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Author Topic: Doomed Bay12 City-builder game.  (Read 4610 times)

GreatWyrmGold

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Re: Doomed Bay12 City-builder game.
« Reply #75 on: February 13, 2013, 07:56:24 pm »

Deinvented.
Re-un-vent the whool!

Quote
Either way, what do you guys think about randomly generated worlds to play in? Because randomly generated is always a plus.
Works.

Don't make a contemporary city-builder; modern cities are boring grids with little overarching connectivity.
Rather, consider a science-fiction space colony. Firstly, it is isolated; they must make everything they use themselves (thus, more interesting production chains). Second, a colonial governor may be unquestioned master of his domain. You want to spend six years worth of taxes on a monorail connecting two houses to a windmill? You got it Boss. Third, if needed, a small science fib can cover a large gameplay annoyance (The same mines can make copper, iron, uranium, or tin, because nanites).
Then there's subtle things like the concept of growth being more fitting to a science-fiction setting than the modern-day western world.
And, of course, it's always more fun to play with science fiction tech than modern tech.
+1

I'd be happy to say goodbye to premade art and let all buildings be defined by a procedural combination of cubes and slopes. How hard could it be to define all of human architecture in a crude scripting language? Not very, I say.
Um...I doubt it, especially now that you've said that.

ideas about building generation
http://www.youtube.com/watch?v=-d2-PtK4F6Y
Looking at it as soon as it loads.
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Aseaheru

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Re: Doomed Bay12 City-builder game.
« Reply #76 on: February 13, 2013, 08:25:14 pm »

Do you know what might be cool?
a thing where you do almost nothing, and the city EVOLVES.
like you start in the middle ages and it goes on to now.
and events happen.
all you do is try to fit between events, approve projects (like DF Railroads wanting to build a station) and shelling out cash as nessasary.
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Siquo

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Re: Doomed Bay12 City-builder game.
« Reply #77 on: February 14, 2013, 04:55:34 am »

Do you know what might be cool?
a thing where you do almost nothing, and the city EVOLVES.
Well, if you build this as a game and it's moddable enough, we could make our own AI-players that play the game and you'd get the same result. We could even have a "who has the best city-building-AI-competition" :)

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miauw62

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Re: Doomed Bay12 City-builder game.
« Reply #78 on: February 14, 2013, 05:07:03 am »

Do you know what might be cool?
a thing where you do almost nothing, and the city EVOLVES.
like you start in the middle ages and it goes on to now.
and events happen.
all you do is try to fit between events, approve projects (like DF Railroads wanting to build a station) and shelling out cash as nessasary.
That would get kinda boring, but at the same time it's one of those things that I would love to look at.
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GreatWyrmGold

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Re: Doomed Bay12 City-builder game.
« Reply #79 on: February 15, 2013, 12:06:31 pm »

Do you know what might be cool?
a thing where you do almost nothing, and the city EVOLVES.
like you start in the middle ages and it goes on to now.
and events happen.
all you do is try to fit between events, approve projects (like DF Railroads wanting to build a station) and shelling out cash as nessasary.
That would get kinda boring, but at the same time it's one of those things that I would love to look at.
Something like that could be neat.
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Jopax

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Re: Doomed Bay12 City-builder game.
« Reply #80 on: February 15, 2013, 12:33:52 pm »

So how long do we plan to pile up ideas before setting up some sort of poll or something to finalize and trim it down to something manageable?

The biggest issue to decide upon would be wether to go 3D or Isometric. And personally, I love both and both have great pros and some cons, a really tought call :C
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Zanzetkuken The Great

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Re: Doomed Bay12 City-builder game.
« Reply #81 on: February 15, 2013, 01:30:33 pm »

Do you know what might be cool?
a thing where you do almost nothing, and the city EVOLVES.
like you start in the middle ages and it goes on to now.
and events happen.
all you do is try to fit between events, approve projects (like DF Railroads wanting to build a station) and shelling out cash as nessasary.
That would get kinda boring, but at the same time it's one of those things that I would love to look at.
Something like that could be neat.

Though rather than forcing a middle ages start, how about there is a slider from bronze age to far future?
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Rose

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Re: Doomed Bay12 City-builder game.
« Reply #82 on: February 15, 2013, 01:35:28 pm »

So how long do we plan to pile up ideas before setting up some sort of poll or something to finalize and trim it down to something manageable?

The biggest issue to decide upon would be wether to go 3D or Isometric. And personally, I love both and both have great pros and some cons, a really tought call :C
No, that's hardly an issue at all. The underlying simulation should not be effected at all by how it's viewed, and ideally we'd be able to swap out renderers as needed. I plan on using 2d top-down for testing stuff.
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miauw62

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Re: Doomed Bay12 City-builder game.
« Reply #83 on: February 15, 2013, 01:40:59 pm »

I'm for isometric, that would be simpler to do with our resources.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Zanzetkuken The Great

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Re: Doomed Bay12 City-builder game.
« Reply #84 on: February 15, 2013, 01:43:31 pm »

I'm for isometric, that would be simpler to do with our resources.

I prefer isometric as well, though a some may prefer full-2d or full-3d, so we could have a way to adjust the angle of viewing the area.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

GreatWyrmGold

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Re: Doomed Bay12 City-builder game.
« Reply #85 on: February 15, 2013, 03:37:38 pm »

Do you know what might be cool?
a thing where you do almost nothing, and the city EVOLVES.
like you start in the middle ages and it goes on to now.
and events happen.
all you do is try to fit between events, approve projects (like DF Railroads wanting to build a station) and shelling out cash as nessasary.
That would get kinda boring, but at the same time it's one of those things that I would love to look at.
Something like that could be neat.
Though rather than forcing a middle ages start, how about there is a slider from bronze age to far future?
That strikes me as simple and a great improvement.
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Aseaheru

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Re: Doomed Bay12 City-builder game.
« Reply #86 on: February 15, 2013, 03:45:33 pm »

Do you know what might be cool?
a thing where you do almost nothing, and the city EVOLVES.
like you start in the middle ages and it goes on to now.
and events happen.
all you do is try to fit between events, approve projects (like DF Railroads wanting to build a station) and shelling out cash as nessasary.
That would get kinda boring, but at the same time it's one of those things that I would love to look at.
Something like that could be neat.
Though rather than forcing a middle ages start, how about there is a slider from bronze age to far future?
That strikes me as simple and a great improvement.
did not think of that. and if you could start on a location like a different planet in the farfuture...
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Zanzetkuken The Great

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Re: Doomed Bay12 City-builder game.
« Reply #87 on: February 15, 2013, 05:36:03 pm »

Though rather than forcing a middle ages start, how about there is a slider from bronze age to far future?
That strikes me as simple and a great improvement.
did not think of that. and if you could start on a location like a different planet in the farfuture...

I would be thinking that the 'future' classifications could be
Near: Any planet in our Solar System
Middle:  Any planet in nearby Systems (10 lightyear maximum)
Far:  Randomly generated planet that could be any where in this galaxy.
Extreme (Just thought of this): Random planet in a random galaxy.
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PTTG??

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Re: Doomed Bay12 City-builder game.
« Reply #88 on: February 15, 2013, 07:35:00 pm »

OK, now that's getting a bit silly...
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coolio678

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Re: Doomed Bay12 City-builder game.
« Reply #89 on: February 16, 2013, 01:21:20 pm »

Maybe I'm not qualified to throw my opinion in on this yet, but I think isometric would be pretty damn cool, if done right. I loved still love rollercoaster tycoon and it's style, but the full 3d in rct3 didn't have that same charm for me.
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