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Author Topic: Build A Village: The Orebaron of Alucard  (Read 101239 times)

RAM

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Re: Burn A Village: Lordsmiths and wordplay
« Reply #435 on: March 09, 2013, 09:44:36 pm »

RAM's sanity is refusing to maintain residence within this Build A Village thread. Suggestions made by RAM do still have vague, mysterious, and dark-cloak wearing themes that somewhat pertain to legitIMacy...
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kopout

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Re: Build A Village: Lordsmiths and wordplay
« Reply #436 on: March 09, 2013, 10:49:03 pm »

Are you feeling ok?

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actuality a good idea
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Aseaheru

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Re: Build A Village: Lordsmiths and wordplay
« Reply #437 on: March 09, 2013, 11:11:26 pm »

true that.
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SharpKris

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Re: Build A Village: Lordsmiths and wordplay
« Reply #438 on: March 10, 2013, 02:10:52 am »

paint the shrine with the blood of the visitors browts.
take the guts from the browts to the goblin pit.
hatcatchers use the berries they got to make a makeshift trap for hats, should be alot easier then runing around after them.
ask the visitors if they have anything to trade for the skins since we're not going to be using yoller anytime soon
« Last Edit: March 10, 2013, 02:12:49 am by SharpKris »
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Aseaheru

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Re: Build A Village: Lordsmiths and wordplay
« Reply #439 on: March 10, 2013, 08:54:22 am »

Im with all of them except half of the last. perhaps we can buy off there extra things.
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forsaken1111

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Re: Build A Village: Lordsmiths and wordplay
« Reply #440 on: March 10, 2013, 10:56:09 am »

Yollars are the trade currency. When people come from that other village or we send people there, we can use the yollars to trade... its a fine deal.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #441 on: March 10, 2013, 11:00:07 am »

I support the trading. Also, we should ask how did they tame the pack browt, so it will become easier for us in the future

GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #442 on: March 10, 2013, 11:02:21 am »

I support the trading. Also, we should ask how did they tame the pack browt, so it will become easier for us in the future
Sounds like a good idea, though they likely didn't.

...Idea.
Spoiler: Idea (click to show/hide)
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SharpKris

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Re: Build A Village: Lordsmiths and wordplay
« Reply #443 on: March 10, 2013, 11:15:02 am »

I support the trading. Also, we should ask how did they tame the pack browt, so it will become easier for us in the future
Sounds like a good idea, though they likely didn't.

...Idea.
Spoiler: Idea (click to show/hide)

this, if they're willing, but we probably dont have enough to buy a tamed browt from 'em
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GreatWyrmGold

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Re: Build A Village: Lordsmiths and wordplay
« Reply #444 on: March 10, 2013, 11:29:30 am »

Well, we'd have to decide what a tame browt is worth. Yollars? Hides? Hexium?

(Hint: Talk about it some.)
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SilverDragon

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Re: Build A Village: Lordsmiths and wordplay
« Reply #445 on: March 10, 2013, 04:30:45 pm »

I think it'd cost more than we have atm.
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Tomcost

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Re: Build A Village: Lordsmiths and wordplay
« Reply #446 on: March 10, 2013, 05:02:25 pm »

But asking would make no harm anyway...

SilverDragon

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Re: Build A Village: Lordsmiths and wordplay
« Reply #447 on: March 10, 2013, 05:47:22 pm »

I guess so. +1 that then.
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kopout

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Re: Build A Village: Lordsmiths and wordplay
« Reply #448 on: March 12, 2013, 09:48:00 pm »

bump?
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Evil Lincoln

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Re: Build A Village: Lordsmiths and wordplay
« Reply #449 on: March 13, 2013, 06:35:09 am »

bump?
I'm still conserving my usage. One more day of doing nothing on the net and I should be fine until it resets. Sorry about this, I promise I'll never watch 20 hours of let's plays again.
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