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Author Topic: Towards the Lands of Dawn OOC Thread  (Read 3241 times)

Shootandrun

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Towards the Lands of Dawn OOC Thread
« on: February 09, 2013, 03:53:08 pm »

A century ago, Andaren's nations sent to the west the first inhabitants of their new colonies, in  a vast and unchartered continent. Their original mission was to discover the Lands of Dawn, in the far west - the lands from which comes the sun, fabled to hold untold amounts of wealth. However, the colonies soon discovered that the natives were not to be easily tamed, and that the climate was much harsher than Andaren; and so, the first expeditions were lost. After the first few years, the colonists settled down permanently and built new cities; it was a new beginning. For a time, there was peace. But peace is coming to an end.

The world is changing. Andaren is in turmoil. While a King starts dreaming of becoming an Emperor and the liberal ideas of the last century are finally spreading to the population in the Old World and the New, you have been tasked to take the reins of one of the Andaric nations' colonies. The task will not be easy - to the west lie the natives, and around your lands lie the territories of other nations, who may not have any love for you or your king.

As politicians play their game of thrones in the east and war gathers over the Old World, men speak of liberty. Freedom. Revolution. These men are few, but their numbers are growing quickly; it seems their ideas will only be stopped with force... If they must be stopped. That is for you to decide.

--------------------------

Welcome to Towards the Lands of Dawn! First of all, yes, we know the sun doesn't come from the west - this isn't the real world, though. TLD is a game of economics, intrigue, politics, and war, in which the players take the role of colonial governors ruling the colonies of the New World. The game begins at an era where the colonies are well established but have yet to expand to the west. As the time advances, so will the borders of the colonies - as well as technology and new, revolutionary ideas.

The players will have to make a Player Character (PC) and define their colony before being accepted - if they are accepted. We will be taking eight players, on the basis of who has the best applications - coming first won't get you any privileges. The number of players might expand as the game progresses if we feel confident in our capacity to take in more, but that is no certainty.

Now, who is this "we" I speak of? Well, TLD actually has three GMs - the Unholy Triumvirate, your Benevolent* Overlords. The members are:

-DigitalHellhound, also called DH, who had the idea in the first place.
-Ardas, who joined in to help.
-Myself, Shootandrun, who did much the same as Ardas.

These two will be taking care of rolling for players and making sure their actions are listened to, as well as taking the part of NPC commanders, should the players decide not to go to battle themselves. I will be making sure the NPC leaders of nations and other colonies do things, as well as taking care of events and handling enemy forces.

If you're curious about the economy of the game, look in the spoiler below. If you wish to simply write your app and vote on a few things (which is important!), you can skip it.

Spoiler: The Economy explained (click to show/hide)

Player applications:

Character name: Your PC's name.
Character physical description: What your PC looks like.
Character bio: What your PC's story is.
Colony name: What your PC's colony (remember, he's a governor!) is called.
Colony  description: Describe your colony's location and we'll try to follow it when placing it on the map. No islands, and it must be along the coast.

Player votes (this is important):

Players must vote on what their motherland is. There are three options for the basic frame, before going deeper into the design of the nation. If you like somebody else's idea, just quote it. We'll only take into account the votes of the chosen players, and act as tie-breakers if need be. The three options for the basics are below, and the voting sheet is just underneath.

Option A: Island nation. Naval focus. Very good for leading a colonial empire; however, the monarch is a mostly incompetent, stubborn isolationist, who may not have any desire to support his colonies.

Option B: Coastal nation. Land focus. The navy is not very large and may have trouble protecting the nation's coasts, but the ruler is a formidably competent military genius - by far the best ruler of Andaren, he has expressed the desire to make a colonial empire despite his lack of a strong fleet. Although his desires for war may not be very beneficial for your economy, at least you have good chances of being on the winning side thanks to him.

Option C: Coastal nation. Land and naval focus. The ruler of this nation is fairly competent, but it is overall the weakest of the three - although it may supplant the Option A in time. He is also Option B's neighbor, which could lead to... Interesting political situations, if you choose him.

