Fighters are meant to be boring!
No... frankly they are not. They are so extremely not meant to be boring that they constantly release books with the soul intent of proving they cannot be...
And they arn't wrong. In a game where you deal exclusively with humanoids the fighter can in fact step up to be a very interesting and fun class as he suddenly has a lot of options. It is just that the game negates these tactics as soon as you step outside the medium humanoid zone.
Neonivek, your cynicism is showing
They fixed the biggest problem with the spell casting classes: Being unable to do anything because they have to save their spells for life and death situations.
They didn't fix the largest problem with the fighters: Attack, attack, attack
It is a common complaint and it isn't something that only I notice that only I complain about or that only people who are outliers notice.
If you have a problem with this observation however then I dirrect you to rule zero.
There's also "I swing my broadsword so recklessly so I don't hit as much but also do more damage while running up to the enemy!"
At low levels that is certainly a thing (Power attack) however that boils away after awhile. When you find out that power attacks pay off more. To the extent that some dungeons and dragons videogames don't even let you unselect power attack.
Yet still that is small potatoes.
Don't forget that fighters can also: Trip, Charge, Push, Bullrush, Disarm, Grapple, Pin, and sunder. As well as getting Whirlwind attack and Spring attack. (Complete warrior's extra feats include "attack with a sunder effect")