And the waiting list is now decently long. Still, feel free to apply if you still want to. Or to reapply if you're NRDL.
Turn 32<- Turn 31 | Turn 33 ->Good girl.
Come out of the closet. Then lock it, if possible.
1. You crack open the door to try and sneak out, but the light shines on the shade, causing it to hiss and envelop you to try to save itself. (5) You feel faint as it wraps around you and drains your remaining 2 HP away. You fall unconscious.
...
Look at the clock. If it's close to time to leave, head home. If not, try to find something to make me look busy on a lower floor.
2. Well... it's eleven, and work typically ends around four, so you've got quite a few hours before you can leave. You try to head towards the elevator while avoiding any crazy people, but someone with a bible starts approaching you so you head back to your desk and try to look busy until they give up.
Clair shrug "happened to the best of us 1 out of six times, tea?"
locate kettal and first aid box
4. You grab a first aid kit from the station by the receptionist's desk on your way to the break room, then heat up some water in the microwave. While you're waiting, you patch yourself up and heal 7 HP, and you use the rest of the kit to heal Clara for 2 HP. You get the water once it's hot.
As you're making your tea, you notice that Clara seems impatient. "Is something wrong?" you ask.
"We don't have much time. If my calculations are right, we've got exactly one hour left to complete our mission or our competitors will first. I can't tell you too many details in case they capture you, but it's very urgent. We've got to get to the top floor of this building as soon as we can."
Martin pulls out a weathered old notebook and begins to write inside it.
Marigold's Log, February 5th, 10:55 AM
There are sounds outside of my cubicle. Not the usual sounds. New sounds. Bad sounds. Distracting sounds. Screams of pain, death and oppression. More than usual. Could not summon bravery to forage yet. There is something out there, I know it. And I will have to leave my lair eventually, comfortable though it may be for now. Am wrestling with thoughts of whether to leave now or leave later. Now seems a better idea, as it will let me know my enemy and engage on my own terms. Should anyone find this log on my corpse, my chicken sandwich (hidden in my back pocket) is to be burned along with my remains.
With that done, Martin could go on with his day. First order of business, recon.
Grab some pens as well as anything sharper than that from my cubicle. Place half-eaten chicken sandwich in back pocket. Look over cubicle walls after standing on desk to get a good idea of any trouble in the nearest vicinity.
5. You pocket some pens (1d2 damage) and your ready your trusty letter opener in case things get ugly (1d3 damage). You then peek over your wall - finance seems to be the most sane department for now. HR has been taken over by religious loons, IT will run out of power any minute now (leaving HR as the only department with any), and Law seems to have a bad case of zombies.
Finance is pretty well off in comparison. Sure, there's some sobbing audible nearby and you're pretty sure you saw some eyeballs peeking out from dark corners but at least nothing deadly seems to be going on.
Undeterred, the Green Maid presses on! All superheroes have been hit by grenades at least once!
6. Another grenade rolls towards you, but you decide to try this thing you saw in a movie one time. You turn your back to it and start walking toward where it was thrown from. It explodes, luckily dealing no damage to you, and launches you south. You land near the end of the hallway where it appears someone has set up some sort of base in the building with portable metal walls. There's a door facing you, but it's closed and looks pretty resilient.
"Halt!" a man shouts from behind the wall. A small slot opens in the door and someone peeks through it. "Ah, a local. This floor is currently a war zone. Please find somewhere less dangerous until Operation Icthys Dogma Penance is complete."
StatusTime - 11:00 AM Tuesday Febuary 5 2013
Name: Ronald X. Brooke
0/10 HP
Department: IT
Location: 15th floor - North (Closet)
Inventory: A bag of potato chips
Abilities:
TroubleshootStatus: Unconscious, enveloped by GRU Class Shade
Name: Clair R. King
7/10 HP
Department: Finance
Location: 11th floor - Break Room
Weapon:
Letter openerInventory: Teacup, 3 teabags
Abilities:
Accounting Degree,
stabberName: Jake T. Hallenstein, the Green Maid
7/11 HP
Department: HR
Location: 15th floor - South
Weapon:
Pipe of VengeanceInventory: Empty
Abilities:
Sadism,
barmaid,
sparse green scalesName: Aiden Brack Carlson
10/10 HP
Department: IT
Location: 11th floor - IT
Inventory: Empty
Abilities:
Troubleshoot,
one arm,
metallic interface surfaceStatus: Affected by an unknown power (2)
Name: Martin M. Marigold
10/10 HP
Department: Finance
Location: 11th floor - Finance
Weapon:
Letter openerInventory: Half a chicken sandwich,
two pens,
notebookAbilities:
Accounting Degree NPCs8/10 HP
Department: Finance
Location: 11th floor - Break Room
Weapon:
Ritual BladeInventory: Teacup, 2 teabags
Abilities:
Abacus AptitudeAn unstable creature made out of concentrated darkness. It feeds on the life force of the living to prolong its existence.11/13 HP
Department: Security
Location: 15th floor - North (Closet)
Attacks:
Shadow claw,
envelopAbilities:
Shadowy summonsStatus: Enveloping Ronald X. Brooke