Basic frame: A, B or C
Nation name: Your nation's name.
Culture: Your nation's culture (you can describe a new one or use a real world analogue).
Religion: Describe the nation's religion; leave blank if it does not matter to you.
Government form: The choices are Absolute monarchy, Enlightened monarchy, Constitutional monarchy, and Elective monarchy.
Location of the colonies on the continent: Here's a rough map of the new world. Describe where you would want the player colonies to be placed.
« Last Edit: February 18, 2013, 06:32:22 pm by Shootandrun »
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scapheap

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Re: Towards the Lands of Dawn
« Reply #1 on: February 09, 2013, 04:31:04 pm »

Character name: Knut Engel
Character physical description: Pale skinned man with eyes of brown and hair of red.
Character bio: Adam was a fisherman who save the life of the Kaiser when his convoy fell into a river. He was given three choices on what the reward would be and choose this one because it was the most likely to allow him to carry on doing what he like.
He came a fisherman at the age of 6 and came a governor at 31.
He is consider a slow thinker, but not dumb. Sure he take longer to reach a solution than most, but his tend to work better than others. He is also reliable, if he say that he'll do X in time for Y, you can bet he will of done it even if most would say it is impossible.
Colony name: Nightlark
Colony  description: Build on the coast, Nightlark is a collection of stilt houses that make a living of exporting mostly fish.

Basic frame: C
Nation name: Geralseon(ger-false-on)
Culture: A tough place, break the laws and nothing, not money, not title will save you from your sentenced. Fond of art, music and food.
Religion: Worship mainly a deer-like god, Karos.
Government form: Enlightened monarchy
« Last Edit: February 12, 2013, 03:31:54 am by scapheap »
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Gotdamnmiracle

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Re: Towards the Lands of Dawn
« Reply #2 on: February 09, 2013, 04:41:01 pm »

C!

I support the above.
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kilakan

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Re: Towards the Lands of Dawn
« Reply #3 on: February 09, 2013, 04:45:00 pm »

this is multiplayer right?  if so making a sheet.  ((You said eight players so I am guessing it is, and the dude above me is mistaken))

Character name: Rolland Evans
Character physical description: A taller man, darkly tanned with bleach blonde hair.  He has a well kept mustache and beard, though his hair tends to be frizzy and wild.  Sporting numerous pink scars over his arms, legs and a few on his face give him a striking appearance. 
Character bio: Being the son of a minor noble, he grew up in a strict and demanding household.  However, when his teacher passed away due to a heart attack, there was suddenly a deficit of rules.  Taking the opportunity Rolland began roaming the wilderness around his fathers land.  Slowly moving farther and farther afield and constantly getting himself hurt for his curiosity, Rolland developed a strong sense of adventure.  Once old enough to be on his own, Rolland began mapping the lesser known areas and roaming all across the known world.  Eventually returning to his fathers estate when he heard that the Nation had put out a call for leaders of a colonial party, Rolland immediately got his fathers approval and applied for the opportunity to go overseas.  His wide roaming reputation preceding him, Rolland was picked to lead a party of colonists into the great unknown.
Colony name: Darkwater
Colony  description: At the far end of the northern bay where the dark green and light green areas meet, the bay itself has a few islands just off the coast of it.

Supporting Frame B and Ghazkull's nation
« Last Edit: February 10, 2013, 07:28:26 am by kilakan »
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Digital Hellhound

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Re: Towards the Lands of Dawn
« Reply #4 on: February 09, 2013, 04:45:33 pm »

Indeed he is. The players are colonial governors and share a mother country beyond the sea.
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Shootandrun

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Re: Towards the Lands of Dawn
« Reply #5 on: February 09, 2013, 04:47:27 pm »

C!

I support the above.

We will only be taking the votes of the players we accept - so if you don't make a sheet, you have no chance to be accepted, and if you're sure you will not accepted, voting is a waste of time.
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adwarf

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Re: Towards the Lands of Dawn
« Reply #6 on: February 09, 2013, 04:51:43 pm »

Character name: Alfred Renald

Character physical description: A tall, fairly handsome man, Alfred has eye length blonde hair swept to the side so as not to block his olive green eyes that helps accent his rather youthful appearance. Bearing a small scar on his chin from a fight with a rebel several years earlier. He is generally seen wearing a red shirt, scuffed leather pants, and a black cloak of mediocre material and make.

