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Author Topic: Mayfly Acquisitions: Turn 1413  (Read 58947 times)

Darvi

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Re: Mayfly Acquisitions: Turn 17
« Reply #150 on: February 20, 2013, 07:28:41 am »

I wonder what the hell the boss is talking about. I also think he should stop talking to everybody over intercom, what is he, Cave Johnson? I also think that he should come to work with a car like any other person and not with a chopper like the milliardaire he think he is (and probably rightly so).

Go back to cubicle. Start twiddling with thumbs.
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scapheap

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Re: Mayfly Acquisitions: Turn 17
« Reply #151 on: February 20, 2013, 11:51:31 am »

Stab Paul
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Morpheus, a magic girls game

GreatWyrmGold

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Re: Mayfly Acquisitions: Turn 17
« Reply #152 on: February 20, 2013, 05:45:47 pm »

...What would I do with the elevator?

Try to look busy and non-conspiratorial.
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penguinofhonor

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Re: Mayfly Acquisitions: Turn 18
« Reply #153 on: February 21, 2013, 01:49:05 am »

"Nobody at Billy Mayfly's building ever brews goddamn decaf at seven in the morning."
--Office rumor

Turn 18
<- Turn 17 | Turn 19 ->

Jake glances at Jackie before speaking to Billy.
"Er... Well, I was just about to get some lunch, actually..."
He looks down, knowing full well that he probably wouldn't have any say in the matter, no matter what he did say.
"Uh, ok sir. What do we have to do?"

2. "Hm, is ths a bit too dangerous for you two?" He thinks for a minute. "No, I think you can do it." He pulls out a flash drive and hands it to Jackie. "These plants can interface with computers. Don't ask how. I need you to find their origin and jam this flash drive into the plant there."

He looks up and down the hallway for a moment. "We're in the center of the building and these vines look like they're coming from the south. So you two head that way and I'll head North to take care of some other stuff." He leaves you.

Beat Kleinsman to death.  Kick his legs out from under him.

6. You kick him and deal 2 damage, grounding him. He tries to kick back (5) and knocks you to the ground as well, but deals 0 damage. Payne (2) tries to help you but misses.

I wonder what the hell the boss is talking about. I also think he should stop talking to everybody over intercom, what is he, Cave Johnson? I also think that he should come to work with a car like any other person and not with a chopper like the milliardaire he think he is (and probably rightly so).

Go back to cubicle. Start twiddling with thumbs.

3. You twiddle your thumbs quite impressively, but nothing interesting happens while you're doing it. You do notice there isn't anyone near you, probably due to the broken eleventh story window nearby.

Stab Paul

4. You stab him in the arm, dealing 2 damage and 2 bleeding. He loses his grip on you, screams, and (1) winces in pain as he tries to punch you with the wounded arm, missing comletely.

Maria tries to grab onto you again (3) but again misses. Another of the congregation joins the fight, a woman named Hannah I. Theodore. She kicks you (2) but misses as well. You're doing some impressive not getting hit.

...What would I do with the elevator?

Try to look busy and non-conspiratorial.

2. Somehow you manage to look suspicious while doing nothing. Mrs. Livingstone almost walks past you, but turns to you before she walks away. "Aiden, can you find something to do... elsewhere?"

Status
Time - 9:50 AM Tuesday Febuary 5 2013
Spoiler: Darvi (click to show/hide)
Spoiler: scapheap (click to show/hide)
Spoiler: borno (click to show/hide)
Spoiler: NRDL (click to show/hide)
Spoiler: GreatWyrmGold (click to show/hide)

NPCs
Spoiler: Jon H. Kleinsman (click to show/hide)
Spoiler: Paul H. Divine (click to show/hide)
Spoiler: Kevin K. Kleinsman (click to show/hide)
Spoiler: Randy V. Lindeman (click to show/hide)
Spoiler: Hannah I. Theodore (click to show/hide)
Spoiler: Maria S. Virginia (click to show/hide)
Spoiler: Billy Mayfly (click to show/hide)
Spoiler: Jackie A. Montgomery (click to show/hide)
« Last Edit: February 27, 2013, 05:37:52 am by penguinofhonor »
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Darvi

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Re: Mayfly Acquisitions: Turn 18
« Reply #154 on: February 21, 2013, 01:55:44 am »

It's getting drafty. Close curtains.

But before that, airplane out the window! Let's see if I can hit some schmuck with it!
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NRDL

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Re: Mayfly Acquisitions: Turn 18
« Reply #155 on: February 21, 2013, 02:11:30 am »

Choke Kleinsman to death.

