Hmmm, odd. Shouldn't I be at 14,6, or did I miss something when I put my order in? It doesn't really matter this turn, I think.
I think that seems like a good strategy. The western flank seems a little squishy to me, and Gregor alone can be outmaneuvered if we let too many of them reach him at the same time. Better to bait them a little at a time. In the south, I'm a little worried about getting bottled up if we go to save both the house and inn that we can reach. Seyena can fly back without getting blocked off, but she can't survive a hit from that axeman if she gets hit (23 AT - 7 DEF = 19 ouchies > 18 HP), nor can she survive both the javelineer and the spearman back to back. She may be able to pull some misses out of her hat with her 20 Evade vs their respective 69 and 89 Hit chances, but I don't like gambling on those odds, though, not without the ability to rescue her if things go sour. Olison, on the other hand, can't fly, and if he moves in and someone blocks his exit (I assume that the five tiles that aren't the entrance are impassible, as in the games), he won't get out for at least three phases assuming no misses (two of which would be enemy: Counter for 7, Attack for 7, Counter for 7), plus that javelineeer, and another five soldiers moving west as well to threaten us and keep us pushed back.
...
Actually, with Seyena running rescue, we can still pull him out in a pinch, since she can just fly over those impassible tiles, so that should be fine. I don't like that our front-liners in the south are sword-users with spearmen coming from the west, though at least EliteB is carrying an axereaver. With our latest batch of NPC allies, the southernmost trio of enemies has more issues than coming after us to worry about, so we can discount them for now. Major thing to watch out for this turn, I think, is for the rest of us to set up a stable defensive line in the south to push out next turn, since we've got a lot of squishies and not a lot of meatshields on this front. Without Olison, that'll be harder, but it should still be feasible since they'll need two attacks to down most people (as long as Seyena keeps clear of AxeB; she'll need to take the western side of the line to do that, while either Derick and Chris take care of the center and eastern side since swords beat axes and axereavers). We may lose at least one, possibly two or three people if they don't get distracted by Olison and the shaman hits that crit, but they're unlikely to push past on the same turn, and Ami should be able to heal any losses quickly. With two or three mages coming up behind the line against a bunch of high-DEF, low-RES targets on the third turn, we should be able to push back hard and clear a path for our physical hitters to go after that shaman next turn, and we need to take that blighter down before he can really go to town.
Or we might all die horribly and painfully. Bit of a toss-up, I'd say.