Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 24 25 [26] 27 28 ... 72

Author Topic: Build A Village: The Orebaron of Alucard  (Read 101302 times)

zacen299

  • Bay Watcher
  • And again everything goes wrong.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #375 on: March 08, 2013, 04:39:08 pm »

Some people get a max amount of gigs, and I think he only gets a small amount. I blew mine too so I'm only using either my phone or school internet. :)


Ouch I'd go crazy with that. I spend far far too much of my time on the internet to deal with that.
Logged
I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

SilverDragon

  • Bay Watcher
  • For glory!
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #376 on: March 08, 2013, 04:41:11 pm »

I make due without internet quite often.
Logged
Apparently coding DF is equivalent to slaying hydras.

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Turn 27
« Reply #377 on: March 08, 2013, 09:35:12 pm »

Turn 27:

Site:
Spoiler (click to show/hide)
The roof is now up to scratch, now it will actually keep out rain.

You start smelting another chunk of hexium ore and instruct one of the goblins on how often he should use the bellows. Someone has to be manning the smelter to get the temperatures needed for grey metal. You could probably just leave it be for honey metal though.

You are about to enlist Monty into helping you make a forge when he instead enlists you to check out what these strangers want.

South(Stream):
Spoiler (click to show/hide)
After using the spears and some old fashioned Yolc brand elbow grease Jaymi and the rest of the party manage to get the legs off of one of the Browts. They throw the legs towards the ridge-backs and have everyone without a spear drag the kills back to the village.

East:
Spoiler (click to show/hide)
The human and goblin give up on catching hats and instead start looking for berries to gather.


Inventory:
Spoiler (click to show/hide)

Tasks:
Spoiler (click to show/hide)

Population:
Spoiler (click to show/hide)

Settler's Wants:
Spoiler (click to show/hide)

Avatar:
Spoiler (click to show/hide)

Spoiler: Author Notes: (click to show/hide)

Informative post.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #378 on: March 08, 2013, 09:50:31 pm »

Name that creature the strangers are bringing a packback. Go greet the strangers. Otherwise, carry on.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

SilverDragon

  • Bay Watcher
  • For glory!
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #379 on: March 08, 2013, 09:56:54 pm »

Name that creature the strangers are bringing a packback. Go greet the strangers. Otherwise, carry on.
+1
Logged
Apparently coding DF is equivalent to slaying hydras.

RAM

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #380 on: March 08, 2013, 11:13:43 pm »

The strangers want to be chopped up into little pieces and put into the breeding pit!

That yellow flower would look great in your beard, you know you want to...

Feed your hats.

Plant some of the fruit.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kopout

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #381 on: March 09, 2013, 12:20:28 am »

The strangers want to be chopped up into little pieces and put into the breeding pit!
I doubt that, we need to have positive  relations (at lest until we have a fighting force all shall fear)
Quote

Plant some of the fruit.
furrow some ground for planting first

Name that creature the strangers are bringing a packback. Go greet the strangers. Otherwise, carry on.
The strangers seam to have a browt with them
« Last Edit: March 09, 2013, 12:23:09 am by kopout »
Logged
"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #382 on: March 09, 2013, 02:07:57 am »

The strangers seam to have a browt with them
Yeah it's a browt with a pack.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #383 on: March 09, 2013, 04:22:26 am »

The strangers seam to have a browt with them
Yeah it's a browt with a pack.
That's what I was thinking. So browts are tamable. Good news.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #384 on: March 09, 2013, 07:43:16 am »

The strangers want to be chopped up into little pieces and put into the breeding pit!
No, no, while we may want to chop them up and put them in the breeding pit (I don't, for one), they surely don't. Do we need you to take your Identity Course again?

The strangers seam to have a browt with them
Yeah it's a browt with a pack.
:(
...Well, some creatures have different names when wild and tame; feral (ie now-wild) dogs are called dingoes, feral horses are mustangs, okay most of these examples are feral/tame not tame/wild but still. Have tamed and properly trained browts be called packbacks. Because puns are nice.

Anyways.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Build A Village: Lordsmiths and wordplay
« Reply #385 on: March 09, 2013, 08:26:45 am »

Pretty sure you call a horse a horse whether its trained or not.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #386 on: March 09, 2013, 08:28:24 am »

Pretty sure you call a horse a horse whether its trained or not.
Then what is a mustang, hm?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #387 on: March 09, 2013, 08:30:02 am »

Pretty sure you call a horse a horse whether its trained or not.
Then what is a mustang, hm?
It's a name given to specify the wild state of the horse, created after the domestication of horses. I'm pretty sure mustangs were originally called horses, though.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #388 on: March 09, 2013, 08:33:47 am »

Yeah, I don't think we should alter the name when we just tame it. We could alter the new when our domestication results in a genetically different subspecies. (Ie, differences between dingoes and dogs, as wel as mustangs and other horses. The one is a subspecies of the other)
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #389 on: March 09, 2013, 08:40:31 am »

Pretty sure you call a horse a horse whether its trained or not.
Then what is a mustang, hm?
It's a name given to specify the wild state of the horse, created after the domestication of horses. I'm pretty sure mustangs were originally called horses, though.
That's what the word feral means.

Yeah, I don't think we should alter the name when we just tame it. We could alter the new when our domestication results in a genetically different subspecies. (Ie, differences between dingoes and dogs, as wel as mustangs and other horses. The one is a subspecies of the other)
How different are mustangs from horses?

Anyways, you've still missed the central point, which is that
puns are nice.

Anyways.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
Pages: 1 ... 24 25 [26] 27 28 ... 72