Why is Payne helping me?
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Darvi

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Re: Mayfly Acquisitions: Turn 18
« Reply #156 on: February 21, 2013, 02:20:58 am »

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borno

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Re: Mayfly Acquisitions: Turn 18
« Reply #157 on: February 21, 2013, 02:32:21 am »

Why is Payne helping me?
MYSTERY
((BECAUSE HE IS YOUR FATHER))
"Uh, OK."
Jake and Jackie (Haha Jake and Jackie) head south. Or at least Jake does, I don't know what Jackie will do.
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penguinofhonor

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Re: Mayfly Acquisitions: Turn 18
« Reply #158 on: February 21, 2013, 03:55:32 am »

Why is Payne helping me?

Even undead office workers hate management.
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scapheap

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Re: Mayfly Acquisitions: Turn 18
« Reply #159 on: February 21, 2013, 04:06:47 am »

Stab Kleinsman
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Morpheus, a magic girls game

GreatWyrmGold

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Re: Mayfly Acquisitions: Turn 18
« Reply #160 on: February 21, 2013, 09:00:45 pm »

Find something to do. Elsewhere. And less suspiciously.
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penguinofhonor

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Re: Mayfly Acquisitions: Turn 19
« Reply #161 on: February 22, 2013, 03:51:54 am »

Turn 19
<- Turn 18 | Turn 20 ->

It's getting drafty. Close curtains.

But before that, airplane out the window! Let's see if I can hit some schmuck with it!

3. The plane flies out the window and uneventfully sails down until it hits the sidewalk near that crashed taxi. People start stepping on as they walk over it. Alas, this plane will not be part of any touching monochromatic love stories.

You then lower the blinds. They're blowing around now and making more noise than the wind was before.

Choke Kleinsman to death.

4. You grab him and start choking. He struggles (6) and slips from your grasp immediately. (4) Luckily this disctracts him enough for Payne to stab him for 3 damage.

"Uh, OK."
Jake and Jackie head south. Or at least Jake does, I don't know what Jackie will do.

1. You start to walk south and turn to see what's happening. "Uh," Jakie says. "Maybe I'll go with Billy instead." She hands you the flash drive and follows him north.

You head south alone. The plants thicken as you go. Ahead, you see a person. "Hey!"

He turns around slowly and you see what used to be an office worker. His skin looks pale and lifeless and there are plants growing from him - the same kind that are all over the wall. Many wrap down around his arms, ending in thorns near his hands (deals 1d2-1 bleeding when hit by or hitting with unarmed attacks). He shall be referred to hereafter as Plant Zombie B. Plant Zombie B moans and approaches you.

Stab Kleinsman

1. He's all the way across the room and you can't get to him through his minions.

The three currently fighting you attack (1, 6, 5). Paul misses entirely, but Maria and Hannah hit, doing 2 and 1 damage respectively. (2) No more have the courage to join the fight this turn.

Find something to do. Elsewhere. And less suspiciously.

3. You head over into Finance and look around. There's a strange guy wandering around, muttering to himself. You get near him to hear what he's saying. "Alone. Unconnected. So high up. I can't feel it, feel us." He passes by you without even looking at you. You're not sure if you really want to talk to him, but he's more interesting than anything else you've seen in the last few minutes.

Status
Time - 9:55 AM Tuesday Febuary 5 2013
Spoiler: Darvi (click to show/hide)
Spoiler: scapheap (click to show/hide)
Spoiler: borno (click to show/hide)
Spoiler: NRDL (click to show/hide)
Spoiler: GreatWyrmGold (click to show/hide)

NPCs
Spoiler: Jon H. Kleinsman (click to show/hide)
Spoiler: Paul H. Divine (click to show/hide)
Spoiler: Kevin K. Kleinsman (click to show/hide)
Spoiler: Randy V. Lindeman (click to show/hide)
Spoiler: Hannah I. Theodore (click to show/hide)
Spoiler: Maria S. Virginia (click to show/hide)
Spoiler: Billy Mayfly (click to show/hide)
Spoiler: Jackie A. Montgomery (click to show/hide)
Spoiler: Plant Zombie B (click to show/hide)
« Last Edit: February 23, 2013, 06:58:12 pm by penguinofhonor »
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borno

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Re: Mayfly Acquisitions: Turn 19
« Reply #162 on: February 22, 2013, 04:04:27 am »

"WELL FUCK YOU TOO JACKIE!"
Bash its head in with the PIPE of VENGEANCE
((That's it's new name, by the way.))
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scapheap

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Re: Mayfly Acquisitions: Turn 19
« Reply #163 on: February 22, 2013, 04:18:07 am »

Bid them good day and run off.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

NRDL

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Re: Mayfly Acquisitions: Turn 19
« Reply #164 on: February 22, 2013, 04:35:35 am »

Over-extend Kleinsman's elbow.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.
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