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Author Topic: Build A Village: The Orebaron of Alucard  (Read 101137 times)

Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #675 on: April 23, 2013, 09:42:08 am »

Also, let's set the order of things we want to froge, I say:
Hoe (we need a farm)>Shovel>Spears

Also, let the Yolc make the farm, after all, he was the one who brought the seeds. Also, it goes well with his species slow personality.

kaian-a-coel

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Re: Build A Village: Lordsmiths and wordplay
« Reply #676 on: April 23, 2013, 10:01:28 am »

Yes, yolc farming.
Kill some of those deerples. Two or three.

PS:

Coming along nicely. Can we have the corner, too? :V
« Last Edit: April 23, 2013, 10:09:10 am by kaian-a-coel »
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #677 on: April 23, 2013, 10:15:14 am »

Nice work with the pictures there.

About the deerples, notice that there are two with horns, which mean that they are males. That also menas that they are the ones more likely going to give fight. Maybe we should try to kill them? Or focus in killing the sleeping deerple, as it is an easy target? Or maybe coming with more people after just in case shit happens.

EDIT: we also have idlers. I hate idlers. Al least make the goblin watching us melt more ore.

Asgarus

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Re: Build A Village: Lordsmiths and wordplay
« Reply #678 on: April 23, 2013, 04:01:03 pm »

What is that gray thing at the left border (village map) ?
It wasn't always there obviously, since it's missing in kaians big map.
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Evil Lincoln

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Re: Build A Village: Lordsmiths and wordplay
« Reply #679 on: April 23, 2013, 08:41:11 pm »

What is that gray thing at the left border (village map) ?
It wasn't always there obviously, since it's missing in kaians big map.
I hope and hope that no one will notice that and then they do. It's actually the edge of the miner's pick. I move her out of sight over there so I don't forget she exists. Obviously I didn't move her over far enough.

forsaken1111

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Re: Build A Village: Lordsmiths and wordplay
« Reply #680 on: April 23, 2013, 09:37:27 pm »

What is that gray thing at the left border (village map) ?
It wasn't always there obviously, since it's missing in kaians big map.
I hope and hope that no one will notice that and then they do. It's actually the edge of the miner's pick. I move her out of sight over there so I don't forget she exists. Obviously I didn't move her over far enough.
ITS JUST A ROCK IN THE MOUNTAIN GUYS JEEZE
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Asgarus

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Re: Build A Village: Lordsmiths and wordplay
« Reply #681 on: April 24, 2013, 12:46:31 am »

What is that gray thing at the left border (village map) ?
It wasn't always there obviously, since it's missing in kaians big map.
I hope and hope that no one will notice that and then they do. It's actually the edge of the miner's pick. I move her out of sight over there so I don't forget she exists. Obviously I didn't move her over far enough.

Oh, alright. Isn't the tunnel she mined enough to remind you ? ;)
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #682 on: April 24, 2013, 09:36:07 am »

Let's set the orders (the ones that I think we all agree):
-Avatar: forge hoe (just say if you want something else)
-Shaman and assistant: gather green berries and bring them along with the fruit.
-Yolc: make farm.
-Carpenter: already making ladder.
-Goblin watching us: melt more grey metal.
-Human gathering berries: keep gathering red berries.
-Mason: keep the blockifying of stone going.
-Goblin near table: go south to gather berries, or begin digging the trench.

Now it's up to you to decide what should the hunters do.

Asgarus

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Re: Build A Village: Lordsmiths and wordplay
« Reply #683 on: April 24, 2013, 10:36:53 am »

Let the hunters attack the deerples from the shrubs growing along the pond.
Maybe they panic even more then because of the ridgeback.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #684 on: April 24, 2013, 10:47:21 am »

Let the hunters attack the deerples from the shrubs growing along the pond.
Maybe they panic even more then because of the ridgeback.
Tha's a good point to attack, but maybe the sleeping deerple could be a better target.

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #685 on: April 24, 2013, 11:27:30 am »

Try not to deprive them of an entire gender... In fact, all forms of genocide really should be avoided...
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #686 on: April 24, 2013, 11:34:02 am »

Try not to deprive them of an entire gender... In fact, all forms of genocide really should be avoided...
Good, point. So, they attack the sleeping one?

GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #687 on: April 24, 2013, 04:12:37 pm »

Remember: Commit gendercide and the survivors can't make more.

That said, killing all but one male won't affect reproductive capacity nearly as much as killing a quarter of the females. So we might consider hunting that one male.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #688 on: April 24, 2013, 05:37:12 pm »

Remember: Commit gendercide and the survivors can't make more.

That said, killing all but one male won't affect reproductive capacity nearly as much as killing a quarter of the females. So we might consider hunting that one male.
While that's true, we should also take care for the genetic variety of the group

GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #689 on: April 24, 2013, 05:44:26 pm »

There's more deerples in the woods.
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