Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6

Author Topic: The Universe Project  (Read 8478 times)

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: The Universe Project
« Reply #60 on: June 13, 2013, 08:18:29 am »

One of these returns! I am all of the surprised.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: The Universe Project
« Reply #61 on: June 13, 2013, 08:19:43 am »

One of these returns! I am all of the surprised.

I dunno. Still not very convincing until I see a honest-to-god Tech Demo with at least 20% of the promised features.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

alexandertnt

  • Bay Watcher
  • (map 'list (lambda (post) (+ post awesome)) posts)
    • View Profile
Re: The Universe Project
« Reply #62 on: June 13, 2013, 09:33:04 am »

Bump for sake of pre-alpha referrals.
Meta FTW!

Now click this, please.

You do realise that you can enter absolutely any address into your own referral, regardless of wheather its actually valid or not?

I already have the alpha and 50% off the final product in the 0.01% chance that this project goes anywhere.

I am still highly skeptical of this.
Logged
This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

alexandertnt

  • Bay Watcher
  • (map 'list (lambda (post) (+ post awesome)) posts)
    • View Profile
Re: The Universe Project
« Reply #63 on: June 13, 2013, 09:23:11 pm »

Quote
then you are using a terrain generator, which will take up a fair bit of space

You would use a terrain generator. But why would a terrain generator take up a fair bit of space? It is just code, it wouldnt be very big at all. Noctis is a good example here of a massive terrain generator and its tiny, and there are plenty of terrain generators out there that generate massive terrains many times the size of the earth (Anoter good example being Space Engine).

Quote
AND if you reenter an unloaded area, would remove any evidence of your/someone else's work, as the terrain will have reset?

Not necessarily, There are plenty of solutions to this. For one, you would only need to save part of the terrain that was modified, which is likely to be a microscopic portion of the total terrain (this is how Minecraft does it, using chunks). You could also instead store a list of actions that the players did and reapply them when the terrain is regenerated (like an undo/redo option).


It is important to remember that everything with computer graphics is completely faked, so a terrain only needs to be precieved as being massive, it doesnt necessarily correlate with the computer storage or processing required.

Many of his ideas are crazy-overambitious and super-difficult, but the terrain is not. (Disclaimer: Barring any other crazy ideas he has but has not shared, like I said, he has rather poorly defined the whole thing).
Logged
This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: The Universe Project
« Reply #64 on: June 13, 2013, 09:25:31 pm »

This is still a thing? Color me surprised.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

jocan2003

  • Bay Watcher
    • View Profile
Re: The Universe Project
« Reply #65 on: June 13, 2013, 10:17:46 pm »

Wow... after watching this... either there was a small breeze i didnt feel or i had goosbumbs... they better deliver please....
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

alexandertnt

  • Bay Watcher
  • (map 'list (lambda (post) (+ post awesome)) posts)
    • View Profile
Re: The Universe Project
« Reply #66 on: June 13, 2013, 11:10:43 pm »

Well, I am just waiting for him to say that rather than create a "longbow" code or "gun" code, that he'll just simulate physics to allow both. Then crash and burn when he realizes that math is hard.

You could use a freely-available physics engine to do that without much difficulty.

Im more perplexed by the part on being able to build dirt mounds, which apparently require more dirt at the bottom to remain stable etc. How? Is it some sort of RTS-building thing (relatively simple, but also underwhelming) or is it going to simulate every grain of dirt (HA! good luck).
Logged
This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

h3lblad3

  • Bay Watcher
    • View Profile
Re: The Universe Project
« Reply #67 on: June 14, 2013, 09:16:25 pm »

So... Haven and Hearth?
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: The Universe Project
« Reply #68 on: June 14, 2013, 09:24:21 pm »

So... Haven and Hearth?
No, thats too limited and laggy. This is ALL THE THINGS EVER. Much more scale.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

smaadmin

  • Bay Watcher
    • View Profile
Re: The Universe Project
« Reply #69 on: June 14, 2013, 11:55:53 pm »

At the end of the trailer i thought it sounded like a bad game... even if it did exist.

