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Author Topic: Six-Person Chess: Red (Loud Whispers)'s Turn  (Read 18114 times)

Dariush

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Re: Six-Person Chess: Yellow (Dariush)'s Turn
« Reply #105 on: February 20, 2013, 10:55:57 am »

Fuck. And here I was hoping for a brilliant mate on the third turn. F3-F4.

scapheap

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Re: Six-Person Chess: Yellow (Dariush)'s Turn
« Reply #106 on: February 20, 2013, 11:11:26 am »

Wait, can the Dragon jump diagonally?
Yes. Why couldn't it?
Quote
straight-line direction
is how the rook moves are described and I thought of the Dragon as a jumping rook(with less range), not a jumping queen(with less range)
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Loud Whispers

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Re: Six-Person Chess
« Reply #107 on: February 20, 2013, 04:18:12 pm »

Hm?
4 players, 2 teams of 2.

Essentially two games going on in parallel, on a single team you will have a white and black player. Any pieces that are lost are given to their opponent on the other board, which can be placed anywhere on the board providing it doesn't initiate checkmate, is on the first or eighth rank and replaces a normal move.
First team to checkmate wins. Simple, Fun, and utterly brilliant.

TopHat

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Re: Six-Person Chess: Yellow (Dariush)'s Turn
« Reply #108 on: February 20, 2013, 04:38:44 pm »

I thought that only pawns couldn't be placed on the 1st or 8th rank.
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GreatWyrmGold

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Six-Person Chess
« Reply #109 on: February 20, 2013, 05:24:37 pm »

Fuck. And here I was hoping for a brilliant mate on the third turn.
Did you seriously think I'd let something like that be possible?

Wait, can the Dragon jump diagonally?
Yes. Why couldn't it?
Quote
straight-line direction
is how the rook moves are described and I thought of the Dragon as a jumping rook(with less range), not a jumping queen(with less range)
Ah. Dragons can move in all 8 directions, but they can't move 3 spaces up and 2 right.

Hm?
4 players, 2 teams of 2.
Essentially two games going on in parallel, on a single team you will have a white and black player. Any pieces that are lost are given to their opponent on the other board, which can be placed anywhere on the board providing it doesn't initiate checkmate, is on the first or eighth rank and replaces a normal move.
First team to checkmate wins. Simple, Fun, and utterly brilliant.
I knew that much, I just wasn't aware of any paratroopers in that game.

-----

Board 1:

Board 2:

Board 3:


Doom's bladed turn.
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Doomblade187

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Re: Six-Person Chess: Orange (Doomblade)'s Turn
« Reply #110 on: February 20, 2013, 05:36:39 pm »

G8 to G6. En Passant.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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javierpwn

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Re: Six-Person Chess: Orange (Doomblade)'s Turn
« Reply #111 on: February 20, 2013, 06:01:09 pm »

He gots dem pro skills!
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Nerjin

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Re: Six-Person Chess: Orange (Doomblade)'s Turn
« Reply #112 on: February 20, 2013, 09:45:36 pm »

Sorry guys I'm gonna drop out of this. These new pieces confuse me and it's just sort've lost my fancy.
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GreatWyrmGold

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Six-Person Chess--Red Needed!
« Reply #113 on: February 20, 2013, 09:56:29 pm »

Sorry guys I'm gonna drop out of this. These new pieces confuse me and it's just sort've lost my fancy.
Sorry to hear that. Who wants to be red?

-----

Board 1:

Board 2:

Board 3:


Which means it's Remuthra's turn.
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Loud Whispers

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Re: Six-Person Chess: Blue (Remuthra)'s Turn; Red Needed
« Reply #114 on: February 20, 2013, 10:02:35 pm »

I'd love to take red!

Doomblade187

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Re: Six-Person Chess: Blue (Remuthra)'s Turn; Red Needed
« Reply #115 on: February 20, 2013, 10:13:45 pm »

Wouldn't en passant remove the scout at F6?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

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Re: Six-Person Chess: Blue (Remuthra)'s Turn; Red Needed
« Reply #116 on: February 21, 2013, 12:12:28 am »

Wouldn't en passant remove the scout at F6?
No. As I understand it, en passant basically lets you capture a pawn that moved two spaces as if it had moved one. And...ah. Yup, gimme a sec.

...Insert swear here.
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Remuthra

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Re: Six-Person Chess: Blue (Remuthra)'s Turn; Red Needed
« Reply #117 on: February 21, 2013, 06:07:50 am »

Knight to G4.

Kashyyk

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Re: Six-Person Chess: Blue (Remuthra)'s Turn; Red Needed
« Reply #118 on: February 21, 2013, 06:36:06 am »

I sign up a stand in, if that' useful for you GWG.
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Doomblade187

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Re: Six-Person Chess: Blue (Remuthra)'s Turn; Red Needed
« Reply #119 on: February 21, 2013, 07:27:42 am »

No, en passant allows you to capture a pawn/scout 'in passing' by moving two spaces, I think.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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