Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7]

Author Topic: Doomed Bay12 City-builder game.  (Read 4609 times)

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Doomed Bay12 City-builder game.
« Reply #90 on: February 16, 2013, 01:30:24 pm »

I think it would be best to implent a system that can support both and just roll with what we can make graphics the fastest for.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: Doomed Bay12 City-builder game.
« Reply #91 on: February 16, 2013, 01:34:28 pm »

Well another thing to consider and I think is the most important is the managing of terrain and construction placement. Something the newer Stronghold games showed is that it's infinitely easier to place stuff the way you want it in 3d when you're able to adjust the camera the way you want. And depending on our terrain and how we handle it (premade, generated, modifiable?) and how we want it to be (boring flatlands, hills, rivers, cliffs stuff like that). It can work in isometric but it's going to be more annoying, unless there could be a top down mode like Japa mentioned for testing that could make planning and placing layouts much easier.
Logged
"my batteries are low and it's getting dark"
AS - IG

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Doomed Bay12 City-builder game.
« Reply #92 on: February 16, 2013, 03:59:04 pm »

i like that idea.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

coolio678

  • Bay Watcher
  • whooshing winds and all that jazz
    • View Profile
Re: Doomed Bay12 City-builder game.
« Reply #93 on: February 21, 2013, 09:05:54 pm »

that is an excellent point. I totally agree with that idea.
Logged
Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Guardian G.I.

  • Bay Watcher
  • "And it ducks, and it covers!"
    • View Profile
Re: Doomed Bay12 City-builder game.
« Reply #94 on: February 22, 2013, 02:06:20 am »

Posting to watch!
Logged
this means that a donation of 30 dollars to a developer that did not deliver would equal 4.769*10^-14 hitlers stolen from you
that's like half a femtohitler
and that is terrible
Sigtext

Siquo

  • Bay Watcher
  • Procedurally generated
    • View Profile
Re: Doomed Bay12 City-builder game.
« Reply #95 on: March 01, 2013, 05:21:11 am »

Logged

This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))
Pages: 1 ... 5 6 [7]