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Author Topic: Six-Person Chess: Red (Loud Whispers)'s Turn  (Read 18222 times)

GreatWyrmGold

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Six-Person Chess
« Reply #300 on: March 13, 2013, 04:48:52 pm »

also
Spoiler (click to show/hide)
the Alien grip make it.
Don't xenomorphs have blades on their tails?

I find it incredibly stupid that whichever teams moves first (in this case the secondary colours) is stupendously overpowered by having access to all pieces teleported by their teammates from the other boards immediatly, while we have to wait for our enemies to move and adjust to the new situation. I think there should be a rule by which it is impossible to move a piece teleported to another board for a turn.
Hm. You make a good point. I think it would be simpler and make more sense to make the pieces stay in limbo until one's turn is taken.

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Doomblade187

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Re: Six-Person Chess: Orange (Doomblade)'s Turn
« Reply #301 on: March 13, 2013, 05:30:44 pm »

G8 to F7
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Remuthra

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Re: Six-Person Chess: Orange (Doomblade)'s Turn
« Reply #302 on: March 13, 2013, 05:32:40 pm »

H2 to F4

Loud Whispers

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Re: Six-Person Chess
« Reply #303 on: March 13, 2013, 05:36:12 pm »

also
Spoiler (click to show/hide)
the Alien grip make it.
Don't xenomorphs have blades on their tails?
They evolve quickly, like super pigeons.

GreatWyrmGold

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Six-Person Chess
« Reply #304 on: March 13, 2013, 06:23:07 pm »



javierpwn is to post a turn.
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javierpwn

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Re: Six-Person Chess: Green (javierpwn)'s Turn
« Reply #305 on: March 13, 2013, 06:34:15 pm »

E8 to E7
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GreatWyrmGold

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Six-Person Chess
« Reply #306 on: March 13, 2013, 06:53:25 pm »



Loud Whispers?
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Loud Whispers

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #307 on: March 14, 2013, 02:39:31 am »

Scout to E5

scapheap

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #308 on: March 14, 2013, 02:58:43 am »

C9 to D7
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Dariush

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #309 on: March 14, 2013, 08:37:37 am »

FFS, stop spamming me with scouts, Loud! It's bad enough that you've got half of all the scouts on all boards by yourself. :-/

C3-C5.

Also, GWG, can we consider the teleporting limbo rule active right now?
« Last Edit: March 14, 2013, 08:40:29 am by Dariush »
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Sheb

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #310 on: March 14, 2013, 09:32:54 am »

What we do with my friends when playing that kind of chess is that all the pieces you capture goes in a pool, and your ally can decide to draw from that pool and place a piece instead of moving a piece for its turn.
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Dariush

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #311 on: March 14, 2013, 10:25:42 am »

Also, I just thought that receiving captured pieces brings with it the same problem - if I receive a piece in a good position, my enemy can immediatly take it out, while if he does the same, he'll always get a move before me.

I think what should be done is all three people on a team should move simultaneously. After their move, all captures made by them (and teleports) are placed by their teammates. Then the other team does the same. This will simulatenously speed up the play, remove the possibility of fucking up ahead of time moves by not accounting for the external pieces and neatly equate both sides' power. Opinions?

Loud Whispers

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #312 on: March 14, 2013, 02:49:51 pm »

Opinions?
I like the current system. It seems to be as unbalanced as white getting the first move in normal chess.

The primary colours have simply shown their superior reconnaissance and logistics skills in procuring such an advanced vanguard!

Dariush

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #313 on: March 14, 2013, 03:05:20 pm »

I like the current system. It seems to be as unbalanced as white getting the first move in normal chess.
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miauw62

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Re: Six-Person Chess: Red (Loud Whispers)'s Turn
« Reply #314 on: March 14, 2013, 03:13:22 pm »

I like the current system. It seems to be as unbalanced as white getting the first move in normal chess.
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