will not go into the next life without a noble hats escort... The hats are the sacred animal, and should never be harmed by civilised hands! (Obviously trapping them in head-wear is not a form of harm...)
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forsaken1111

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Re: Build A Village: Lordsmiths and wordplay
« Reply #740 on: April 29, 2013, 08:36:38 am »

This has become so silly I've almost stopped following it. Why are we obsessed with rabbits as headware? or rabbits at all. Why would we care about a green torch?
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #741 on: April 29, 2013, 09:10:28 am »

This has become so silly I've almost stopped following it. Why are we obsessed with rabbits as headware? or rabbits at all. Why would we care about a green torch?
I really don't care about the hats, but we need a light source which doesn't consume oxygen to light the mines. We currently lack any kind of oil wich we can burn without filling the shaft with smoke or causing suffocation for the lack of oxygen. Well, that was my idea, I'm assuming that a magical flame wouldn't react the same way as a normal one.

forsaken1111

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Re: Build A Village: Lordsmiths and wordplay
« Reply #742 on: April 29, 2013, 09:40:39 am »

This has become so silly I've almost stopped following it. Why are we obsessed with rabbits as headware? or rabbits at all. Why would we care about a green torch?
I really don't care about the hats, but we need a light source which doesn't consume oxygen to light the mines. We currently lack any kind of oil wich we can burn without filling the shaft with smoke or causing suffocation for the lack of oxygen. Well, that was my idea, I'm assuming that a magical flame wouldn't react the same way as a normal one.
A single green magic torch isn't going to light up our mines, unless you're suggesting we can somehow mass produce torches from rabbits.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #743 on: April 29, 2013, 09:46:02 am »

As far as we go, we have just only one miner and only one pick, so, in the short term, it's what we have. The other idea I proposed was to make fat-based candles, but nobody paid atention to it.

About mass producing, well, that's the difficult part.

Anyway, the miner can start another tunnel and that would be enough for now.

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #744 on: April 29, 2013, 10:11:54 am »

What do green flames have to do with death?
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #745 on: April 29, 2013, 10:14:31 am »

What do green flames have to do with death?
I don't know, but sacrifices cause green flames, so, another one should cause them too.

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #746 on: April 29, 2013, 10:50:29 am »

Why not just build regular altars through the mine and immerse them in bacterial cultures for a constant green glow as the untold millions of lives are tributed to death?
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Urist has been forced to use a friend as fertilizer lately.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #747 on: April 29, 2013, 10:51:55 am »

Why not just build regular altars through the mine and immerse them in bacterial cultures for a constant green glow as the untold millions of lives are tributed to death?
I really have to say that it would be amazing. We could use the mines as a temple!

kaian-a-coel

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Re: Build A Village: Lordsmiths and wordplay
« Reply #748 on: April 29, 2013, 11:23:36 am »

Why not just build regular altars through the mine and immerse them in bacterial cultures for a constant green glow as the untold millions of lives are tributed to death?
that's... that's... GENIUS!
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #749 on: April 29, 2013, 12:24:43 pm »

Well, let's stop derailing this. Let's set the orders:
-Miner: dig another shaft.
-Avatar: use new perk and look for metal and/or mineral deposits in the area.
-Vulgaras: gather red berries near you.
-Mason: keep pumping out blocks.
-Carpenter: well, he is already making a ladder.
-Human gathering berries: just go on.
-Tagracka: eat a single green berry. (we need to test if they are edible)
-Shaman: drop rotting stuff in birthing pit.

Now we have to decide what should the hunters do.
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