I flee from the slime.
You sure do. You also get some fluids drawn from you.
Observe what's around me and pick up anything useful if it's safe to do so. Say "Get Jug" while point at wall the wall furthest from me... unless there is something dangerous then point at that.
[6,4-2] (That's never good.) You chuckle to yourself about your "humor" and stop chuckling when a bunch of liquid is drained out of stuff across the arena and strikes you. [2+2] You're okay. It tastes bitter and gives you a headache, though. Ugh.
Cast spell at slime
[1+1] You summon a couple beads of liquid, which get wicked away along with fluids from others, yourself, and the ooze.
Carefully attempt to remove the tiny glass people from the wooden wheel, and or ask them to remove themselves.
[1+2] You carefully pry one out as some fluids are drawn out of you.
Shrug, cast PM spell.
There's not much happening here. Meh. (I shoulda known you'd try that one eventually.) [2-1] Nothing happens, except for some fluids being drawn out of your right side.
Shrug and go to Room 4
Then use magics
[5+2,5] You summon a wooden sword hilt, which sprouts a bunch of tendrils. A second or two later it has become a massive two-handed sword with a grasslike blade, light enough to use despite being longer than you are tall. You creatively christen it the Blade of Grass. Both you and the sword have some fluid taken out of them.
-----
The slimes are daunted by their loss of liquid. The strange man mutters "Eeehn" while twisting the band on his wand. [6+2,2+2]
The blob he was pointing to explodes in blood. "Not too efficient," he mutters, "nor quite
what I'd imagined...but it works."