Alrighty, I claimed the hunter and dubbed him "head hunter" and renamed the Big Cheese as the "Old Cheese" and then I spent a good hour trying to figure out this fortress layout. It's...new to me. But enough about that. Let's get to work.
1st of Granite, 252Taken from the journal of "Chaosgear" Tathtatkol, hunterSo it's finally time to hire a new leader, eh? Great! The last guy did an okay job, and we have a fantastic dining hall to show for it, but he put waaaay to much emphasis on making the Whimcrafted look pretty instead of functionality of defense. What we need is someone who puts more emphasis on the future! I mean, ol' Cheesy is having the tunnel to the caves smoothed. Why not engrave the fort proper, or place traps? We need someone who can prioritize our safety over...why is everyone looking at me?
Armok's blood, I got elected overseer!? I'm not one for leading. But as long as I'm in charge, I'm gonna do this right. First things first, stop smoothing the passage down to the caves, it's unnecessary! The old overseer did one thing right; he made the way down to the caves a long, winding passage. He also dug a labyrinth to get inside the fort from the surface. It'll be really easy to trap either one. I'm having a bridge built at the end of the cave tunnel to serve as a door.
Well, the brook freezes in winter, and the cave is a dangerous source of water, so I'm having a reservoir dug. I doubt I'll be able to dig it before the brook thaws, though, so it will be a long while until it finishes.
Our main gate is controlled by a (unlabled) lever in the overseer's office? That's impractical. And where am I supposed to build more levers? I'm having a lever room dug out right next to the dining hall. And I'm labeling every lever I build.
The last thing I'm ordering is a bunch of mechanisms for traps. Here's hoping hundreds of rockfall traps can hold any invaders back.
24th of Granite, 252Congratulations! Cheedows just gave birth to a baby girl!
I killed an eagle yesterday. Nobody seemed impressed.
As for the progress of the fort, everything is going according to plan, just slower than hoped. We simply have more jobs than we do dwarves. Hopefully more migrants arrive soon.
The engraving of the dining hall is going well, but...
I preferred it when it was smooth...
Immediately after I finished writing, Kadol Edtulvutok gave birth to a girl as well. Congratulations!
6th of Slate, 252Good news bad news time.
The good news? Migrants!
The bad news? Migrants. Twenty-seven of them. In one day, our population doubled. We can't support forty-six dwarves right now. We need more beds, food, booze, tables, and chairs. We also got six more hunters! Juggling my duties as overseer and getting to hunt in my free time was hard enough, but now nine other hunters are gonna clear out all the wildlife before I can even pick up my crossbow.
6th of Slate, 252Busy busy busy! Everybody is working, struggling to expand. We haven't even begun working on defenses or the reservoir.
What the heck? One of the migrants, a Ranger named Melbil, just kicked someone out of the craftsdwarf's workshop and started grabbing stuff. She won't say why, she's being really secretive.
18th of Slate, 252Worth 28,800 dwarf bucks. This puzzlebox alone is making up a fourth of our fortress' total wealth. I can practically hear the goblins lining up at our gate.