CHARACTER SHEET:
You have Machine and Pilot parts of the sheet
Machine is for hardware settings, weapons and modules
Pilot is for skills, traits, ranks, supports and biography
DATES:
based on Gregorian calendar
2354AD = 1SE (Space Era), discovery of 'Warp' technology
Current date:
13th September, 533SE (2886AD)
MACHINE SETTINGS:
HP: 50/60/70/80/90/100 (ship explodes at 0)
ARMOR: 5/7/10/12/15/18 (lowers damage from enemy weps)
ENGINE: 4/5/6/7/8/9 (amount of tiles ship can move in one turn)
CAPACITY: 8/9/11/12/14/15 (WT of all weps < Capacity)
Customization:
One setting lowered, other raised (look at fighter templates)
Example: HP at 60 and Armor at 10; player lowers HP to 50 to increase Armor to 12
Only one customatization at one time
Weapons!
Primary weapon is the weapon that will counter enemy attacks if possible. Primary weapon can be either Energy or Cannon type. You cannot go to a mission without Primary weapon.
Missile Rack is special slot for Missile type weapons only.
Secondary and Tertiary weapons are extras, and can be of any type.
FIGHTER/ITEM ACQUISITION:
As this is more of mothership+fighers game, special equipment rules are needed:
At the end of the Chapter, you return to Mothership. This refills all your weapons.
When you're at Mothership, you can browse the Cargo and request modifications for your Fighter.
SKILLS:
Accuracy: +3 Hit (1SP, max.15)
Dogfighting: +3 Eva (1SP, max.15)
Intiative: +1 Attack Speed, +1 Eva (1SP, max.15)
Luck: Lowers %Crt of attacker by 1, +1 Hit/Eva (1SP, max.15)
Leadership: +5 Hit/Eva to allies in 3 tile radius (2SP, max.3)
Laser Training: +2 Hit, +2 Crt for Energy weapons (2SP, max.5)
Gunner Training: +2 Hit, +2 Crt for Cannon weapons (2SP, max.5)
Rocketry Training: +2 Hit, +2 Crt for Missile weapons (2SP, max.5)
CLASS TEMPLATES:
ICly: your basic training type in da academy!
Acc Dog Int Lck Led LTr GTr RTr TotalSP
Gunner 3 1 2 0 0 1 1 0 10
Pilot 2 4 4 0 0 0 0 0 10
Officer 1 0 1 0 1 1 1 1 10
Artillery 2 1 1 0 0 0 0 3 10
Player also starts with 4SP (Stat Points) for personal allocation:
Acc, Dog, Int, Lck can be raised by 2 points max, and Led, LTr, GTr and RTr by 1 point.
EXP AND LEVELS:
Each player can have 20 levels
Each player starts at level 1
New level gives 3SP to allocate after the end of Turn, using the same allocation mechanic as in Character Creation.
EXP.Pool is shared by all players.
Hitting enemy: 3 EXP
Destroying enemy: 5 EXP
Destroying boss enemy: 30 EXP
Missing enemy/Receiving damage: 1 EXP
Completing a Chapter: 30 EXP
BATTLE STATS:
Attack = Weapon's MT
Hit = Weapon's Hit + ACC bonus + LCK bonus + Module bonus (if any)
Attack Speed = Initiative. If your AS is higher than enemy's by 4, you gain second attack
Evasion = DOG bonus + INT bonus + LCK bonus + Module bonus (if any)
Critical Chance = Weapon's Crt + [weapon]Training bonus - Enemy's LCK
Dodge = LCK
DEATH MECHANIC:
Upon ship destruction, escape pod with 3 turn counter
If counter drops to 0, pilot dies
If escape pod is hit by any weapon (pod has 20 EVA), pilot dies
If other fighter grabs pod, counter is halted
If escape pod survives mission, pilot continues game
CHARACTER TRAITS:
One Trait per pilot!
Admiral's Child:
Player starts at Ensign and next ranks have requirements of lower rank (Example: to become Major, you need to Survive 3 Chapters)
Bloodlust:
If you destroy an enemy, you get +1 AS and +2 DMG. These bonuses are cumulative and reset at the end of the battle. Max bonus is +10 for AS and +20 for DMG.
Blossom:
Player doesn't start with 4SP to spend, but gets one extra SP per level.
Eagle Eye:
ACC gives +6 Hit per point, not +3.
Fearsome:
Fighting against this pilot gives -10 Hit/Eva.
Fortune:
Pilot immune to Critical hits.
Gamble:
Declare your intent to use this trait in combat: When attacking, final Hit is halved, but Crt is raised by amount of Hit lost, up to 50.