Character bio: Alfred is the bastard son of one of the most powerful merchants back in his home country, not long after he was born (perhaps four years or so) he was banished along with his mother to one of these new colonies, his father had said something along the lines of it would help his company grow in the end but they all knew it was to get rid of a disappointment and point of anger to his wife. Banished him and his mother were still part of the minor parts of his merchant father's family, thus in the new colonies they had a fair standing, and his mother soon married to the head of a lesser merchant family that had came with them.

Alfred was raised in the midst of constant tutelage on economics, politics, and swordsmanship, a life he found to be boring for most who had the power to use all three had not the power or desire to help others which had become the young man's driving force. When he turned of age he used this training to wheedle his way out of succeeding the merchant family and instead joined the local militia, raising the ranks to captain easily with the knowledge he had. Within three years of joining the militia a small rebellion had begun to rage near the borders of the colony, that mixed with recent increased attacks by natives had Alfred and his men posted in the heart of the rebellion's actions. After several battles, one of which lent him the scar on his chin, him and his men where the only of the militia left alive as they stood in a burnt down town. With the battle the death of the colony's governor had came, and seeing a fitting opportunity Alfred used what few connections he had left with his old family, and his supposed spot as a hero to gain the governorship.

Colony name: Altara

Colony  description: The colony spans a peninsula in the northern reaches of the new continent, most of the lands heavily wooded with a small section of plains, and coastal land housing the majority of villages, farms, and the capital of the colony itself.

Votes
Basic frame: B
Nation name: Nadataria
Culture: British-ish
Religion: ~BLANK~
Government form: Constitutional Monarchy
Location of the colonies on the continent: Don't Care

------------------------------------------

And done, can't wait to see this in action :)
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scapheap

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Re: Towards the Lands of Dawn
« Reply #7 on: February 09, 2013, 05:15:32 pm »

Finished my sheet.
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Terenos

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Re: Towards the Lands of Dawn
« Reply #8 on: February 09, 2013, 06:25:58 pm »

Character name : Arne Swanberg.
Character physical description: A tall gaunt man with a prominent nose and shaggy blonde-brown hair. He usually wears simple 'workman' style clothes unless he is required to dress up for a formal occasion.
Character bio : Hailing from a minor noble family in the county of Verlon, Arne Swanberg was a focused man from the very beginning. His father never -ever- felt even the slightest amount of privilege or entitlement was due any man. Title or not. As such his sons were expected to learn trades and get good solid jobs that would help the community. As such Arne worked a variety of odd jobs, from farmer, to militiaman, to stonemason. He never really excelled at anything, but he is always willing to pitch in and help out with whatever comes up.
His father managed to wheedle him a position as a governor in the new colonies in exchange for some service that had never been repaid.
Colony name: New Verlon
Colony  description Along the coastline in the north where the forest ends,and the plains begin. More or less halfway between plains and forest. (The light green forest, not the dark green forest)

-If Accepted-
My vote is for Basic Frame B.
« Last Edit: February 18, 2013, 02:58:58 am by Terenos »
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micelus

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Re: Towards the Lands of Dawn
« Reply #9 on: February 09, 2013, 06:52:26 pm »

Character name: Armin Badkarrson
Character physical description: A middle-aged man of average height. He has a rough, gaunt face and brown eyes. He is of olive complexion. He arranges his black hair in a tonsure but usually covers this with headgear that resembles then native fashion. In general, he wears the native clothing except with a few 'holy' adornments.

Character bio: The Confederacy was a 'benevolent' and tolerant collection of states. Somehow, through the strange flows of history, the majority of the populace were atheist and misotheist. Armin's family was different. They were descended from a long line of Perusian priesthood from the east who has assimilated into the general populace over the span of twelve generations. Even so, they (and their followers) never truly lost their faith. In fact, being surrounded by unbelievers only strengthened it.

