DOWNLOAD (v0.2 for DF 0.34.11) from DFFDAvendar mod removes the stock fantasy races (dwarves, elves, goblins) from DF, replacing them with the races and other elements from the online text-based RPG Avendar: the Crucible of Legends.Each Avendarian race has its own unique language, culture, and traits. Much of the distinct flora and fauna of Avendar is also added to the game, from ironwood and cloudberries to amber dragons and kkhilgh.
Installation - Instructions from the Avendar DF mod page
The World of Avendar - Setting details from the Avendar World page
- aelin can build an artisan guild to practice crafting and display cases to show prized items
- aelin now have rapiers
- shuddeni can exsanguinate certain body parts and organs in a kitchen
- shuddeni can build totem displays
- shuddeni can build four shrines: Pain (chirurgeons practice skills with body parts), Hate (make thrones and beds from bones of enemies), Greed (petition dark deities for wealth--frequently fatal) and Power (offer blood to the dark deities to improve leadership skills)
- yaril now kill vermin, have genders, and can breed
- chaja are of two sorts, wild or enslaved. Enslaved chaja function as trainable pets. Removed subterranean chaja birth spam.
- improved graphic tiles for ethron (greener skin) and shuddeni (greyer skin, no eyes or floppy ears)
- adjusted ethics to improve thieving and ambush rates
- fixed some nonappearing nobility titles
- some minor creature adjustments, such as srorsians appearing in pet list and pulling wagons
- added Avendar PC races and various Avendar creatures
- removed dwarves, elves, goblins, kobolds, and various stock creatures
- added fortress mode for shuddeni, ethron, and aelin civilizations (usually, depending on worldgen). Adventure mode for all PC races.
- added 9 PC languages
- added ironwood trees, and a sawmill & ironwood shaping for ethron
- made crop & drink names less dwarfy
- added some culturally-themed toys and musical instruments
- borrowed from and adapted the Phoebus graphic set for Avendar races and creatures
Races - Fortress & Adventure Mode- shuddeni - eyeless, cruelly evil beings who seek power and dominion. Shuddeni cities are traditionally complex labyrinths tunneled in the deep underearth. Shuddeni priests impose a theocracy of dark order in the society. Shuddeni have enslaved another race, primitive hairy creatures called chaja, and also breed yaril--black, tentacled creatures that patrol their deep chambers. Shuddeni build totem displays and four types of Shrines to practice their corrupt arts and worship their evil deities.
- aelin - winged, status-conscious creatures who are fond of the civilized arts. Surface-dwellers, aelin build cities which were traditionally many-tiered architectural wonders suspended over water, but contemporary cities may take any form. An aelin chancellor leads the nobles in aelin society; many nobles focus on the arts and contribute little else, thus requiring extra work from the peasantry to support the lavish lifestyles of the wealthy. Aelin artisans hone their craft in artisan guilds and often display works publicly in display cases.
- ethron - short, green-skinned folk who love the forests and fields. Those dwelling in the deep forest are organized into clans and follow their clan lord. Though not as tall as most humanoids, ethron are stout and strong workers. They have a special affinity for ironwood trees are unique in their ability to shape ironwood into armor and weapons.
Races - Adventure Mode Only- human - "Human beings are a disease, a cancer of this planet. You are a plague, and we are the cure." - Agent Smith
- alatharya - silver-skinned giants, their ancestors were mighty mages who challenged the Gods themselves--and lost. Now cursed, they are simple-minded barbarians who wander the grasslands and savannas (and are not likely to survive long in worldgen)
- kankoran - wolf-like nomads of the tundra and steppe, they have pack-oriented societies with rigid concepts of duty and honor.
- srryn - scaled humanoids with lizard-like traits, these swamp-dwellers are savages and primates who worship disease, decay, and brutality.
- nefortu - nimble and bat-like diminutive humanoids who prefer dark caverns. These flying tricksters tend to be full of mischief, and their societies fractious and chaotic. There are no better thieves than the nefortu.
- chaja - another tunnel-dwelling race, strong and brutish. They are historically slaves to the shuddeni, whose superior intellect and magical abilities have allowed them to subjegate, command, and breed the chaja like beasts.
- caladaran - mystics and sages attuned to nature, the caladaran would rather contemplate mysteries and live solitary lives on the outskirts of cities than develop strong societies of their own.
- ch'taren - goodly beings native to the plane of Spirit, these humanoids have a golden, translucent skin. They are known for their passion for freedom and peace. Having a migratory nature, they make few settlements of their own.