Instinct:
DOG gives +6 Eva per point, not +3.
Miracle:
Once per battle, an attack that would lower HP below 0, lowers it to 1 instead.
Natural Leader:
Doubles Leadership bonuses to allies.
Parity:
Declare your intent to use this trait in combat: When attacking, Terrain, Leadership and Trait bonuses of you and your enemy are negated.
Pass:
Can move through enemy-occupied tiles.
Resolve:
When HP is below 30%, Accuracy and Initiative are raised by 50%.
Wrath:
When HP is below 30%, +30 Crt.
PILOT RANKS/BADGES:
Name Avail.Ships Avail.Equip.Ranks Requirements
Rookie Spartan E Every player starts with this rank
Ensign Spartan-Amazon E, D Survive 1 Chapter
Lieutenant Spartan-Arjuna E, D, C Survive 3 Chapters
Major Spartan-Abaddon E, D, C, B Survive 6 Chapters, don't lose fighter 3 Chapters in a row
Commander All All Survive 10 Chapters, don't lose fighter 5 Chapters in a row, and have at least 1 Leadership level
Squad Leader - +1 Highest Rank and Leadership in the group. This rank can be lost only if pilot dies.
Hardened - - Destroy 1 enemy
Ace - - Destroy 5 enemies
Elite - - Destroy 20 enemies
Destroyer - - Land a final hit on Cruiser (or better)
SQUAD LEADER:
He/she has special duties to perform.
Squad Leader has to browse the reserves roster and compose the flight roster for the next mission.
Also, he/she is in charge of requesting armaments, new fighters and modules, making Squad Leader an essential part of the team.
TERRAIN:
Debris: +1 MOV cost, +10 Eva
Asteroid: Impassable
Large Debris: Impassable but Destructible, turns into Debris on hit
Red Gas: +20 Eva
Teal Gas: Units on this tile get x1.5DMG from Energy Weapons
Green Gas: +2 MOV cost
Cargo Unit: Impassable but Destructible, might contain Weapons or Modules. If Pilot grabs it (like Escape Pod) and survives the mission, items are added to mothership's cargo hold
STATUSES:
Plasma Fire:
Places counter (20) on a ship; at start of new turn, deals 1-5 and lowers counter by amount of damage dealt. When counter goes to 0 or lower, Plasma Fire ends.
Disable:
Weapons cannot be used.
WEAPONS:
Name Type () RNG MT WT Hit Crt QL
Laser Beam Enrg (E) 1-3 25 3 80 0 15
Dual Laser Beam Enrg (D) 1-3 25 5 80 0 20 [Attacks x2]
Point Beam Enrg (D) 1-2 25 3 90 5 20 [Counters first]
Gas Laser Enrg (D) 1-3 30 6 75 10 20
Ruby Beam Enrg (C) 1-3 45 7 80 0 15
Modulated Laser Enrg (C) 1-3 40 7 70 20 15
Plasma Beam Enrg (B) 1-3 50 7 65 0 15 [Plasma Fire on hit]
Sapphire Beam Enrg (B) 1-3 55 8 70 5 15
Emerald Beam Enrg (A) 1-3 70 8 65 0 15
Ahsgrimm Enrg (A) 1-5 90 10 60 0 10
Vulcan MkI Cann (E) 1-2 20 2 95 0 30
EMP Gun Cann (D) 1-2 0 3 85 0 20 [Disable on hit]
Spike Cann (D) 1-2 25 4 80 8 25
Plasma Gun Cann (C) 1-2 20 5 75 0 25 [Plasma Fire on hit]
Vulcan MkII Cann (C) 1-2 30 4 85 0 30
Stiletto Cann (C) 1-2 40 5 75 12 15 [Disable on hit]
Plasma Cannon Cann (B) 1-2 45 8 65 0 20 [Plasma Fire on hit]
Anti-Panzer Cann (B) 1-2 45 7 80 30 20
Vulcan MkIII Cann (A) 1-2 40 6 75 0 30
Thunder Gun Cann (A) 1-2 55 7 70 0 15 [Disable on hit]
Minotaur Mssl (E) 2-5 30 4 65 0 4 [Always 4 attacks]
Harpoon Mssl (D) 2-5 50 6 70 0 8
Garm Mssl (D) 2-5 80 9 55 0 4 [Always 1 attack]
Cascade Mssl (C) 2-5 25 7 60 0 20 [Always 4 attacks]
Hornet Mssl (C) 2-5 55 8 65 0 10
Gas Core Mssl (C) 2-5 45 8 70 0 8 [Plasma Fire on hit]
Gungnir Mssl (C) 2-5 35 6 70 10 10 [Always 2 attacks]
