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Author Topic: Build A Village: The Orebaron of Alucard  (Read 100624 times)

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #720 on: April 27, 2013, 07:38:33 pm »

We could scale the hill and dig a shaft down, but it wouldn't get much light unless the sun was at a similar angle...

How reflective is greymetal?
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GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #721 on: April 27, 2013, 08:25:59 pm »

I vote Orebaron.
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RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #722 on: April 27, 2013, 09:15:21 pm »

Bear in mind that making sacrifices gets us a random blessing, taking the level-up ability may let us choose a blessing...
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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Evil Lincoln

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Re: Build A Village: Lordsmiths and wordplay
« Reply #723 on: April 28, 2013, 03:14:04 am »

Bear in mind that making sacrifices gets us a random blessing, taking the level-up ability may let us choose a blessing...
Since there has been almost no debate over this at all I'll just confirm that if you pick the level up ability you get to roughly choose what you get. You get to place any item on the altar and it get's all magicked up with an ability I think you'll get some use out of. If you want you can imbue say, a bundle of sticks but they won't be as powerful as a single stick.

RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #724 on: April 28, 2013, 03:29:51 am »

Would Imbuing a rotten fruit and dumping it in the birthing pit do anything?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Evil Lincoln

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Re: Build A Village: Lordsmiths and wordplay
« Reply #725 on: April 28, 2013, 04:16:40 am »

Would Imbuing a rotten fruit and dumping it in the birthing pit do anything?
I'm not sure what, but it'd do something.
« Last Edit: April 28, 2013, 05:02:02 am by Evil Lincoln »
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Asgarus

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Re: Build A Village: Lordsmiths and wordplay
« Reply #726 on: April 28, 2013, 05:15:32 am »

We could place the pickaxe on the altar. Maybe it gets a light ability. If we can't get any other lightsource yet, the orebaron isn't of much use at the moment.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #727 on: April 28, 2013, 09:12:04 am »

Use fat to make candles, problem solved.

About the hunters:
They have to hit a sleeping target, and there is already noise because of those males fighting, so, if they came closer, they would have enough time to get into throwing distance. The sleeping deerple will react slowly because it is asleep and there is noise nearby, so maybe it won't even wake up.

GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #728 on: April 28, 2013, 11:59:17 am »

We could place the pickaxe on the altar. Maybe it gets a light ability. If we can't get any other lightsource yet, the orebaron isn't of much use at the moment.
Emphasis mine. We're trying to think of something that will continue to be useful in the future.
Besides, we have some light plans.
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RAM

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Re: Build A Village: Lordsmiths and wordplay
« Reply #729 on: April 28, 2013, 12:56:54 pm »

We should probably work on an indoor forge with a chimney. Get the convection to work up some nice air-flow...
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Urist has been forced to use a friend as fertilizer lately.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #730 on: April 28, 2013, 01:13:37 pm »

My arguments AGAINST Fellhawk's Artisan:
-Single use
-Doesn't provide anything that we can't get otherwise
-Doesn't guarantee us that we can get a light blessing (seriously, a death god giving light blessings?)

Arguments IN FAVOR of orebaron:
-Long term
-Not obtainable otherwise
-Game changing (imagine what would happen if we discover a DF-style cave)

Last thing: the miner can begin other tunnel if she doesn't has any light source.

Angle

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Re: Build A Village: Lordsmiths and wordplay
« Reply #731 on: April 28, 2013, 01:43:57 pm »

^^^What he said.^^^
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #732 on: April 28, 2013, 01:59:17 pm »

Well, choose whatever you feel for a light source, so far, we have these possibilities:
-Fat-based candles
-Inner forges with ventilation systems
-Make a hole in the ceiling
-Mirror-based lighting
-Do a pit mine instead of tunnels
-Glowing mushrooms (don't pay attention to this, I just want them, that's it)

Short term solutions:
-Start another tunnel
-Waste Use a perk to make a pickaxe emit light

EDIT: forgot the mirror alternative
EDIT 2: added pit mine option

forsaken1111

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Re: Build A Village: Lordsmiths and wordplay
« Reply #733 on: April 28, 2013, 02:02:22 pm »

Is that metal shiny? We could batter out a polished disk and reflect light into the tunnel.
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Chink

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Re: Build A Village: Lordsmiths and wordplay
« Reply #734 on: April 28, 2013, 02:07:43 pm »

We could also start a open pit type mine instead of using tunnels.
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