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Author Topic: Build A Village: The Orebaron of Alucard  (Read 100963 times)

escaped lurker

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Re: Build A Village: The Orebaron of Alucard
« Reply #1035 on: May 11, 2014, 06:28:28 am »

Keep it in mind, explore further - into the direction we presume the exit to be.
If anyone sees us, or asks, it is but the call of nature. Not even goblins like that "used" filth, and as such we would never dare to do such thing in our room...

I say after we scouted the way, we could wait a bit, let each goblin rest for at least an hour or so. A short rest can do wonders, and they will have to flee back to our village once they have done the deed. Most ideal to strike should be shortly after midnight - most people ought to be asleep, but we still can gain a fair distance from them before daybreak.
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kaian-a-coel

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Re: Build A Village: The Orebaron of Alucard
« Reply #1036 on: May 11, 2014, 07:56:32 am »

Wait, if we're already inside the tree, can we just hack the walls of our room?
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10ebbor10

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Re: Build A Village: The Orebaron of Alucard
« Reply #1037 on: May 11, 2014, 08:13:15 am »

Yup, but we're planning to steal stuff first.
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Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #1038 on: May 11, 2014, 08:32:25 am »

I'd say: grab any loose seeds (because there are ALWAYS loose seeds, even more in medieval farming conditions). That way, it doen't seem that we are stealing anything, and we get the seeds that we want.

Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #1039 on: May 11, 2014, 10:48:18 am »

Yah, fill our food bag with loose seeds.
And someone gets to look for a secondary exit in the darker area.
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Icefire2314

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Re: Build A Village: The Orebaron of Alucard
« Reply #1040 on: May 12, 2014, 09:03:45 pm »

Fill the bag with seeds, and guesstimate how much food will supply them on the way back. They can always hunt, or gather if they run out close to home. Afterwards, prepare to move quickly by striking the tree and running. More than likely the tree will very quickly begin to wither, and the monks will get pissed. Our guard may have experience, but I don't want to risk it.
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cheesemcmuffin88

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Re: Build A Village: The Orebaron of Alucard
« Reply #1041 on: May 13, 2014, 06:49:55 pm »

Wait this game is alive? Cool I have to re read to figure out what to suggest but I will be back
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Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #1042 on: May 13, 2014, 09:21:05 pm »

Yah, its live.
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Evil Lincoln

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Turn 49.8
« Reply #1043 on: May 15, 2014, 06:19:06 am »

Turn 49.8:

Inside The Temple
Spoiler (click to show/hide)

Diagur keeps watch while the hunch-goblin fills the sack with loose seeds. Goblin-from-before continues further into the tree to look for a way down. He quickly comes to a door with light coming through it's little window.

Spoiler: Author Notes: (click to show/hide)

Informative post.

GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #1044 on: May 15, 2014, 08:04:53 am »

Diagur: Keep watching.
G-F-B: Look out the window.
Hunch: Um...
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Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #1045 on: May 15, 2014, 01:54:49 pm »

Hunch, grab a smallish stack of grain that is in there.
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RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #1046 on: May 15, 2014, 02:14:08 pm »

Hunch: Stash the looted grain under the head of a bed and then listen intently at all the doors.
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Evil Lincoln

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Re: Turn 49.8
« Reply #1047 on: May 17, 2014, 03:24:18 am »

Turn 49.8:

Inside The Temple
Spoiler (click to show/hide)


GFB looks into the room. He freaks out for a second before he realizes the large Mungo he can see is a statue. He can see stairs on the other side of the room!

Hunch hides the sack under his bed and goes to listen at the other door. But before he can Diagur hears someone coming!


Spoiler: Author Notes: (click to show/hide)

Informative post.

RAM

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Re: Build A Village: The Orebaron of Alucard
« Reply #1048 on: May 17, 2014, 03:56:08 am »



P.S.
 Goblins are a type of vermin, and are therefore super-effective against grain stores...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

javierpwn

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Re: Build A Village: The Orebaron of Alucard
« Reply #1049 on: May 17, 2014, 07:54:07 am »

Diagur: Pretend to not know where you're going, when someone arrives into the room, ask for where the Bathroom is.
« Last Edit: May 17, 2014, 08:23:05 am by javierpwn »
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