Longbow Mssl (B) 3-10 60 8 50 0 6 [Always 1 attack]
Mjollnir Mssl (B) 2-5 160 10 65 0 4 [Large targets only, Always 1 attack]
Typhoon Mssl (A) 2-5 75 10 75 5 10
MODULES:
Modules do not stack in any way (2 Dogfight Modules will give only +15 Eva, for example)
Name Rank Effect
Hitman OS 1.0 E +10 Hit
Dogfight Module E +15 Eva
Small Battery E Choosen Energy weapon +5 max.QL
Nano-Patcher E Restores 20HP and removes Disable/Plasma Fire (3 uses)
Magnetic Clasps E Lowers WT of equipped Weapons by 1
Engine Booster C x2 MOV for 1 Turn (3 uses)
Hitman OS 2.0 C +20 Hit
Nano-RepBots C Restores 40HP and removes Disable/Plasma Fire (3 uses)
Ablative Armor-A C Extra 30HP, which cannot be restored during combat
Ace AI A +35 Hit, +15 Eva
Energy Shielding A Absorbs one Energy attack per Turn
Large Battery A Choosen Energy weapon x2 max.QL
Ablative Armor-P A Extra 50HP, which cannot be restored during combat. While active, protects from Plasma Fire
FIGHTER TEMPLATES:
SPARTAN, multi-purpose fighter
Rank: Rookie
HP: 60
ARM: 7
ENG: 7
CAP: 9
Weps:
-Primary (Laser Beam)
-Secondary (-)
Modules: 2
HAMMER, fighter-bomber
Rank: Ensign
HP: 60
ARM: 10
ENG: 5
CAP: 12
Weps:
-Primary (-)
-Missile Rack (Harpoon)
-Secondary (-)
Modules: 2
AMAZON, heavy fighter
Rank: Ensign
HP: 90
ARM: 12
ENG: 6
CAP: 14
Weps:
-Primary (Dual Laser Beam)
-Secondary (-)
Modules: 3
VALKYRIE, dueling fighter
Rank: Lieutenant
HP: 50
ARM: 10
ENG: 8
CAP: 11
Weps:
-Primary (Point Beam)
-Secondary (-)
Modules: 3
-Dogfight Module
ARJUNA, advanced fighter-bomber
Rank: Lieutenant
HP: 80
ARM: 10
ENG: 4
CAP: 15
Weps:
-Primary (Vulcan MkI)
-Missile Rack (Garm)
-Secondary (-)
Modules: 3
-Hitman OS 1.0
LIBERTY, advanced multi-purpose fighter
Rank: Major
HP: 70
ARM: 15
ENG: 7
CAP: 14
Weps:
-Primary (Sapphire Beam)
-Secondary (-)
-Tertiary (-)
Modules: 3
ABADDON, advanced heavy fighter
Rank: Major
HP: 100
ARM: 15
ENG: 6
CAP: 15
Weps:
-Primary (Emerald Beam)
-Secondary (-)
-Tertiary (-)
Modules: 3
JUSTICE, advanced dueling fighter
Rank: Commander
HP: 70
ARM: 18
ENG: 9
CAP: 14
Weps:
-Primary (Emerald Beam)
-Secondary (-)
-Tertiary (-)
Modules: 3
-Dogfight Module
SUPPORTS:
Hit Eva Crt Dmg
Water +0 +2.5 +1 +0
Fire +5 +0 +0.5 +1
Wood +2.5 +0 +1 +0
Earth +0 +5 +0.5 +1
Metal +2.5 +2.5 +0 +2
Dark +0 +0 +1 +2
Affinity rolling system:
It will be secret :3
2031 AD: First human base on Mars
2035 AD: Scientific observatory on Io, moon of Jupiter
2039 AD: NATO replaced by Western Security Bloc
2041 AD: WSB applies more and more pressure on post-Soviet countries and Asian Trade Confederation
2044-2046 AD: Several border and espionage incidents spark hostility between WSB, Soviet Bloc and ATC, with the latter forming an official army.
20:11, 15th February, 2047 AD: 'Evening War'; Nuclear suicide-attack in China begins a war that lasts nine hours. Two billion people die before sunrise next day.
2047-2097 AD: Second Dark Ages; Nuclear fallout and irradiation causes deaths of more than four billion people across the globe.
2097 AD: Establishment of Pan-Continental Union.
2097-2150 AD: Under the flag of PCU, humanity manages to form a civilization again.
2150 AD: Ark-1, first interstellar spaceship, is launched toward Alpha Centauri with 200.000 people on board. Its estimated arrival was in late 2170's, and should return somewhere around year 2200.
