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Author Topic: Build A Village: The Orebaron of Alucard  (Read 99516 times)

Gamerlord

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Re: Build A Village: The Orebaron of Alucard
« Reply #1005 on: June 28, 2013, 11:03:31 am »

I'd like to play a suggestion game where we get to play a Yautja (Predator) on Earth. That would be awesome.

Tomcost

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Re: Build A Village: The Orebaron of Alucard
« Reply #1006 on: June 28, 2013, 11:21:43 am »

Yep, better create another thread.

GreatWyrmGold

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Re: Build A Village: The Orebaron of Alucard
« Reply #1007 on: June 28, 2013, 11:27:38 am »

Obviously.
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3man75

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Re: Build A Village: The Orebaron of Alucard
« Reply #1009 on: July 01, 2013, 01:45:41 am »

Ptw
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The Froggy Ninja

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Re: Build A Village: The Orebaron of Alucard
« Reply #1010 on: December 16, 2013, 01:54:06 pm »

Well for when this gets off hiatus: Hunting party: Fight the second creature to gain the first one's trust.

Icefire2314

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Re: Build A Village: The Orebaron of Alucard
« Reply #1011 on: December 17, 2013, 09:25:23 pm »

PRAISE THE NECRO

No seriously this looks cool and getting one going again would be awesome
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Aseaheru

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Re: Build A Village: The Orebaron of Alucard
« Reply #1012 on: December 18, 2013, 03:28:06 pm »

When was lincoln last on anyways?
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The Froggy Ninja

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Re: Build A Village: The Orebaron of Alucard
« Reply #1013 on: December 18, 2013, 03:33:13 pm »

Two days ago.

forsaken1111

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Re: Build A Village: The Orebaron of Alucard
« Reply #1014 on: December 18, 2013, 06:20:42 pm »

If he was willing to make art assets we could totally make this style of forum game into a video game.
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Evil Lincoln

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Re: Build A Village: The Orebaron of Alucard
« Reply #1015 on: December 19, 2013, 12:07:08 am »

If he was willing to make art assets we could totally make this style of forum game into a video game.
You can count me in if you want to try make it happen.

forsaken1111

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Re: Build A Village: The Orebaron of Alucard
« Reply #1016 on: December 24, 2013, 04:46:23 am »

If he was willing to make art assets we could totally make this style of forum game into a video game.
You can count me in if you want to try make it happen.
Indeed? I will do some brainstorming then!
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Kashyyk

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Re: Build A Village: The Orebaron of Alucard
« Reply #1017 on: December 24, 2013, 07:48:18 am »

I don't mind throwing my meagre programming talents at this.
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Evil Lincoln

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Turn 49.4
« Reply #1018 on: May 10, 2014, 03:51:54 am »

Turn 49.4:

Inside The Temple
Spoiler (click to show/hide)

The goblins are huddled inside the small room that the monks let them sleep in. It's been a few hours since they began working in the fields but not much has happened in that time.

After working in the fields Diagurwent and found the goblin who was waiting with the Fellaxe. Some of the humans were a bit suspicious that he left the party before so it seemed like bringing him back to the main party would calm them down. They tore up the goblin's pants in order to wrap up the axe and conceal the fact it's a crazy looking bone axe. After that the goblins joined the monks in their great balcony for the nightly meal. Once that was complete the monks brought some sleeping bags into an empty grain storage room and left the goblins here.

Light shines in from the window on the door. The room smells of wheat.

The question now is, now what?


Spoiler: Author Notes: (click to show/hide)

Informative post.

Gamerlord

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Re: Build A Village: The Orebaron of Alucard
« Reply #1019 on: May 10, 2014, 04:34:54 am »

Whoooooo!

Wait until dark.
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