Any updates on this?
Playtest is still scheduled for Monday night. About 10 people expressed interest, and three have submitted characters.
Current party is:
* Hati Norvegus, Human Female True Neutral Druid, played by DeKaFu
* Alagoth, Halfling Chaotic Good Fighter, played by n9103
* Sam, Neutral Human Wizard, played by foxe
Are we supposed to try to actually make and save our
characters beforehand or are we doing that on Monday night?
Either way. Doesn't really matter. Character creation takes 5 minutes tops, and it's possible that anything made now might need to be recreated when we go live. That's one of the things we need to test.
However, if anyone wants a
custom character portrait, I'd advise making it in advance and confirming that it looks the way you want it on a test character. Applying a custom portrait after a character is made is tedious and difficult, and might not be possible with a server-side saved character.
cannot do Mondays
Sorry. Six people responded to the original time and said they couldn't do it. We're all over the world in all time zones. Unlikely to find a time that works for everyone.
If he runs Server-side characters, have to be made then.
...ahh, ok so you know about this then?
Here's the big question that hugely affects how we do this:
The plan is to make/modify the campaign as we go, week to week. So, if characters are kept server side...are they attached to a particular module, or will it be possible to transfer them between modules?
For example, we could:
A) Build a single module on week 1, then transfer characters to the new module when it's made the following week. Or at whatever point we finish it. However, this depends on us being able to export/import or transfer characters even though they're saved on the server.
B) Build a module, and then then
add to it from week to week so that old zones are all kept and the party can go back to previous zones and events and locations can evolve with the campaign. I would prefer to do it this way, but this assumes that we can add items and locations and possibly even hak packs to an existing module with characters saved to it without breaking save files.
You see the issue? How does this work? What do we need to do?
Also hope others will be joining us.
Yes, was hoping for more players, but gaming night isn't until a week after playtest night, so there's still plenty of time to fill slots.