They promise the universe but their tech demo looks like Diablo. I know they are supposedly placeholder graphics, but that is not even remotely how I envisioned a "universe simulator".
The graphical demo (or whatever it was, with the spaceships) looks like a "My First Game" project.
The biggest challenge actually has to do with the fact that we plan on implementing an ever expanding tree of technology into the game. Unlike most games, you'd don't simply write the game until you're done; if you need a bow and arrow, we cannot simply code a longbow into the core of the game. That would create an enormous beast of a code base that would eventually become completely unmanageable at best. Instead, we will be creating a suite of tools that link generic game code to objects
Erm, its called Object Orientated programming? I am not even sure what they are saying here, but OO programming is perfect to solve a problem like this, and they want to go out and invent a new method that sounds like OO programming anyway.
In fact, it was on reddit that I found out that scientists think they know how to create a warp drive.
*headdesk*
I have little faith that this game will get anywhere, or that they even really know what they are doing. Has the developer(s?) given any indication that they even have any experience in game development beyond some tinkering as a kid (along with the "predictions")?
I don't want to sound
too negative (although it probably does) but it just sounds like someone with a huge idea and not much else than that.