4 granite: I have begun planning out my improvements to lower whimcrafted. If it's within my abilities, the lower fort will be more than a refuge, but the heart of our settlement here. I've dug down-stairs and on the level below the cavern floor we'll have workshops and raw material stockpiles. I have asked our masons (particularly UristTheGrey) to begin making stone blocks -- lots of them will be necessary for walling off the caverns from uninvited guests.
With no organized militia, we're in precarious shape. Our weapon stockpile has only four axes, a dagger, and a number of crossbows. I've appointed Zubb to be our Secretary of Defense and he has commissioned two squads: a squad of marksdwarves under his leadership, and a squad of four axedwarves.
I have ordered the slaughter of our larger grazing beasts. I have ordered a new stockpile for drinks and prepared meals, so our dwarves aren't drinking directly from the still.
15th granite: Water has begun flowing through the new water-works and into the reservoir. Following the former overseer's recommendations, I pulled the level marked "reservoir" to make sure it didn't overflow. Nothing happened. I pulled the lever again. Still nothing. I examined the gates and saw that no mechanisms were even attached to them. We now have a dangerous waterfall dumping into a subterranean lake, and it will be running until winter.
3rd slate: Miasma is becoming a problem -- our butcher cannot stockpile the meat he has cut, because the food stockpile is completely jammed with worthless inedible dimple cups. New stockpiles for edibles and for rotten refuse have been created. Cog F. has been possessed and taken over a craftdwarf's workshop.
10th slate: Two (non-named) militia dwarves have disappeared, presumed drowned.
I thought the reason mining was going so slow was that two of the three picks were inaccessible, perhaps on the surface. Now I know the reason instead is that several dwarfs in upper whimcrafted cannot reach lower whimcrafted. I have commissioned a vertical stairway. The architecture I inherited is beautiful and functional, but hard to make sense of. A direct shaft will be a lot easier for future overseers to understand.
A child, Sarvesh L. has also disappeared, presumed drowned.
27th slate: Cog F. has created An Elbem, a schist amulet.
The stair-shaft is complete, and we have begun to wall off the edges of the map to prevent (walking) creatures from appearing. We will need to build multi-z walls to seal the caverns completely, as well as wall off the lakes and pools.
6th felsite: Uh-oh....
[to be continued]