Armin was raised in this community of zealous sky worshipers, praying and fasting when others scoffed at the whole concept. He was the 5th son of an unimportant branch of the family. Due to this, he was not expected to be a priest or take part in the grand scheming and money-making that had become part of Badkarrson fame. As a youth, Armin was instead introduced into the family branch trade: bookkeeping. For centuries, the Badkarrsons had been in control of the records and papers around the Grand City of Leiss. Armin was inducted into the civil service of the council, acting as a clerk for the Tax Office. He showed remarkable skill in his duty and was soon promoted to becoming head clerk by the age of 23. By 32, he was in control of the Tax Office. By 42, he was the direct Badkarrson liaison for the Council. During these years of remarkable success however, Armin never forgot his faith. He thought that the gods had been responsible for his luck and that he was put in his place to aid others. Throughout his career, he donated profits to the city's poor, both due to mere charity and the chance that some would convert to the faith.

By the age of 46, Armin was appointed to an office in the New World, as part of a convoluted Badkarrson plot to gain increased leverage in the Confederacy. Armin, for his part, was nearly completely unaware of this; all he knew is that it was very interesting that he of all people was appointed to a colonial office. He took it in stride however and had made it his mission to see that the natives of the New World are assimilated into the Confederacy peacefully...and perhaps, just perhaps, they can convert to the True Faith.


 Colony name: Ankestadt
Colony  description: Ankestadt is an ordered town arranged by the Badkarrson viceroy as efficiency incarnate. The town itself resembles a Freigardian town with its paved roads and stone buildings. However, Armin has instigated the modification of several structures (as well as the construction) of Aborigine-esque structures. He hopes to make the town more appealing to the natives, although he had only attracted a few here and there. The town is built by what many describe as a perfect harbour, with easy beaches and deep waters. The town is surrounded by thick jungle, broken only by roads and the outlying farms.


Basic frame: C
Nation name: Refer to Ghaz's post
Culture: Refer to Ghaz's post.
Religion: Refer to Ghaz's post
Government form: Refer to Ghaz's post
Location: You know the drill.

« Last Edit: February 12, 2013, 05:00:59 am by micelus »
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Taricus

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Re: Towards the Lands of Dawn
« Reply #10 on: February 09, 2013, 07:45:35 pm »

Character name: Adrien Valeran

Character physical description: Adrien is a well-built man, with most of his skin displaying faint bulges of muscle. His his wiry frame reaches up to about 180cm, His head sporting a pair of blue eyes while sprouting brown hair from his scalp. Adrien usually wears a set of richly-coloured linen clothes, along with a dark blue, woollen greatcoat and a ceremonial breastplate.

Character bio: Adrien is the third son of a prominent officer within the military, from a family that is generally renowned for the military officers that hail from it. It comes as a small surprise that Adrien was chosen for governership of a colony, because while the family had a reputation for being stalwart commanders, there was nothing indicating that they had any experience in managing a settlement, let alone a colony.

Adrien himself was a curious child, always asking questions. This has accompanied him into adulthood, and routinely experiments with different tactics and weaponry. The advent of the airship (A new invention) has always intrigued Adrien for it's short existance, wondering what new applications that not only that technology would bring to the battlefield, but the applications of the base technology to other things as well.

In any case, the 27 year-old has an ardous task ahead, to prove himself not only as a competant military commader, but as a capable governer as well. Only time will tell if he's sucessful though...

Colony name: Tyllocom
Colony description: Along the northwest coastline of the gulf in the south (Around the light woodland)

Spoiler (click to show/hide)
« Last Edit: February 10, 2013, 01:49:39 pm by Taricus »
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micelus

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Re: Towards the Lands of Dawn
« Reply #11 on: February 09, 2013, 08:22:30 pm »

Done. I think.
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Shootandrun

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Re: Towards the Lands of Dawn
« Reply #12 on: February 09, 2013, 09:09:05 pm »

Looking good so far.

A word of warning: Player colonies will all be started at the same level, to avoid people fluffing their colonies in a certain way only so they can gain advantages. So describing the goods produced by your colony will be purely fluff, until you make corresponding upgrades by yourself, at least.
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Ghazkull

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Re: Towards the Lands of Dawn
« Reply #13 on: February 09, 2013, 09:38:05 pm »

Character name: Ludwig of Tyrshand

Character physical description: An elderly noble, with the militarily short cut that is modern in the Confederacy. he has a slight stomach and his fits of coughing come from overindulgence in the local tobacco.

