Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 46 47 [48] 49 50 ... 72

Author Topic: Build A Village: The Orebaron of Alucard  (Read 100625 times)

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #705 on: April 27, 2013, 09:27:42 am »

I'm sort of sitting around doing nothing so I thought i'd stitch all the images together at half size: http://i.imgur.com/J0FM0sd.png
I was going to do full size but flash apparently has a limit.

kaian-a-coel did one a while back (Which was pretty cool of him) but it didn't have the latest of each panel (first shown panel of each if i remember right?) plus it was smaller. I also removed the night effect from the bottom right.

Looking at it at this size I notice the river doesn't match up at the pond. I could swear it did when i drew it.

I vote for orebaron, as it is the only long-term perk.
Forgebaron is also long term. 1/3 off smithing times forever and for everyone you've taught. Just thought i'd point that out while i'm posting.

EDIT: I forgot to mention the hunters seeing the lumpy purple fruit (fixed now though).
« Last Edit: April 27, 2013, 09:33:10 am by Evil Lincoln »
Logged

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #706 on: April 27, 2013, 09:28:43 am »

Orebaron
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #707 on: April 27, 2013, 09:53:46 am »

good idea fr a starting one.
but after we get the walls we are surrounding them with farm.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #708 on: April 27, 2013, 09:56:14 am »

The walls will join the three nearest trees, so the proposed place is outside the future wall.
Orebaron.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #709 on: April 27, 2013, 09:59:22 am »

woops. sorry.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Tomcost

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #710 on: April 27, 2013, 10:25:43 am »

Yeah, I know that the other perk is also long term, but it doesn't provide us with a really meaningful advantage, as it is just an improvement in efficiency, and only in time, which means that, by don't chosing it, we are taking longer to melt stuff (opportunity cost), while, by choosing orebaron, we know were the stuff we wanna melt is. I just prioritize knowing our stuff over efficiency, as if we are in need of many metal ingosts in short ime, we can just make more smelters.

About the mine and the light, any ideas? Consider that if we light a fire inside of it it will fill the shaft with smoke and the fire will consume all oxygen.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #711 on: April 27, 2013, 11:03:59 am »

Mirrors? It allegedly was the Khazad Dûm choice of lighting.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Asgarus

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #712 on: April 27, 2013, 12:10:46 pm »

Orebaron.

And while the mirrors sound very good, we have none of those ;)
Logged

Angle

  • Bay Watcher
  • 39 Indigo Spear Questions the Poor
    • View Profile
    • Agora Forum Demo!
Re: Build A Village: Lordsmiths and wordplay
« Reply #713 on: April 27, 2013, 12:15:45 pm »

we have some metal, we might be able to forge some. although making them reflective enough could be a challenge.

And for our level,  too think orebaron. It sounds both interesting and useful.
Logged

Agora: open-source platform to facilitate complicated discussions between large numbers of people. Now with test site!

The Temple of the Elements: Quirky Dungeon Crawler

Tomcost

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #714 on: April 27, 2013, 12:33:01 pm »

Well, we could use an small fire as ight source, but we need both a flammable fuel and a device to transport it. It could be a kind of oil-based lamp. But we still need oil.

Asgarus

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #715 on: April 27, 2013, 02:21:01 pm »

Maybe extract some from animals?
Logged

Tomcost

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #716 on: April 27, 2013, 02:28:26 pm »

Lincoln, will you let us use the different parts of the animals? I mean, sinews for making bows, and fat for fuel.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #717 on: April 27, 2013, 02:57:58 pm »

bones for both...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Tomcost

  • Bay Watcher
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #718 on: April 27, 2013, 03:01:27 pm »

bones for both...
Emm, elaborate please?

When I said sinews for bows I meant for the string. Also, can bones burn in such a way that it emits light and it lasts?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Build A Village: Lordsmiths and wordplay
« Reply #719 on: April 27, 2013, 07:33:38 pm »

bones for bows and for food (stew)
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 46 47 [48] 49 50 ... 72