Probably waiting on a new and less fatal plan.
Speaking of which... as I recall, Riven can deal 18 damage to the Wyvern Knight and then get countered down. Or she could take out the paladin with fair probability.
Or she could gamble on using Nosferatu. If she hits, which is less likely, she'd heal herself enough to tank his return shot. Actually wait, he'd double her with Nosferatu equipped. She still couldn't kill him even then, too, so we'd be looking at going all in against that one enemy.
Speaking of Nosferatu, it'd also give her the extra damage needed to plink the Bishop down, though he'd also be able to double her with it equipped and, as mentioned, the accuracy isn't as good.
Ugh, lemme run numbers.
Hm.
Against the Bishop, unless I'm missing something (weapon triangle, personal skill for allies in range):
-Flux, 70% chance to deal 6 damage, 100% chance to be countered for 11 damage (plus 14% crit chance)
-Nosferatu, 60% chance to deal and heal self for 8 damage, 100% chance to be doubled for 11x2 damage (plus 14% crit chance apiece)
Versus Paladin (personal skill for allies, shellcracker vs melee):
-Flux, 79% chance to deal 20 damage
-Nosferatu, 69% chance to deal and heal self for 22 damage, meaning 10 because that's all he has left
Versus Wyvern Knight (personal skill for allies, shellcracker vs melee):
-Flux, 98% chance to deal 20 damage, 57% chance to be countered for 26 damage
-Nosferatu, 88% chance to deal and heal self for 22 damage, meaning healing self to full 30, 67% chance to be doubled for 26x2 damage
Short version:
-60% chance to take out Bishop, heal self a bit, and then get doubled by anything that attacks me next round/in retaliation
-79% chance to take out Paladin
-69% chance to take out paladin, heal self to almost full, and then get doubled by anything that attacks me next round
-98% chance to drop Wyvern Knight to 4 HP, then a 57% chance to get dropped period
-88% chance to drop Wyvern Knight to 2 HP, heal self to full, endure two 67% chances to drop me back to 4 HP each, and then get doubled again by anything attacking next round
There's also trying to concoction someone back to delay for a turn. If we go with a plan that involves me possibly dying this round, we should probably have me act last so Charisma stays in effect for everyone else.