We play games to remove ourselves from reality, to have skills and strength or abilities that we dont have...

The only way for a balanced world thats player driven means someone has to be an enemy for you to fight... someone has to be a merchant to sell to you.... someone has to be everyone....

I'm sure more people will want to be a god than a woodcutter, thus if you had to be petty things to get through the game like you do in real life, then that sounds like a right chore :(

I like games to be what they are.... games... to play and have fun, not hard labour to survive and exist...

On top of that you have to live real life.... what if you owned a town and had to lead armies into battle? But you are too busy with real world to get on or have to stop midway through an event, ruining the game for everyone who relied on you....
« Last Edit: June 15, 2013, 12:02:34 am by smaadmin »
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: The Universe Project
« Reply #70 on: June 15, 2013, 09:23:04 am »

I dunno, I think a game can be a 'real life' sim and still be fun.

My 'real life' is working in an emergency room (and in the past on an ambulance and firetruck) and yet plenty of games and movies have simulated that.  It's not an unusual job or even a job that most people couldn't try out on their own (most places are always looking for volunteers) but they don't because of real life constraints.

Perhaps somebody would want to play a sim-lumberjack as a way to relax after a hard day of real work.

Beyond that, the 'survival simulators' are a somewhat popular niche of gaming, Unreal World certainly has it's followers. 


Don't get me wrong, I don't think this is going to happen anytime soon, but the idea is pretty amazing.
Logged

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: The Universe Project
« Reply #71 on: June 15, 2013, 12:05:48 pm »

I have serious doubts about the guy's ability to deliver anything, but as I said in the other thread: No NPC, no good. If this game allowed players to "create" NPCs (ask your parents how), it would make kingdom making feasible, while in the same time limiting population growth.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Silent_Thunder

  • Bay Watcher
  • World Heavyweight Champion
    • View Profile
Re: The Universe Project
« Reply #72 on: October 10, 2013, 10:02:37 pm »

Hey guys, remember this trainwreck, the one that included such wonderful tidbits as a stolen Diablo interface?
Spoiler: Exhibit A (click to show/hide)

Well an update just arrived in my inbox the other day, I signed up out of sheer morbid curiosity, and well..

Spoiler: The email in question (click to show/hide)

So, he is apparently moving onto a kickstarter for a different game using the same codebase. I've played a little bit of the "tech demo" mentioned, and it seems to be a ship based combat game of some sort, but nothing special. It didn't seem to have much to do besides flying on a 2d plane and shooting. Defiantly not "pay money for preorder" levels of gameplay.This could get very interesting, very fast. If he hasn't moved on from... well

Spoiler: This (click to show/hide)

I suspect things could get quite messy. Checking the actual site, it doesn't appear anything has been added besides what appears to be a hype video made using overly complex typography, and concept "art" consisting of stick figures. I'm not usually the mean spirited type but.... this is still setting off massive KLAXXON style warning alarms.

jocan2003

  • Bay Watcher
    • View Profile
Re: The Universe Project
« Reply #73 on: October 10, 2013, 10:15:18 pm »

Well if he can move from one game type to another using the SAME code base... that is some very generic code and like you very well said and explained it, does raise a few ding dong bell for me too, i will watch and hope its just a false alarm :(
Logged
Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Zultra

  • Escaped Lunatic
    • View Profile
Re: The Universe Project
« Reply #74 on: November 20, 2013, 06:43:58 am »

Well if he can move from one game type to another using the SAME code base... that is some very generic code and like you very well said and explained it, does raise a few ding dong bell for me too, i will watch and hope its just a false alarm :(

Voidspace is the technical demo, check out the Universeproject Facebook page or Reddit it's frequently updated there.
Logged
Pages: 1 ... 3 4 [5] 6