Character bio: Ludwig of Tyrshand is the typical example of the second or thirdborn of any Noble Family in the Confederacy. He absolved a Military Career in which he was deemed mediocre and facing a life in the shadow of his firstborn brother he went to start a Career in the Reichsthing. With the Rush for Colonies somehow Ludwig could draw some strings and get a position as the Governor of Neu Freigard the First Colony of the Freigarder Confederacy.

Colony name: Neu Freigard

Colony  description:
A newly established Colony in the Woods of the North, mainly interesting for Prime Timber and Pelts, although there are rumours of Silver Deposits and of a Strange sort of Tobacco.


Basic frame: B
Nation name: Confederacy of Freigard
Culture: Freigardian (German/Norwegian/Norse) The Freigardian History could be described two way: long and bloody and bloody long. The States of Freigard have a history of viscious in-fighting and drawn out Defensive Wars against Expansive Empires.

Each State has his own Regional Differences and in some states the dialect even differs from town to town. And although the Freigardians are like a pack of starving dogs fighting each other when no one else is around, they quickly unify under a single cause if they can make out a common enemy.

Freigardians are notoriously known for their Military Traditions, infamous the viscious Duels which are supported by the Constitution and allows any man to challenge another man to a Duel, if he feels dishonored by him. However there are special rules for commoners to challenge nobles to curb constant culling of the nobility by overambitious peasants. Not appearing to a duel or refusing to partake is usually a grave dishonor and often enough Young Nobles suddenly find themselves disinherited after backing off of a duel.

And despite all that Freigard is also known for its Open-Mindedness to other Religions and it's support of the free pursuit of Science, although most of the Populace could be described as Misotheists. For example a common saying among the common populace is "What have the Gods ever done for us? If you offer a prayer today, you need to sacrifice your firstborn tomorrow. Better to wipe your ass yourself than go through all that."
The State of Freigard itself is known over that for it's over-punctuality, its near obssessive need for organisation and it's Kitchen, going so far as to shape the common misconception that the Common Freigardian refuses  to eat anything that is not a common Freigardian Dish.
People from Freigard itself are also known for their nigh-legendary niggardliness. it is said that a Freigardian turns a penny 20 times before deciding to spend it.

While having a Strong Military Tradition, the Army...or rather armies are as colourful as it's States. For one there is the Freigardian Hirdguard. It is one of the most modern Militaries in the known world and prized for its utter discipline and unshakeable faith in the Kaiser. Made up of Professional Soldiers, they form the Hard Core of the Confederation Army. However most of the Freigardian Armies are made up of Private Armies of Nobles, the Armies of the Monarchs and the Republican Guards and Mercenary Armies of the City States. A colourful mix of disciplined and indisciplined, seasoned and green, ancient and new weaponry, deeply loyal and craven, the different armies of the Confederacy could be summed up as "surprising" or as a famous Military Historian would put it:
" The Confederated Army is like a street mutt you throw into a dog fight, if you are lucky it tears apart the others before you can blink, if you are unlucky it just licks its balls and stares glassy eyed as doom comes upon it."


Religion: Atheism/Misotheism
Government form: Constitutional,Federal  Monarchy

Historically the Confederacy of Freigard formed out of a Bunch of Minor Kingdoms, City States, Small Republics, Duchies and Principalities to defend themselves against the Predations of other larger nations. Over the Centuries however the Confederacy formed a Federal Constitutional Monarchy, with the Kaiser as the only Hereditary position in the Confederations Government. The Reichsthing and the Jarlsrat consists of elected officials. Local Government differs sometimes vastly, depending on the Federal State.

((For reference see: Constitution of the German Kaiserreich))

Location of the colonies on the continent: Northern Coast
« Last Edit: February 09, 2013, 10:26:23 pm by Ghazkull »
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adwarf

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Re: Towards the Lands of Dawn
« Reply #14 on: February 09, 2013, 09:40:26 pm »

I hereby support Ghaz's votes!
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