I'm sorry, Neo, it's just that i have this feeling that depending on the course of the campaign, I may go without my mount for several levels at worst case scenario, and I've been spending lots of time trying to overcome the cavalier's penalty, and I can't really seem to find a solution for that. I end up being more or less a poor man's fighter without a mount, and it's not like my abilities are not powerful enough, it's more like all my active abilities have a condition that I have to be mounted to use them, so I.. barely do anything, on foot, that is.
and you nailed it :/ So I think I lost it there.
Between the bloodthirsty cries of the barbarian and the cleric, and the pressure that I am the party's face, and the fear that I may end up being not good enough, leading to the deaths of many party members... It's kinda sorta stressful.
Polearm master might resolve that issue, not in a way to make my character more powerful, but in a way to make my turns more interesting than 'I move, and since I can't do anything else, I attack the goblin with my longsword'.
Edit: Also, I'm not going to roll an archer for your session. i'm scrapping that character, I'm rolling another cavalier there, but instead of a horseman, a luring cavalier / musketeer with knight errant order. In other words, A FUCKING PIRATE! Since my version of the lore covers the pirates and gunpowder issues, I assume it's viable, if not, I'll just.. think of something else.