2200 AD: Ark-1 is still to be detected by Io Observatory.
2212 AD: Ark-2 launched toward Alpha Centauri; with better technology and only 40.000 people on board.
2245 AD: Earth population reaches two billion people, first time since Evening War times.
2251 AD: Permament, self-sufficient settlement built on Mars; humanity begins spreading onto other planets of Solar System.
2266 AD: Dr.Eva McCastley develops a theory that could allow FTL flight, but technology is too primitive to prove her works.
2270 AD: PCU of Earth, Mars Colonial Council, Asteroid Mining Corporation and Io Scientific Academy form Galactic Union.
2290 AD: Ark-2, like its predecessor, is declared lost by Galactic Union Council, and Ark program is closed.
2334 AD: Dr.Vladislav Tupolev refines theory of Dr.McCastley from previous century; this time, first micro-scale tests are performed within eight years.
2354 AD: Falcon-1, first spaceship with 'Warp' drive, begins its test jump to Alpha Centauri. Much to humanity's joy, it returns safely within two weeks. Dr.Tupolev becomes a celebrity as humanity enters age of galactic exploration and expansion. Galactic Union announces the beginning of Space Era.
1 Space Era (2354 AD): Humanity spreads to Alpha Centauri, Canopus, Gliese 581, Aldebaran and several other stars in the neighbourhood.
23 SE: Galactic Union Council moves to Alpha Centauri Bb, and eight years later, to Gliese 581c.
33 SE: Warp engine mishap creates gravity distortion between Earth and Moon; the latter smashes into the Earth, destroying it. 3.2 billion humans die instantly and only handful escapes before impact. However, the destruction of Earth changes the forces in Solar System, and Mars settlements are evacuated.
40-60 SE: Autonomy movements begin amongst frontier colonies of Galactic Union; Galactic Union responds by creating Space Fleet.
60-79 SE: Colonial War; the central colonies and Gliese fight against Colonial Confederation. Use of thermonuclear weapons wipes out several large settlements. The ultimate outcome of the war is that Galactic Union's capital planet, Gliese 581c, is bombarded and its atmosphere destroyed.
79-132 SE: Corporations, colonial governments and military dictatorships compete against each other for domination.
132 SE: Sir Arthur Gravell, Lord-Protector of Shin-Tau colony, unites several worlds together.
132-139 SE: Shin-Tau takes control, either peacefully or forcefully, of numerous colonies.
141-144 SE: Shin-Tau Dominion defeats Sirian Empire and its three allies. Except several border colonies of no real significance, humanity is once again united.
168 SE: Sir Arthur Gravell dies of old age; Shin-Tau Dominion becomes bureaucratic authocracy.
168-445 SE: Golden Age of Humanity; with no wars and internal strife, Shin-Tau Dominion spreads; in 465 SE, there's 29 'core' planets and 10 more frontier colonies, with three settlements on the planets in Sagitarrius Arm of Milky Way Galaxy and scientific outpost on Galbaris, small Mars-like planet in Perseus Arm.
300 SE: Prof.Heinrich Grunewald declares that 'everything in sciences that was discoverable, have been discovered'. Humanity's expansion reaches a plateau of scientific progress.
430's SE: Space Pirates become a real threat to the integrity of Shin-Tau Dominion.
443-445 SE: A group of remote planets in Sagittarius Arm split off, and together they form Sagittarius Alliance to combat the piracy..
445 SE: Lack of response toward the Alliance prompts many other worlds to splint off Shin-Tau Dominion.
477 SE: Shin-Tau Dominion collapses; from its ashes, the Perseus Corporation, Core Dominion and Western Front emerge.
511 SE: Sirius Wallace seizes control of Core Dominion after coup d'etat. Declaring intent to unite the humanity again, he starts a war against Western Coalition, a democratic coalition of moderately developed planets and rich frontier colonies. Perseus Corporation manages to avoid conflict thanks to wide trade network in the galaxy, but Sagittarius Alliance receives heavy losses and surrenders to Core Empire in 521.
8th December, 526 SE: Sirius Wallace, Emperor of Core Empire, is killed in bombing attack on his residence. His son, Amadeus, declares himself 'Second Emperor' and continues his father's work of forced unification.
529-532 SE: After series of victories, Western Coalition loses five worlds bordering Core Empire.
533 SE: Galactic War enters its twenty-second year with Canis Offensive, which destroys entire 4th Fleet of Western Coalition and decimates Argos, the largest colony. The future of Western Coalition looks bleak. Emigrants board ships and flee toward largely unexplored planets further 'west', or even toward Crux arm of Milky Way Galaxy.
13th September, 533 SE: TODAY.