EDIT: Oh, but the serious question I had; did the Heal staff ever get added to my inventory after I picked it up from storage at chapter's end?
Oops v:
Fix'd.
Thank you. For some funny reason, leading up to the final battle, I just feel like a reliable source of healing will be helpful to me. Can't imagine why. ^_^
Dat inventory, man. I don't know what half those things do, but I want them all.
Restore: 1000 Gold (Heals all negative status effects)
Psychic: 2800 Gold (Recovers 10+MAG HP - RANGED HEAL)
Warp: 1800 Gold (Moves an ally to any space 1/2MAG away)
Angelic Cloth: 1000 Gold (Increases HP max by 3 points - Consumable)
Blade Ring: 900 Gold (Increases STR by 1 point - Consumable)
Energy Ring: 900 Gold (Increases MAG by 1 point - Consumable)
------
Rune Sabre (1): 2700 Gold (12 MT, uses MAG, Nosferatu-equivalent)
Mage Masher (1): 1800 Gold (9 MT, Effective against characters with Levitation *cough* Sage *cough* Prixima)
Brave Lance (1): 2500 Gold (10 MT, Doubles number of attacks made)
Dragon's Fang (1): 1500 Gold (10 MT, Unique Weapon to Wyvern Riders+promotes)
Dragon Axe (1): 1900 Gold (13 MT, Effective against characters with Wyvern)
Bolt Axe (1): 2800 Gold (10 MT, uses MAG, Thunder-equivalent)
Bright Bow (1): 2600 Gold (10 MT, uses MAG, Holy-equivalent)
Thunder Gun (1): 1500 Gold (20 MT, targets RES, Thunder-equivalent)
Angelic Robe (1): 3500 Gold (Increases HP max by 7 points - Consumable)
Dragonshield (1): 2200 Gold (Increases DEF by 3 points - Consumable)
Talisman (1): 2200 Gold (Increases RES by 3 points - Consumable)
Speedwings (1): 2200 Gold (Increases SPD by 3 points - Consumable)
Goddess Icon (1): 2200 Gold (Increases LUC by 3 points - Consumable)
Body Ring (1): 2200 Gold (Increases CON and AID by 3 points - Consumable)
Sword Crystal (1): 2500 Gold (Increases Weapon Proficiency - Swords - Consumable)
Axe Crystal (1): 2500 Gold (Increases Weapon Proficiency - Axe - Consumable)
Anima Crystal (1): 2500 Gold (Increases Weapon Proficiency - Anima - Consumable)
Staff Crystal (1): 2500 Gold (Increases Weapon Proficiency - Staff - Consumable)
Delphi Shield (1): 4000 Gold (Negate Weakness - Bows)
Egelda Shield (1): 4000 Gold (Negate Weakness - "effective" weapons)
Hoplon Shield (1): 4000 Gold (Negate Critical Hits)
I don't think we have any MAG-heavy sword, axe, or bow users, so we can discount the Rune Sword, Bolt Axe, and Bright Bow. The Thundergun might be helpful to let Charlotte or Chris deal with physical tanks ("This is my boomstick! It's a twelve gauge double barreled Thunderstick, Yeno's top-of-the-line. You can find this in the enchantments department. That's right, this sweet baby was made in Fezzan, Menelea. Retails for about ᴳ1500. It's got a walnut stock, cobalt blue steel and a hair trigger. That's right. Shop Yeno, ya know?"), and the Mage Masher is pretty much tailor-made to deal with Prixima unless she has an Egelda Shield. With our primary healers on pegasi, a Delphi Shield for one or both might be helpful if we can swing that kind of money, but we can also just try to keep them out of danger. The Psychic Physic (love that auto-correct ^_^) will help with that as well, with a range of 11 if Ami's wielding it. I don't think anyone is wielding a Sword, Axe, Anima, or Staff that they don't have the proficiencies for (Dark is another story; those tomes are heavy), and I'm not sure if buying one to give someone a new specialization will be helpful or even possible.