Good... I'm alone ((I am right?)). Now... to test out more words... er... what's this? *Rand looks at the glass tablet that's in the room.* Ah it's a piece of junk. Though that reminds me of that journal I picked up. Wonder what's in it.
Look inside that journal I picked up. Anything interesting in it?
Then yell out "Get En" while pointing at the entrance to the room.
It has another list of those words. They seem important.
Ignoring the tablet and spinning around, you point at the entrance and [2] nothing happens as you shout out.
I should have three pool back now. I point at the slime coming at me and go "Aa Aa Aa!"
[1-2,1;2-2,4;3-2,2] (What have you done to offend the Dice Gods?) Three chunks of ice fly out of your hand. One strikes you in the chest, one strikes the ground, and one enters the ooze. As it melts, the ooze is hydrated. The breath is knocked out of you by ice.
Point at my old sword and say "Aa Yam"
[4+2,4] A glow appears within The Arrow Greatsword. It shifts towards the tip before materializing as a stick or something sticking out of the end of the sword. The stick glows reddish-orange, and then spreads out, branching a bit into the sword. It takes you a moment before you recognize what it looks like--it's some sort of plant! Shortly after you realize this, a bud on the end of the stick blossoms into a unique flower. What a neat sword.
Take a slug of liquor, say words towards the center of the room, Ask the glassmen still on the wheel if they'd like to be freed, if the answer is yes keep trying to remove them. If they don't see to care pick up the wheel and the three freed men, have the freed ones ride on my shoulders or what not.
If theres danger pick up the glassmen and the wheel and prepare for a fight.
You drink some more liquor, empowering you once more and making you feel more Canadian! Or maybe drunk. Irish? Whatever. Anyways, [6+1,2-1+1] you summon a clear [Tails] feminine humanoid figure, clothed in shimmering clothes which almost seem like they were spun of flexible glass. The smaller glassmen seem to be somewhat apathetic towards leaving the wheel, so you put the freed ones on your shoulders and grab the wheel. As you consider your next move, the glasswoman looks at you...
yell PM spell.
[4-1,4+1] You feel your right side tingle a little.
Cut out again and run for any room, but this one
[3+1+1v2+1] You escape the slime and flee for [d3:2] room 3.
-----
Poor Chauncey, all alone against the oozes. One melts away, the one at Chauncey [5+1v2+1]
engulfs him completely, leaving him a bit of time ([4+2] 5 turns)
before he drowns. The other one slams the stranger [6+1,6+1]
and catches him with a glancing blow. Manipulating his wand and swearing, the stranger says "Ax," [1+2,4+2]
summoning a dollop of floating oil near the ooze.-----
In case you haven't figured it out, the stranger's magic is...interesting.